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Found 22 results

  1. Project Pokémon OP GBATemp OP Reddit /r/3dshacks OP Romhack of: Omega Ruby and Alpha Sapphire (3DS) Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four. The secondary focus of RR/SS is to function as a sort of "20XX Hack Pack" where everything obtainable is 100% legal for real online battles, and some features are designed to make preparing competitive teams much less of a hassle. Pokémon Rutile Ruby and Star Sapphire now feature an official Strategy Guide! Download at the bottom of this thread. As of Version 2.0, there are three builds available of RR/SS! They only differ in Wild Pokémon availability: Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Post-game foreign Pokémon are unlocked from the start, and rarities and Hordes are adjusted. Leveled Build: Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with RR/SS's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit. 679 Build: Wild Pokémon are altered so that every non-Legendary non-Starter species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here for the list of altered encounter tables. Trainer Changes view spoiler for detailed changes Harsher Level Curve: Balanced to the EXP Share! All-New Trainer teams, many featuring six Pokémon! Even the rematches have been edited! All Gym Leaders have six Pokémon! Trainers throughout the game have access to Mega Evolution! Alternate Battle Types are more common in the world! Wild Pokémon Changes view spoiler for detailed changes Post-game Foreign Pokémon are available from the beginning of the game! Rarity within areas adjusted Hordes optimized for painless and early EV training! Lots more Wild Hold Items! Everything caught in the Legit Build is 100% legit for trade! Pokémon caught in the Leveled Build just need a Met Level adjustment to become 100% legit! Almost every Pokémon is available in the 679 Build! The only ones missing are the Kanto and Kalos starters and any legendaries not available in OR/AS. Item Changes view spoiler for detailed changes Less useless junk in Poké Marts! Sacred Ash available in addition to Revive. Revives cost much more, to discourage their use in battle (Sacred Ash is unusable during battle). Competitive consumables are available in standard Poké Marts! Slateport Market is now the go-to place to purchase competitive items like Leftovers and Life Orbs. The Pickup table has been drastically buffed! Evolution Changes view spoiler for evolution methods Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods. Other Changes Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn't apply to Event eggs or Traded eggs. Switch Mode no longer reveals the incoming Pokémon. Level 3 of the Hatching, Experience Gain, Friendship, and Money Gain O-Powers now last much longer. Brendan and May have new outfits/designs. Custom Title Screen! Custom Banner and Icon for .cia installs! Installation Instructions Homebrew Channel + HANS Installation {Requirements: N3DS/3DS/2DS on firmware 11.0 or lower with Homebrew Launcher installed and a valid entry point (Ninjhax, Browserhax, OOThax, etc.), OR/AS (Cartridge, eShop, or CIA on CFW)} Install Homebrew on your 3DS. A console on version 11.0 or lower is required. Download and extract the .zip file for the hack you want to play from the bottom of this thread. Copy the contents of the "HansPack" folder to your 3DS SD card. Do not skip this step, even if you don't need to use Braindump. Use the Braindump app to dump your retail (cartridge or eshop) copy of Omega Ruby or Alpha Sapphire. Use "RomFS Extractor.exe" to extract the romfs.bin file generated by Braindump. If you get .cxi files, delete Braindump from your SD Card and use the version distributed with RR/SS. Open the "romfs_" folder generated in the last step and copy all the files from the Distribution Pack's "romfs" folder into it. If you want to use a build other than the Legit Build, go into the "Encounter Type" folder, open the Build you want to use, and copy the "a" folder into the "romfs_" folder, allowing it to overwrite. The Legit Build is installed by default, and if you're using it you can skip this step. Now is when you can use PK3DS to randomize your game if you want to. I recommend using the Leveled or 679 Build as a base if you intend to randomize. Run "RomFS Builder.exe" and point it at the "romfs_" folder, save the resulting file as "rruby.romfs" for Omega Ruby or "ssapphire.romfs" for Alpha Sapphire. Note it's rruby and ssapphire. Copy your "*.romfs" file to sd:/hans. NOT sd:/3ds/hans! It should be next to a matching rruby.code or ssapphire.code file. Boot homebrew, click on the Star Sapphire or Rutile Ruby launch banner, and enjoy your game! You'll need to delete your existing save if you want to start a new adventure, so back it up with the included "svdt" app so you don't lose everything. Do not delete your save with a save manager! Delete it from within the game itself otherwise it will become corrupted and not boot! CFW + .CIA Installation {Requirements: N3DS/3DS/2DS with Custom Firmware and FBI installed, OR/AS .cia or .3DS ROM} Hack your 3DS. Obtain a .cia or .3ds ROM of Pokémon Omega Ruby or Alpha Sapphire. This can be done by dumping your legitimate cartridge or eShop copy of the game. Some ROMs on file-sharing sites are "trimmed" and will not work with this tutorial. Uninstall any Omega Ruby or Alpha Sapphire updates you have on your 3DS. Download and extract the .zip file for the hack you want to play from the bottom of this thread. Copy the "Decrypt9WIP" folder from the Distribution Pack's "CIA Tools" folder to your 3DS's /3ds folder. Decrypt your ROM with Decrypt9 and put it in the Distribution Pack's "CIA Tools/Asia81 Hacking Toolkit v5.3" folder. Run "SetupUS.exe". Run "HackingToolkit3DS.exe" Enter CE to extract a .cia ROM or D to extract a .3ds ROM. Copy the contents of "/CIA Tools/exefs" to the newly generated "ExtractedExeFS" folder. Overwrite everything. If an ExtractedExeFS folder was not generated, you used a "trimmed" CIA file from a pirate site. Rip your own or find a different download, I am not going to help you pirate OR/AS. Copy the "a" folder from the Distribution Pack's "romfs" folder to the "ExtractedRomFS" folder. Overwrite everything. If you want to use the Leveled or 679 Builds, copy the "a" folder from "Encounter Type/Leveled Build" or "Encounter Type/679 Build" into the "ExtractedRomFS" folder. Do this after you complete the previous step, not instead of it! Now is when you can use PK3DS to randomize your game if you want to. I recommend using the Leveled or 679 Build as a base if you intend to randomize. Run "HackingToolkit3DS.exe" again. Enter CR to build a .cia file. You can now delete everything in the "Asia81 Hacking Toolkit v5.3" folder except your new .cia and "HackingToolkit3DS.exe". Copy this .cia file and the "CIA Tools/Online_Patch_xxx.cia" file for your region to your 3DS SD Card. Install both .cia files with FBI, and enjoy the game! The game will still tell you there's an update, just decline it and play. Notes Any retail cartridges in the "Requirements" area can be replaced by a Sky3DS cartridge, but a Sky3DS cartridge cannot run Rutile Ruby or Star Sapphire directly. If you're running this with HANS, it will use your regular OR/AS save file. To back up your original save file on a homebrew setup, use svdt (included!). Do not delete your save with a save manager! Delete it from within the game itself otherwise it will become corrupted and not boot! It's pronounced "Ru-teel". This ROM hack is capable of trading locally. If using Hans to load the game, you can just run the game normally (from the 3DS System Menu) to play with updates active and online play enabled. If you compiled and installed a .cia, a modified version of the OR/AS 1.4 Update is included that will allow you to play online. You'll still be notified that an update is available (which you should NOT download), but your online features should work fine. Since this hack makes no changes to save file structure, it works perfectly fine with Pokémon Bank. If you're using a .3ds or .cia build of the game, uninstall all updates to OR/AS before playing and don't let the game update. If you update, you'll lose features. Text has been edited for the English language only. This is NOT designed for Nuzlocke play. It's meant to be challenging by itself without the players imposing their own rules on themselves, and a Nuzlocke will most likely lead to early failure. Grinding can only get you so far: the Elite Four are all Lv100 and packing six Pokémon. Boss battles play out like competitive matches, with them often revenge killing you, setting up, or pulling out surprise moves. This almost guarantees that a player will have at least one or two of their Pokémon faint, which is fun in regular play. If you insist on the Nuzlocke Challenge, I recommend you use the Leveled or 679 Build of the game. Special Thanks Kaphotics: for creating the stellar PK3DS. SciresM: For making everything possible and coding the tools that form the base of PK3DS. Asia81: For your excellent tutorial on decrypting, unpacking, and repacking 3DS roms and your Hacking Toolkit. Reisyukaku: For Ohana3DS, which allowed me to edit the costumes for Brendan and May. Pokefreak2112: For teaching me where the title logo files are. smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks. neobrain: For Braindump. meladroit: For svdt. Let's Plays Message me if you're doing a YouTube playthrough of these ROMs! I'll feature you in this section! MrShawnTRods Star Sapphire Nuzlocke (Discontinued) [Removed from YouTube] MrShawnTRods Rutile Ruby (Nuzlocke) (In Progress) [Removed from YouTube] KanterZ Star Sapphire v1.1 Nuzlocke (Failed/Complete) RasouliPlays Star Sapphire v1.2* (Complete) (*Incomplete installation for first few eps) KanterZ Star Sapphire v1.2 (In Progress) KiDarknessDragon Rutile Ruby v1.2 Randomized (In Progress) ThrohGames Rutile Ruby v1.2 "Eliminationlocke" (In Progress) SoulTrainerYT Star Sapphire v1.2 Nuzlocke (In Progress) (Spanish Language) Luis Gamer 3DS Rutile Ruby Randomizer Nuzlocke v1.3 (In Progress) (Spanish Language) Emulboy Rutile Ruby Nuzlocke v1.3 (In Progress) (French Language) Sirlo Star Sapphire v1.3 (In Progress) (German Language) Cizayoxy Star Sapphire v1.3 (In Progress) (French Language) Hawluchamp Star Sapphire v1.3 (In Progress) Cit D. Cypher Star Sapphire v2.0 Randomizer Nuzlocke (In Progress) Change Log Current Version: v2.1 Resized title banners to fit properly on the Home Screen (CIA installations only) Switch Mode no longer displays the name of the incoming Pokémon. Included Asia81's Hack Pack for easier CIA creation. Included modified OR/AS v1.4 Update CIA that enables online play without feature loss on CIA builds. Version 2.0 Version 1.3 Version 1.2 Version 1.1 Version 1.0 Known Bugs Horde, Triple, Rotation, and some Double trainers have empty text bubbles when spoken to - Currently unfixable, but only a cosmetic bug In the 649 Build, some Pokémon don't show up in the DexNav. Downloads Rutile Ruby Star Sapphire Official Strategy Guide v0.63 (Mirror) SPECIAL ANNOUNCEMENT! Pokémon Umbra Moon and Nova Sun will launch February 26th, 2017! The hacks will feature difficulty adjustments and reworked battles similar to Rutile Ruby/Star Sapphire, with a focus again being on keeping everything legal for online use while providing easier access to competitive items, EV training, Egg hatching, and a challenging single-player campaign.
