a/0/0/5 ---> dialog frame sprite a/0/0/7 ---> icon pokemon file a/0/0/8 ---> In-menu Pokemon sprites a/0/1/1 ---> battle animation sprite a/0/1/4 ---> 0XTB, the overworld BTX files arena sprite a/0/1/6 ---> contains the base stats a/0/1/8 ---> contains the level up moves a/0/2/1 Important dont know yet a/0/2/2 ---> error dialog frame sprite a/0/2/5 ---> item sprites, poke ball, ect a/0/2/6 ---> a/0/2/7 ---> BG pokedex, setting layout a/0/2/8 ---> C-gear sprite a/0/2/9 ---> c-gear sprite -->conect a/0/3/0 ---> c-gear sprite, [Touchscreen status] a/0/3/1 ---> hero sprite, player a/0/3/2 ---> people sprite, NPC a/0/3/3 ---> c-gear a/0/3/4 ---> trainer card sprite a/0/3/5 ---> Screen Main menu sprite (compressed) a/0/3/6 ---> Map Extralink sprite (??) a/0/3/7 ---> (i'm not sure) a/0/3/8 ---> (i'm not sure) a/0/3/9 ---> Peta sprite own world- 2 (??) a/0/4/0 ---> TC card, gym badge case sprite a/0/4/1 ---> Trainer sprites in combat a/0/4/3 ---> summary sprite, email sprite text a/0/4/5 ---> BTX SPRITE POKEMON MUSICAL a/0/4/6 ---> Pokemon musical sprite a/0/4/7 ---> People pokemon musical sprite a/0/4/9 ---> BTX SPRITE HERO SPRITE (overworld sprites) a/0/5/0 ---> Text c-gear time+online a/0/5/2 ---> Pokemon Sprites a/0/5/4 ---> Buyer sprite a/0/5/5 ---> Pokemon types / movement type Japanese a/0/5/6 ---> weather effect sprite a/0/5/9 ---> Palpad sprite a/0/6/3 ---> palpad sprite (?) a/0/6/4 ---> Hero sprite used pokeball (compressed in new method ?) a/0/6/5 ---> Text ? font battle pokemon name? a/0/6/8 ---> debug sprite ? is look view status? a/0/7/1 ---> C-gear menu, save menu at c-gear menu a/0/7/2 ---> sprite hero, NPC sprite (compressed) a/0/7/3 ---> hero action pokeball with miracle shooter a/0/7/4 ---> Model sprite ? a/0/7/5 ---> BTX icon sprite grass, water , ect a/0/7/6 ---> Pokemon menu (menu game) back sprite a/0/7/7 ---> feeling checker back sprite a/0/7/8 ---> Pokemon sprite summary sprite a/0/8/3 ---> [Pokemon status menu]+in battle , status sprite, battle, menu ? a/0/8/5 ---> World map a/0/8/8 ---> item menu sprite a/0/8/9 ---> battle recorder back screen a/0/9/4 ---> felling check sprite a/0/9/5 ---> battle moves effect sprite a/0/9/6 ---> Wireless battle sprite a/0/9/9 ---> battle item menu buttons sprite a/1/0/0 ---> battle mode menu buttons sprite a/1/0/2 ---> trade backsprite c-gear a/1/0/6 ---> mic test back screen sprite a/1/1/6 ---> PC BOX Sprite a/1/1/8 ---> Keyboard a/1/2/0 ---> Wifi club screen a/1/2/4 ---> Pokemon types / movement type English a/1/2/8 ---> quick menu sprite a/1/2/9 ---> help PC menu sprite model a/1/3/0 ---> gate tv artwork BTX file sprite a/1/3/1 ---> [Character Artworks] a/1/3/3 ---> battle competition menu start a/1/3/5 ---> battle effect sprinkle (i'm not sure for name) a/1/3/7 ---> Battle Recorder a/1/4/0 ---> background sprite a/1/4/1 ---> DW SELECTED POKEMON SPRITE a/1/4/2 ---> poketransfer sprite a/1/4/3 ---> Game Sync Screens a/1/4/4 ---> globalWIfi sprite a/1/4/5 ---> wifi WFC conection sprite a/1/4/7 ---> water effect effect texture a/1/5/0 ---> Nitro model hero+ effect BTX Model a/1/5/1 ---> Season Screens (Spring, Summer, Autumn, Winter) a/1/5/5 ---> Email sprite a/1/5/9 ---> pokedex / data pokemon sprite summary a/1/6/0 ---> Texture 3D animate file + hero sprite, weather at call feature a/1/6/1 ---> Gamefreak screen opening << (i always change this Sprite XD) a/1/6/2 ---> gym place texture a/1/6/4 ---> Copyright Screen a/1/7/0 ---> opening game, Player and his friend's Pictures a/1/7/3 ---> Balloons status chat emotion (c-gear chat fuction) a/1/7/6 ---> BTX files, ship texture, house texture~~~ a/1/7/7 ---> BTX files, ??? (i don't know what that texture for?) a/1/8/0 ---> Mugshot sprite (compressed)(In crystal tile must replace 4 byte for can editing.... also uncompressed first for working, but