<?xml version="1.0"?>
<doc>
<assembly>
<name>
ROMEditor_plg
</name>
</assembly>
<members>
<member name="M:ROMEditor.FilesTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:ROMEditor.FilesTab">
	<summary>
FilesTab
</summary>
</member><member name="M:ROMEditor.RomEditorMenuItem.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:ROMEditor.RomEditorMenuItem">
	<summary>
RomEditorMenuItem
</summary>
</member><member name="M:ROMEditor.PortraitTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:ROMEditor.PortraitTab">
	<summary>
PortraitTab
</summary>
</member><member name="M:ROMEditor.PersonalityTest.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:ROMEditor.PersonalityTest">
	<summary>
PersonalityTest
</summary>
</member><member name="M:ROMEditor.BGPControl.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:ROMEditor.BGPControl">
	<summary>
BGPControl
</summary>
</member><member name="P:ROMEditor.My.Resources.Resources.ResourceManager">
	<summary>
  Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:ROMEditor.My.Resources.Resources.Culture">
	<summary>
  Overrides the current thread's CurrentUICulture property for all
  resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:ROMEditor.My.Resources.Resources">
	<summary>
  A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member><member name="M:ROMEditor.GenericNDSRom.RunRom">
	<summary>
 Repacks the rom and runs it.  Running only works if .nds files are associated with an emulator.
 </summary>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.DecomressedFile.FromFilename(System.String)">
	<summary>
 Returns a DecompressedFile after decompressing the data.
 </summary>
	<param name="Filename"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.DecomressedFile.Save(System.String)">
	<summary>
 Saves and compresses the DecompressedFile.
 </summary>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.DecomressedFile.#ctor(System.String)">
	<summary>
 Creates a new instance of the decompressed file, after decompressing it
 </summary>
	<param name="OriginalFilename"></param>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.DecomressedFile.#ctor(System.Byte[])">
	<summary>
 Creates a new instance of the decompressed file, but it must already be decompressed
 </summary>
	<param name="RawData"></param>
	<remarks></remarks>
</member><member name="M:ROMEditor.ConsoleCommands.EoSTestMusic(SkyEditorBase.GenericSave,System.String)">
	<summary>
 Makes lots of test ROMs each with only one kind of BGM.
 Do not actually run, this doesn't know how to handle skipping 109 and 194 to 198 yet.
 </summary>
	<param name="Target"></param>
	<param name="Argument"></param>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormatControl.RefreshDisplay(System.String)">
	<summary>
 Called when data should be read.
 </summary>
	<param name="Filename"></param>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormatControl.UpdateFile">
	<summary>
 Called when data should be saved.
 </summary>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.BGP.ConvertFromBitmap(System.Drawing.Bitmap,System.Boolean)">
	<summary>
 Creates a new BGP DecompressedFile when given a System.Drawing.Bitmap object.
 
 Each 8x8 tile must use 1 of 16 palettes, each with 16 colors.
 Will raise a BadImageFormatException if there is not enough room in the palette for all the colors.
 </summary>
	<param name="Image">Image to be converted to a BGP.</param>
	<param name="CheckForTransform">Unimplimented; When set to true, will analyze tiles to determine if one chunk is a transform of another.  Will be much slower, but may save on disk space.</param>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:ROMEditor.FileFormats.BGP.Image">
	<summary>
 Returns the converted image.  Only converts the first time this is called.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.BGP.GetTempImageURI(System.String)">
	<summary>
 Saves the image to the temporary directory, using Filename as part of the new filename.
 </summary>
	<param name="Filename"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:ROMEditor.PMD_Explorers.SkyNDSRom.#ctor(System.Byte[])">
	<summary>
 Should only be used to make a new ROM, loading files already in the Current ROM directory.
 </summary>
	<param name="RawData"></param>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.Overlay13.GetPokemonID(System.UInt16)">
	<summary>
 Returns the rawID, subtracted by 600 if applicable
 </summary>
	<param name="RawID"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.Overlay13.GetPokemonGender(System.UInt16)">
	<summary>
 Returns the gender of the given raw ID
 </summary>
	<param name="RawID"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:ROMEditor.FileFormats.Overlay13.SetPokemonIDGender(System.UInt16,System.Boolean)">
	<summary>
 Sets the PokemonID to be the given gender
 </summary>
	<param name="RawID"></param>
	<param name="IsFemale"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="T:ROMEditor.FileFormats.Overlay13">
	<summary>
 The overlay that controls the personality test.
 </summary>
	<remarks></remarks>
</member>
</members>
</doc>