  2. Pokémon Rising Ruby | Pokémon Sinking Sapphire A completed 721 hack for Pokémon Omega Ruby and Pokémon Alpha Sapphire. Current Version: v2.1.0 Last Updated: 16th October, 2016 Description Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. Screenshots Open the spoiler below to see screenshots of Rising Ruby and Sinking Sapphire. Bugs > No (fixable) bugs known at present. > Some Pokémon may be seen on the very edge of the DexNav. This is a consequence of not being able to fit every wild Pokémon on there and not much can be done about it. Suggestions > Ice Punch for Blaziken. Credits > Project Pokémon: Project Pokémon was an invaluable resource when designing the hack, thanks to the pool of knowledge given by the regulars here. I have a special thanks to give to both Kaphotics and SciresM, both for their work on the amazing PK3DS and 3DS Builder applications as well as their research, and for talking to me and probably withstanding a few stupid questions I had to ask. Couldn't have done it without you guys. > Sylphate: Created the Rising Ruby and Sinking Sapphire logos inspired by the Omega Ruby and Sinking Sapphire versions. They look great! > Chevitile: For suggesting the Rising and Sinking prefixes for the hack, the suggestions I found I liked most. > Asia81: For the guide and precise instructions on how to perform the dumping and decryption process on 3DS games. > 3DS Hackers: The creation of exploits such as browserhax and menuhax is what allows hacks like these to be playable, and it never fails to amaze me how people manage to figure out exploits in these environments. It's hard to credit absolutely everyone who had a step in making the hacks playable, but I'd like to draw special attention to smealum and yellows8 for browserhax and menuhax, Plailect for the incredibly well written and detailed guide for A9LH installation, and AuroraWright for the hugely useful Luma3DS custom firmware. > Dio_Vento: The author of Rutile Ruby and Star Sapphire, another pair of OR/AS hacks. Having this threads around provided some tiny bits of inspiration for my own hacks, as well as showing me what the standard is for distributing the files related to the hack. Download The files for Rising Ruby and Sinking Sapphire can be found in my hacks repository on Google Drive. Basic instructions are given as to how to play the game in the Readme file. I would suggest using arm9loaderhax and Luma3DS with a CIA installation to get the best experience. Failing that, use HANS via the Homebrew Channel. A Gateway cart can be used but I would recommend against it unless you already own one and are feeling lazy. I plan to offer modified versions of some of the files with the new illegal stuff (new moves, base stat changes etc) ripped out but the more legit stuff like held item changes and level up moves from alternate legal sources left in. These aren't available yet unfortunately, but you can pick and choose which GARC files you'd like to bring in. Contact If you need to get in touch with me about the hack, whether it's about a bug, help or just telling me how you're going about playing the game, either post in this thread or to really get my attention, you can talk to me directly through tweeting at my Twitter account @Drayano60.
  3. I have an idea for a ORAS hack that's similar to TyranitarTube's alpha sapphire extreme randomizer. And by Similar, I mean having the theme of shadow pokemon, but not just shadow ho-oh or lugia. Right now I have a gateway card, but it doesn't work(I think it's a factory error, and am getting a new one soon). So, I need people to help me with this. Also, I might need a different name for Rayless Ruby. thanks for reading :biggrin: (ALSO: I meant a not randomized version) UPDATE: I have started editing the files and have a new Gateway card, but I can't edit the ExeFS for some reason. If anyone knows how to, I'd appreciate the help. I've also started going through the garc files, changing things such as the title and the sprites of pokemon. I am going to probably edit the encounter tables to include some shadow pokemon, and also to include more pokemon in general. Another thing I am going to do is change is the evolutions, to give trade evolutions alternate evolutions that you can use instead, and to change some evolutions(not all) like friendship evolutions to be easier. I know I put a poll in the thread, but I will probably not make the clothes purple because that would make it seem like the main character is corrupted, but he/she isn't. UPDATE 2: I know this should probably be going in the progressing edits page instead of the rom edit ideas, but I have no clue how to move it. Also, I've lost the USB flashdrive that contained the files that I was . However, the only thing I actually did was the respriting of several shadow pokemon that are in the game. I plan to make more changes now that I figured out how to edit the ExeFS, and am also going to dedicate more of my time into editing it(before I dedicated most of my time to my youtube channel, but now Im going to spend more time doing this). Another change to note will be that I will definitely give shadow pokemon a slight, but noticeable stat boost, yet making them a rare incounter(2%-3% chance to find them, and only 1 every 3 or so routes, and each having a lower catch-rate). Now, because there are these good pokemon with higher stats, the games difficulty will be harder, and I plan to have the Elite 4 have lvl 70-80 pokemon on the first match. NOTE:Playing a nuzlocke of this game is definitely possible, but [unless you are really lucky,] you will probably not find many non-legedary shadow pokemon, which is one of the main parts of the game. UPDATE: I made a post in the progressing edits page, check there for future updates!
