<?xml version="1.0"?>
<doc>
<assembly>
<name>
SkyEditor_plg
</name>
</assembly>
<members>
<member name="M:SkyEditor.HeldItemsTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.HeldItemsTab">
	<summary>
HeldItemsTab
</summary>
</member><member name="M:SkyEditor.ActivePkmWindow.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.ActivePkmWindow">
	<summary>
ActivePkmWindow
</summary>
</member><member name="M:SkyEditor.RBGeneral.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.RBGeneral">
	<summary>
RBGeneral
</summary>
</member><member name="M:SkyEditor.PkmWindow.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.PkmWindow">
	<summary>
PkmWindow
</summary>
</member><member name="M:SkyEditor.EpisodeActivePokemon.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.EpisodeActivePokemon">
	<summary>
EpisodeActivePokemon
</summary>
</member><member name="M:SkyEditor.TDGeneralTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.TDGeneralTab">
	<summary>
TDGeneralTab
</summary>
</member><member name="M:SkyEditor.TDSStoredItems.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.TDSStoredItems">
	<summary>
TDSStoredItems
</summary>
</member><member name="M:SkyEditor.RBStoredPokemonTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.RBStoredPokemonTab">
	<summary>
RBStoredPokemonTab
</summary>
</member><member name="M:SkyEditor.EpisodeHeldItems.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.EpisodeHeldItems">
	<summary>
EpisodeHeldItems
</summary>
</member><member name="M:SkyEditor.SkyGeneralTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.SkyGeneralTab">
	<summary>
SkyGeneralTab
</summary>
</member><member name="M:SkyEditor.RBStoredItemsTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.RBStoredItemsTab">
	<summary>
RBStoredItemsTab
</summary>
</member><member name="M:SkyEditor.ActivePokemonTab.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:SkyEditor.ActivePokemonTab">
	<summary>
ActivePokemonTab
</summary>
</member><member name="P:SkyEditor.RBSaveEU.TeamName">
	<summary>
 Gets or sets the save file's Team Name.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.TeamMember1_PokemonID">
	<summary>
 Returns 0 because it preveously read an incorrect value.  Research needed at 0x83E1-3, bit offset differed by 1 between two saves
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.TeamMember2_PokemonID">
	<summary>
 Returns incorrect value
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="T:SkyEditor.SkySave">
	<summary>
 Everything in this file is subject to removal.  It's only still around for reference.
 </summary>
	<remarks></remarks>
</member><member name="P:SkyEditor.skyjed.save.RBPkmn.isvalid">
	<summary>
 Depricated; use GetIsValid()
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.SkyPkm.EncodedString(System.Int32,System.Int32,System.Int32)">
	<summary>
 TODO: Move this elsewhere
 </summary>
	<param name="Offset"></param>
	<param name="StartBit"></param>
	<param name="StringLength"></param>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:SkyEditor.SkySave.SkyAttack.#ctor(System.Byte[])">
	<summary>
	</summary>
	<param name="RawData">Byte array that contains at least 21 bits of data.</param>
	<remarks></remarks>
</member><member name="P:SkyEditor.TDSave.TeamName">
	<summary>
 Gets or sets the save file's Team Name.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.My.Resources.Resources.ResourceManager">
	<summary>
  Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:SkyEditor.My.Resources.Resources.Culture">
	<summary>
  Overrides the current thread's CurrentUICulture property for all
  resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:SkyEditor.My.Resources.Resources">
	<summary>
  A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member><member name="P:SkyEditor.SkySave.SpEpisode_HeldItems">
	<summary>
 Gets or sets the held items in the current Special Episode.  Set currently will not save first two items properly.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.MDSaveBase.IsTDSave">
	<summary>
 Specifies whether or not the save is an Explorers of Time/Darkness save.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.MDSaveBase.IsSkySave">
	<summary>
 Specifies whether or not the save is an Explorers of Sky save.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.RBSave.TeamName">
	<summary>
 Gets or sets the save file's Team Name.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.My.MyWpfExtension.Application">
	<summary>
 Returns the application object for the running application
 </summary>
</member><member name="P:SkyEditor.My.MyWpfExtension.Computer">
	<summary>
 Returns information about the host computer.
 </summary>
</member><member name="P:SkyEditor.My.MyWpfExtension.User">
	<summary>
 Returns information for the current user.  If you wish to run the application with the current 
 Windows user credentials, call My.User.InitializeWithWindowsUser().
 </summary>
</member><member name="P:SkyEditor.My.MyWpfExtension.Log">
	<summary>
 Returns the application log. The listeners can be configured by the application's configuration file.
 </summary>
</member><member name="P:SkyEditor.My.MyWpfExtension.Windows">
	<summary>
 Returns the collection of Windows defined in the project.
 </summary>
</member><member name="T:SkyEditor.My.MyWpfExtension">
	<summary>
 Module used to define the properties that are available in the My Namespace for WPF
 </summary>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.TeamName">
	<summary>
 Gets or sets the save file's Team Name.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.SkyItem.HeldBy">
	<summary>
 Returns the number team member who's holding the item (1-4), or 0 if it's not held
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.StoredMoney">
	<summary>
 Gets or sets the player's money in storage.  Max of 16,580,607 that will be lowered in game to 9,999,999 once you withdraw any amount of money.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.SkySave.WindowFrameType">
	<summary>
 Gets or sets the type of window frame used in the game.  Must be 1-5.
 Set is untested.
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.Offsets.QuicksaveChecksumStart">
	<summary>
 Specifies the beginning offset of the data used to calculate the quicksave checksum
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:SkyEditor.Offsets.QuicksaveChecksumEnd">
	<summary>
 Specifies the ending offset of the data used to calculate the quicksave checksum
 </summary>
	<value></value>
	<returns></returns>
	<remarks></remarks>
</member><member name="T:SkyEditor.Offsets">
	<summary>
 Interface for use in GenericSave
 </summary>
	<remarks></remarks>
</member><member name="M:SkyEditor.OffsetManager.GetOffsets(System.Byte[])">
	<summary>
 Gets the offset definition using the save file, only for Pokemon Mystery Dungeon: Red/Blue Rescue Team and Explorers of Time/Darkness/Sky
 </summary>
	<param name="RawData"></param>
	<returns></returns>
	<remarks></remarks>
</member>
</members>
</doc>