i still checking at low lines document for sure) a/1/8/1 ---> Wifi and Wifi related models (example, world globe) a/1/8/2 ---> opening N/opening start game at beggining ??? a/1/8/3 ---> sprite ??? a/1/8/4 ---> Trainer Sprites a/1/8/7 ---> Mysterious Person 'N' a/1/8/8 ---> VSrecorder battle board sprite a/1/8/9 ---> opening border sprite (N opening, pokemon opening) a/1/9/0 ---> texture ??? a/1/9/1 ---> sprite ??? a/1/9/2 ---> c-gear, chat fuction sprite (emotion) a/1/9/3 ---> union tower sprite a/1/9/7 ---> Wifi and Wifi related models (example, world globe) a/1/9/8 ---> loading sprite (small sprite without pallete (?) ) a/1/9/9 ---> Questioner sprite a/1/9/5 ---> Contains Item-finder Images a/2/0/0 ---> sprite save writing book (saving sprite) a/2/0/1 ---> [Certificate] battle testing di raimon city a/2/0/2 ---> [Certificate] battle testing di raimon city a/2/0/4 ---> Texture? (is small sprite Texture, and i can't find out for what) a/2/0/5 ---> [Starter's pictures/3D Models] a/2/0/6 ---> Battle Subway Map a/2/0/7 ---> Has model data (same as below) a/2/1/3 ---> hall of fame sprite a/2/1/6 ---> battle stanbay sprite a/2/2/2 ---> 0DMB files (a 3D object some gym leader place) a/2/2/3 ---> forgot/remember move sprite in-game a/2/3/4 ---> Error message sprite (is error pop up if you wrong editing in the game......) nb: some narc are same, i don't know. some have junk sprite or byte, like logo of diamond and pearl at beginning narc. Maybe in my list have wrong data, sorry for that source; http://llref.emutalk.net/docs/ post found at;http://projectpokemon.org/forums/showthread.php?14334-New-Hacker-Seeking-Advice-For-B-W-Version-Hack&p=122325#post122325 ***ROM HACKING-HEX EDITING*** Well the level up moves are in the format XX XX YY 00, where XX XX is the attack's hex number flipped and YY is the level it learns. Each Pokιmon is bordered by FF FF FF FF.everytime I see FF FF FF FF in the hex editor, then that means it represent a Pokemon; in which case I'm talking about bulbasaur's moveset which first appears in the offset of 00001514 which can be found over the 00001500. The last attack it learn, which is SeedBomb, its hex number is 92 01 and the level which it learns it is 37 which is 25 00 in hex, then I see the next FF FF FF FF which I will assume is Ivysaur's moveset.a/0/2/1. Easiest way to find an attack is to search XX YY ZZ, which is power, accuracy and PP in hex. The byte two before the power is the type, but there's some byte in between that doesn't seem to be any constant value that makes it hard to search. Hey, thanks again, dude...But I had already figure out how to edit them before you could reply back. smileipb2.png It took some time, but I finally figured it out. Also, at first I didn't understand what order the move's effects appear in because all of the 00 in the hex edit, but I did figure it out eventually. Like for example before every move the number 53 53 shows up first, then that's where the attack is. After the first "3" 00 (00 00 00) appears it goes to the type of the attack. I was able to I narrowed it down to this; these are the order in which every move is edited. Offensive Moves First: Attack Type Second: Physical (01) Special (02) Third: Attack Strength Fourth: Accuracy Firth: PP Sixth: Attack Effect Accuracy Seventh: Attack Effect Eighth: Target Pokemon Defensive Moves First: Attack Type Second: Accuracy Third: PP Fourth: Attack's Effect Fifth: Target Pokemon Oh snap I almost forgot to mention, after the first move (pound) whenever 53 53 show their always be another number beside; it shows this like this 53 53 48 or something with C9 or something whatever it is...I don't really know what that hex is for... Anyways, with a bunch help from Bulbapedia and Attack Editor DS I was able to pretty much distinguish almost all the effects and stuff...It's still pretty much the same. Like for example on Target Pokemon if it's 00 then that means the effect is one pokemon, but if it's like 05 then that means the target is two pokemon Oh, and on the seventh and eighth step...I'm gonna just use Bite, cuz it appears like this in the hex editor like this 1E 1F which actually 30 and 31. 