  4. After receiving a certain amount of feedbacks on this romhack, I decided that it needs further development before a re-release in the future. Anyways, thanks for your interest for Pokémon Unbound. C'ya.
  5. INFO: Hack of: Pokémon Omega Ruby & Alpha Sapphire Release Date: Nov 4, 2016 Status: Completed Pokémon Unbound is a romhack that I’ve been working on for almost haft a year, and now I can finally say it’s ready for a release. One of the main things I’ve done is to further implement all the ideas and features of Pokémon SunGold & MoonSilver. In case you didn’t know, these romhacks are about revamping lots of Pokémon and moves, making weak Pokémon more competitively viable, introducing new moves, and creating a more challenging game. Pokémon Unbound takes the advantage of Gen VI new features and pk3DS to create an even more unique experience. What's new? MOVES Over 70% moves have been modified to some degree… Let’s start with some attacks that were given these never-before-seen secondary effects: 25 moves have been transformed into a totally different one that needs a new name. For instance, ‘Extrasensory' is now ‘Mind Sap’ with the added HP-draining effect, or ‘Round’ has become a Dark-type move, ‘Siren Song’ with a 20% chance of inducing sleep and higher power, etc. Examples: Some groups of Pokémon now also have their new exclusive moves. For instance, Siren Song for aquatic Pokémon (that can sing); Stampede for hoofed Pokémon; or Techno Blast for hi-tech, mechanical Pokémon like Porygon, or Magnemite; etc. Examples: Groups of move that got new effects and buff to power and accuracy: Multi-strike moves: Additional effect including stat reduction or status conditions has an independent chance of occurring for each strike Blaze Kick, Sonic Boom, and Vine Whip now strikes two to five times in a row with adjusted power
  6. Patch Link 1 Patch Link 2 Overview: This is a rom patch which reskins every pokemon, and all their forms for Pokemon Omega Ruby and Alpha Sapphire. The main game is unaffected by this patch, which is intentional so it can be combined with other rom edits if desired. [it will remove any pokemon model/texture edits or correct switched files in them however.] This patch is purely aesthetic and will not affect your save data, or the legality of pokemon obtained in any way. Every pokemon, mega and form has been editted to some degree. Some are a simple subtle underlay to add some realism to aspects of their design; others are fully recoloured and textured to look rather different. No models have been editted, only the textures. Pictures: [ATTACH=CONFIG]13709[/ATTACH][ATTACH=CONFIG]13708[/ATTACH][ATTACH=CONFIG]13710[/ATTACH][ATTACH=CONFIG]13707[/ATTACH][ATTACH=CONFIG]13705[/ATTACH][ATTACH=CONFIG]13711[/ATTACH][ATTACH=CONFIG]13706[/ATTACH][ATTACH=CONFIG]13712[/ATTACH] If you want to see more, I have a ton of in game pics on jinglefruit.tumblr.com, and jinglesdex.tumblr.com has an in editor showcase of designs (mostly early versions of designs), and will be posting the pokedex in reverse order from today. Homebrew/hans set-up: 1) Set up homebrew if you haven't already [guide for 11.0] and install braindump [download and extract to SD card]. And download the pack hack [download] and this retexture patch. [download] 2) Open homebrew and run braindump on your copy of Omega Ruby or Alpha Sapphire. (this will take a while, make sure your 3ds battery is charged) 3) Use the romfs extractor on the romfs file created. If a .cxi file was created instead remove your version of braindump from your sd card and download it again from the above link. 4) If you intend on using any other rom edits with this patch apply them to your romfs now, then; 5) Open the retexture patch folder and drag the romfs_ folder inside it onto your newly extracted romfs_ folder from your copy of the game. Allow it to replace the conflicting files. 6) Run the romfs builder in the pack hack, and save the file to sd:/hans. (if there is not a hans folder on your sd card root make one, do not save to the hans folder inside the 3ds folder!) Name the file with the 8 digit code corresponding to your game version and region (the last 8 digits of the braindump folder name) and add .romfs to the end. If you don't know it and changed it, you can open hans and pick your game and when you switch "Romfs -> SD" to yes it tells you the code needed. eg. For my European AS game it's 0011c500.romfs. 7) Open Homebrew and click hans and select your game. Make sure the region is correct and switch Romfs -> SD to yes. If you want to skip being asked this everytime you load the patched game switch save configuraton to yes too. (holding L will override and bring up the menu if you have this set to yes.) Please be aware everytime you wish to load the texture pack you have to open the game through hans. It will not save to your gamecard. Future plans: Though I am now going to take a break from working on this, I may return to it and edit all of the shiny versions of pokemon to add more options. Currently they have been left as they are. I may also try to get the overworld models / sprites to match any recoloured pokemon. Playthroughs: If anyone does a let's play with this patch, send me a message and I can list it here if you want. Special thanks: Roselia-thorns / Viva-xocolatl on tumblr for region/version testing, providing a completed savefile for checks, and helping to check everything. You were a fabulous pink hunter. Trainboy2019 and Bidoofguy on GBAtemp for the Registeel, Braixen and Delphox help when Ohana3DS was having moodswings. Smealum, Yellows8/plutoo for consistantly providing the world with homebrew / hax. Asia81 for all the ORAS info and existing in every corner of the internet with info and suggestions. Everyone for not pointing out this is 3 months later than I intended. Links: Patch Link 1 Patch Link 2
  7. Hey, I started to make this romhack that I'm planning to release publicly here. Pokémon: NeΩ Ruby and Pokémon: Aslαt Sapphire are romhacks of Pokémon:Omega Ruby and Pokémon:Alpha Sapphire. They are planned for being a little more difficult than the normal ORAS and the storyline has been slightly edited for make it more interesting and funny. Most of the trainer are edited,and the Pokémon encounters are randomized,but without random legendary encounters. Currently I'm working only for the NeΩ Ruby one,since I don't got any AS cartridge,but I will also make that sooner or later. Note:This is a work-in-progress so there won't be screenshots for now First Release: ??? Main Changes Pokémon Changes -Some Pokémon had their typing changed for a better fitting type. (ex.Haunter types are now Dark/Ghost) -Pokémon who evolves with trades can now evolve in other methods. -New Evolutions! Pokémon Encounters Changes -The encounters are totally randomized -Legendary won't appear randomly -All Hold Items are randomized,Pokémon that have a Mega-Evolution have a great chance of carrying their Mega Stones. -Because of the randomizer,Pokémon from other regions can be already caught at the start of the game Moves and Tutors -All TMs are edited. -Moves (such as TM and Tutors) that the Pokémon can learn are randomized. Trainer Changes -Trainers (beside rivals,Wally,Zinnia,Steven,Gym Leaders and Elite Four; those are just edited) have their Pokémon and Hold Items randomized with max AI value and level boosted by 35%. Mega-Evolutions -Many Pokémons that didn't had a M-Evolution previously now have it. Storyline -The storyline has been edited slightly for making it little more interesting and funny. -Delta Episode is now named "ChΔoS Episode" and main text of it are edited. Minor Changes -Eggs hatch quickly -Some hidden features you'll notice... To-do list! -Change May's/Brendan's outfit -Title Screen edit. -Gateway or CFW logos and banner... Notes -If you got any other ideas you're welcomed. -If some one could help with Icon,Banner and title screen (since I'm not that good at this) I'll be gratefully. -If there are some horrible grammar errors,I'm sorry about that... Note: This is going to be released! I've worked on it a long time! Big Thanks: -Kaphotics for PK3DS -Asia81 for PackHack and the tools -SciresM for 3DS Builder -Reisyukaku for Ohana3DS
  8. [video=youtube;OSOjLo2uqd8] Hello. Here is a another little 6G Hack. The most important change is the music. Half (~ 100) are from the GBA version (for a bit of nostalgia). Only half because otherwise they cause some bugs, or else simply do not exist in GBA (like the trainer music in diving). This game is also a full random world, and an hard mode! ~ ScrenShot ~ ~ Level Up ~ Levels doesn't change. Only Learnable Moves are randomized. Pokemon can learn HM Moves by LevelUP. Pokemon stop learning Moves at level 80. ~ Personal Stats ~ Hatching become very fast. The following data are Randomized : Tm & Hm learnable ORAS Move Tutors Catch Rate Possible held Items ~ Trainers ~ ALL Trainers' Pokémon are randomized (Random Trainer, Rival, Elite Four...). Moves / Hold Items / Abilities of these Pokémon are randomized. ALL Trainers' Pokémon have a level boosted by 50% and max IV. They can hold a Mega Stone and Mega Evolve. ~ Évolutions ~ Pokemon evolved (only target) are randomized. However, the evolution methods remain the same. For example, Magikarp evolve into Gyarados at level 20. He always evolve at level 20, but the target will be a surprise :3 I changed the evolution methods for those who have the happiness or trade (for example). The following list under spoiler applies only to special Pokémon evolutions (Happiness, Trade, etc ...) Pokémon with * in front are just totally for fun. ~ Mega Evolutions ~ I added Mega Evolutions for Pokémon which doesn't have one, but having a second form. For example, Giratina Mega Evolve in its Origin form by holding a Griseous Orb. ~ Items ~ I edited the prices of some common objects, and edited 2 objects. ~ Wild Encounters ~ Wild Pokémon are randomized. All 721 Pokemon can be caught, exept Mega or any Forms. See the following list to find a Legendary Pokémon. Note that I written only one place. But they all 3 places. Besides those using Hoopa's rings. ~ Textures ~ I changed some textures of Pokémon. Take it as a preview of my next Hack. Pikachu Libre (Normal and Shiny) will have a texture inspired on