30 is the Attack's Effect Accuracy; meaning how often flinching will occur and 31 is the index number for the Flinching effect. You can find all this in Attack Editor DS just compare it with the hex number in the hexing program. I also wrote down all the Type in their bytes hex...thingy. Since ??? Type (Curse) doesn't appear in Black and White. Type bytes 00 Normal 01 Fighting 02 Flying 03 Poison 04 Ground 05 Rock 06 Bug 07 Ghost 08 Steel 09 Fire 0A- Water 0B- Grass 0C- Electric 0D- Psychic 0E- Ice 0F- Dragon 10- Dark The first six values dictate the pokemon's stats, the next two control its primary and secondary typing, and near the end you'll find three that dictate the pokemon's first, second, and DW ability. Find them by looking up the pokemon's 3 abilities on Serebii or wherever, then searching for the matching hex value of said abilities. The hex values are: 00 — None 01 — Stench 02 — Drizzle 03 — Speed Boost 04 — Battle Armor 05 — Sturdy 06 — Damp 07 — Limber 08 — Sand Veil 09 — Static 0A — Volt Absorb 0B — Water Absorb 0C — Oblivous 0D — Cloud Nine 0E — CompoundEyes 0F — Insomnia 10 — Color Change 11 — Immunity 12 — Flash Fire 13 — Shield Dust 14 — Own Tempo 15 — Suction Cups 16 — Intimidate 17 — Shadow Tag 18 — Rough Skin 19 — Wonder Guard 1A — Levitate 1B — Effect Spore 1C — Synchronize 1D — Clear Body 1E — Natural Cure 1F — Lightningrod 20 — Serene Grace 21 — Swift Swim 22 — Chlorophyll 23 — Illuminate 24 — Trace 25 — Huge Power 26 — Poison Point 27 — Inner Focus 28 — Magma Armor 29 — Water Veil 2A — Magnet Pull 2B — Sound Proof 2C — Rain Dish 2D — Sand Stream 2E — Pressure 2F — Thick Fat 30 — Early Bird 31 — Flame Body 32 — Run Away 33 — Keen Eye 34 – Hyper Cutter 35 — Pickup 36 — Truant 37 — Hustle 38 — Cute Charm 39 — Plus 3A — Minus 3B — Forecasst 3C — Sticky Hold 3D — Shed Skin 3E — Guys 3F — Marvel Scale 40 — Liquid Ooze 41 — Overgrow 42 — Blaze 43 — Torrent 44 — Swarm 45 — Rock Head 46 — Drought 47 — Arena Trap 48 — Vital Spirit 49 — White Smoke 4A — Pure Power 4B — Shell Armor 4C — Air Lock 4D — Tangled Feet 4E — Motor Drive 4F — Rivalry 50 — Steadfast 51 — Snow Cloak 52 — Gluttony 53 — Anger Point 54 — Unburden 55 – Heatproof 56 — Simple 57 — Dry Skin 58 — Download 59 — Iron Fist 5A — Poison Heal 5B — Adaptability 5C — Skill Link 5D — Hydration 5E — Solar Power 5F — Quick Feet 60 — Normalize 61 — Sniper 62 — Magic Guard 63 — No Guard 64 — Stall 65 — Technician 66 — Leaf Guard 67 – Klutz 68 — Mold Breaker 69 — Super Luck 6A – Aftermath 6B — Anticipation 6C — Forewarn 6D — Unaware 6E — Tinted Lens 6F — Filter 70 — Slow Start 71 — Scrappy 72 — Storm Drain 73 — Ice Body 74 — Solid Rock 75 — Snow Warning 76 — Honey Gather 77 — Frisk 78 — Reckless 79 — Multitype 7A — Flower Gift 7B — Bad Dreams 7C — Pickpocket 7D — Sheer Force 7E — Contrary 7F — Unnerve? 80 — Defiant 81 — Defeatist 82 — Cursed Body 83 — Healer 84 — Friend Guard 85 — Weak Armor 86 — Heavy Metal 87 — Light Metal 88 — Multiscale 89 — Toxic Boost 8A — Flame Boost 8B — Harvest 8C — Telepathy? 8D — Moody 8E — Overcoat 8F — Poison Touch 90 — Regenerator 91 — Big Pecks 92 — Sand Rush 93 — Wonder Skin 94 — Analytic 95 — Illusion 96 — Imposter 97 — Infiltrator 98 — Mummy 99 — Moxie 9A — Justified 9B — Rattled 9C — Magic Bounce 9D — Sap Sipper 9E — Prankster 9F — Sand Force A0 — Iron Barbs A1 — Zen Mode A2 — Victory Star A3 — Turboblaze A4 — Teravolt Just in case you didn't know, the narc for this is a/0/1/6.