Captain America Dialga (Normal and Shiny) will have a texture inspired on Primal Dialga from Pokémon Shadow/Time/Sky Greninja (Normal and Shiny) will have a texture inspired on Ash-Greninja from the anime Ho-Oh (Normal and Shiny) will have a texture inspired on Shadow Lugia from Pokémon Lugia (Normal and Shiny) will have a texture inspired on Shadow Lugia from Pokémon Credits for textures, when it's not from me, are in the ReadMe file. ~ Bugs ~ For the moment no. If you find bugs, tell them to me. Maybe some musics can cause bugs, tell me, I will try to correct it. If you see a wrong english translation, let me know <3 ~ Links ~ Please remove any updates on Alpha Sapphire Or a lot of changes won't appear. TitleID is cleaned, be sure to backup your save before update the game! How to play it using the 3DS file? Just put the 3DS file on your Gateway's MicroSD Card. Can't be used on Sky3DS+ How to play it using the CIA file? Install the CIA with any CFW, and any CIA installer. How to play it using the HANS pack? Move my HANS folder and 3ds folder to the root of your 3DS' SD Card. Allow to merge if asked. Launch the Game Shortcut in your HBL. How to play it using the Patch (Light) file? Install the CIA with any CFW, and any CIA installer. Light mean it's the same content of the full hack, except music changes and textures wich are the same as the original. It's an update format! It's the original update of the game (1.4) edited. It mean you can go online with my Hack, but you need to install this CIA also. If you install it, be sure to remove the original update of the game before. How to play it using the Patch (Full) file? Install the CIA with any CFW, and any CIA installer. Full mean it's the same content of the full hack, as if you play with the 3DS or CIA. It's an update format! It's the original update of the game (1.4) edited. It mean you can go online with my Hack, but you need to install this CIA also. If you install it, be sure to remove the original update of the game before. How to play it using the LayeredFS file? SOON ~ Credits ~ pk3DS : Kaphotics 3DS Builder : SciresM RomFS Builder : SciresM Ohana3DS : Reisyukaku NTR CFW & LayeredFS : cell9 HackingToolkit3DS : Asia81 / Mizoré ~ Thanks to ~ Dio_Vento : For teaching me where the title logo files are Apache Thunder : For his help on my 3D Banner Timeboy : "Captain'America Pikachu" texture Xeogran : "Ash-Greninja" texture Asia81 : "Shadow Lugia", "Shadow Ho-OH", and "Primal Dialga" textures ScarletKohaku : Screen (Video + Photos) ~ Have a nice day ~
  9. [ATTACH=CONFIG]13501[/ATTACH] Hello everyone. I haven't used my account in a while so I thought I would show what Im doing on the temp. Today I have started work on a rom hack of OR\AS called Pokémon Inverted. The main Feature is that most pokemon will be able to "invert" into other Pokémon (EX holding your 3ds upside down will evolve Ditto into Mew... Yes this actually works, try it when this gets released.). The starter Pokémon are also different. [ATTACH=CONFIG]13497[/ATTACH] As of now the rival's starter Pokemon is determined by what gender you choose (EX: Male gives you Eevee as the rival's starter and female gives you ditto) Some Pokemon can mega invert, boosting their stats or giving them different properties (EX: Ditto holding a metronome gives you a stronger ditto) The levels of wild pokemon have also been raised and you have a 1% chance of encountering a legendary pokemon in every route. The normal starters can also be caught in the wild. ScreenShots Check List Title screen 50% ( Need a better logo image, also want to change the background. Heard it was possible) Model/Texture Swap 0% ( Will do as soon as I figure out Ohana3ds. Model swaps and questionable character proportions are planned) Inverts 10% (Very rough estimate, almost every pokemon is planned to invert at one point. New type Chart 50% ( small edits are being made, like normal being weak to dragon and fairy being not very effective on bug) Move changes 100% ( Changed transform to "Forced Invert" and made it dark type) Battle Text 99% (Need to change transform in the battle dialogue to "Forced Invert") OV Text 1% (Will mainly be small edits, like edgy memes and reworded text) Icon and banner 100% ( Not much to say here, The banner is 2d for now) Download When the release comes there will be a patch for hans, .3ds, and .cia. The cia build had already been tested to work, It was derived from a romfs, which was made into a .3ds so I can assume those work as well. The .cia and 3ds will be released on that iso site.[ATTACH=CONFIG]13500[/ATTACH]
  10. Hello all, Over the past I have been working on my romhack of Pokémon Omega Ruby titled Pokémon Sigma Ruby. I have chosen Sigma as this is like Omega and Alpha another letter in the Greek Alphabet as well as that it feels suiting for an improved Pokémon Ruby game. I initially intended for this to go up on Rom Editing Showcase, however posts of that subforum require mod approval which is not being granted on my posts. The most important change in Pokémon Sigma Ruby is that not just the Inverse Battle trainer battles you with the types inversed, no, ALL battles are now following the Inverse type effectiveness. This is a feature that requires patching CRO0 files and it is therefore mandatory to use at least Luma3DS Version 5.5 as starting this release RO partitions are patched! This romhack will crash unless you have the latest Luma3DS version! (Version 5.5 or greater) For updating Luma3DS please use Astronautlevel2's StarUpdater on 3DS ( cia or QR Code or his Luma3DS Nightlies website. The 5.5 update (minimum required) can be also be directly downloaded by clicking here ~Screenshots~ ~List of features~ A full list of changes such as those made to Pokémon, moves and evolutions can be found in the .pdf file included in the download! The game has a new icon and banner! The game has a new title screen! Many Pokémon have had their base stats slightly updated to make them more viable. Difficult or impossible evolutions (i.e. trade evolutions) have been taken out Some Pokémon have had their typing updated There have been updates on move stats Various Slateport City Market stores have had their items swapped To improve the viability of the above various purchase prices have been swapped Various signs have had their content changed. Try to find them all ! Various gift Pokémon have been changed. Various static Pokémon have been changed. ~Download~ Probably the most important section of the post right !? To comply with no piracy rules these downloads are not directly installed games and require your own version of Pokémon Omega Ruby to be turned into just that. Click here to download Regular Version Click here to download Bust May Mod Version I have also included the required tools to build the game! If you have a Mac or Linux machine please get ctrtool from the github repo instead For creating a playable .cia please expand the spoiler below!
  11. Hello all, Over the past two weeks I have been working on my romhack of Pokémon Omega Ruby titled Pokémon Sigma Ruby. I have chosen Sigma as this is like Omega and Alpha another letter in the Greek Alphabet as well as that it feels suiting for an improved Pokémon Ruby game. The most important change in Pokémon Sigma Ruby is that not just the Inverse Battle trainer battles you with the types inversed, no, ALL battles are now following the Inverse type effectiveness. This is a feature that requires patching CRO0 files and it is there mandatory to use the latest Luma3DS or Reinand versions as only they patch the RO This romhack will crash unless you have the latest Luma3DS or Reinand commit versions I have little to no knowledge on how well Reinand is supported but for updating Luma3DS please use Astronautlevel2's StarUpdater on 3DS ( cia or QR Code or his Luma3DS Nightlies website ~Screenshots~ ~List of features~ A full list of changes such as those made to Pokémon, moves and evolutions can be found in the .pdf file included in the download! The game has a new icon and banner! The game has a new title screen! Many Pokémon have had their base stats slightly updated to make them more viable. Difficult or impossible evolutions (i.e. trade evolutions) have been taken out Some Pokémon have had their typing updated There have been updates on move stats Various Slateport City Market stores have had their items swapped To improve the viability of the above various purchase prices have been swapped Various signs have had their content changed. Try to find them all ! Various gift Pokémon have been changed. Various static Pokémon have been changed. ~Download~ Probably the most important section of the post right !? Click here to download I have also included the required tools to build the game! If you have a Mac or Linux machine please get ctrtool from the github repo instead ~Building a .3ds~ (Only use this on Sky3DS+ - Unconfirmed working as I do not own one) Decrypt your own rom Extract your exheader Open a Command Prompt Navigate to the folder that has the files you downloaded. You can do this with `cd C:\Path_to_folder`. If the files are on another drive then first switch to that drive, for example for D it is `D:` Make sure the decrypted game is named "original_game.cia" (without quotes) Copy the following command: ctrtool -n 0 --exheader=exheader.bin original_game.cia [*]Open 3dsbuilder [*]tick the boxes Use a RomFS binary and Use an ExeFS binary (also keep Media CARD2 ticked) [*]Select the RomFS.bin and ExeFS.bin respectively [*]Select your extracted exheader.bin [*]Select your save location (make sure you end it with .3ds) [*]Hit GO ~Building as cia~ This is very simple once you have the .3ds Make sure the .3ds is in a folder on it's own (preferebly called roms in the same directory as the converter) Open Simple 3DS to CIA converter and click "Convert 3DS ROM to CIA" (no need to do NCCHpadgen!) Wait a bit. The converter can take quite a bit! An alternative method is using ihaveamac's 3dsconv which is a Python2 script, therefore it works regardless of OS. Instructions for using the python script are: Make sure the .3ds is in an accessible folder (preferably name it game.3ds) Make sure the 3dsconv.py script is in the same folder as the .3ds Make sure make_cia.exe is also in the same folder (find it here) Navigate to the folder in a command prompt - see the steps on how to do that above Paste the following command in the prompt: [*]Note: If you (like me) have both Python2 and Python3 installed you will need to use this instead: py -2 3dsconv.py --gen-ncchinfo --noconvert --verbose game.3ds [*]Place ncchinfo.bin at the root or /Decrypt9 on your 3DS SD card. [*]Run Decrypt9, and go to "XORpad Generator Options" and "NCCH Padgen". [*]Place all generated xorpads in the same directory as the .3ds file (ideally along with the python script and make_cia) [*]Paste the following command in command prompt: [*]Note: If you (like me) have both Python2 and Python3 installed you will need to use this instead: py -2 3dsconv.py --verbose game.3ds [*]This should build the cia ~Notes~ This game cannot be installed alongside an already existing omega ruby as it won't have a custom UniqueID. Please remove any existing Omega Ruby first If you're using a .3ds or .cia build of the game, uninstall all updates to OR/AS before playing and don't let the game update. If you update, you'll lose features. Text has been edited for the English version only! Since this hack makes no changes to the save file structure you can inject or extract the save file perfectly normal ~Special Thanks~ Kaphotics: For creating the amazing pk3ds as well as GARCTool SciresM: For making various tools that are now integrated in pk3ds Asia81: For the tutorial on how to decrypt, extract and repack a 3DS rom Rei: For Ohana3DS which has allowed me to make various texture edits Whoever the heck made Adobe Photoshop: For editing the above mentioned textures ihaveamac (aka ihaveahax) for his continued support while using 3dstool, ctrtool and makerom as well as his amazing work on 3dsconv.py squee666 (aka corrupt mod target) for his support on making the custom icon and banner (requested "aka" name) Astronautlevel for his awesome work on StarUpdater and Luma3DS Nightlies. Also for informing me `py -2` is required when having both Python2 and 3 installed because not even Google gave this one. Everyone else involved in the 3DS hacking community to make CFW possible. Tuxsh, AuroraWright, Smealum, Yellows8, Plailect, derrek, plutoo, d0k3, delebile and everyone else! ~Changelogs~ y'know.. ideally I won't need anything here :cool: python 3dsconv.py --verbose game.3ds python 3dsconv.py --gen-ncchinfo --noconvert --verbose game.3ds
  12. Hello all, Over the past two weeks I have been working on my romhack of Pokémon Omega Ruby titled Pokémon Sigma Ruby. I have chosen Sigma as this is like Omega and Alpha another letter in the Greek Alphabet as well as that it feels suiting for an improved Pokémon Ruby game. The most important change in Pokémon Sigma Ruby is that not just the Inverse Battle trainer battles you with the types inversed, no, ALL battles are now following the Inverse type effectiveness. This is a feature that requires patching CRO0 files and it is there mandatory to use the latest Luma3DS or Reinand versions as only they patch the RO This romhack will crash unless you have the latest Luma3DS or Reinand commit versions I have little to no knowledge on how well Reinand is supported but for updating Luma3DS please use Astronautlevel2's StarUpdater on 3DS ( cia or QR Code or his Luma3DS Nightlies website ~Screenshots~ ~List of features~ A full list of changes such as those made to Pokémon, moves and evolutions can be found in the .pdf file included in the download! The game has a new icon and banner! The game has a new title screen! Many Pokémon have had their base stats slightly updated to make them more viable. Difficult or impossible evolutions (i.e. trade evolutions) have been taken out Some Pokémon have had their typing updated There have been updates on move stats Various Slateport City Market stores have had their items swapped To improve the viability of the above various purchase prices have been swapped Various signs have had their content changed. Try to find them all ! Various gift Pokémon have been changed. Various static Pokémon have been changed. ~Download~ Probably the most important section of the post right !? Click here to download I have also included the required tools to build the game! If you have a Mac or Linux machine please get ctrtool from the github repo instead ~Building a .3ds~ (Only use this on Sky3DS+ - Unconfirmed working as I do not own one) Decrypt your own rom Extract your exheader Open a Command Prompt Navigate to the folder that has the files you downloaded. You can do this with `cd C:\Path_to_folder`. If the files are on another drive then first switch to that drive, for example for D it is `D:` Make sure the decrypted game is named "original_game.cia" (without quotes) Copy the following command: ctrtool -n 0 --exheader=exheader.bin original_game.cia [*]Open 3dsbuilder [*]tick the boxes Use a RomFS binary and Use an ExeFS binary (also keep Media CARD2 ticked) [*]Select the RomFS.bin and ExeFS.bin respectively [*]Select your extracted exheader.bin [*]Select your save location (make sure you end it with .3ds) [*]Hit GO ~Building as cia~ This is very simple once you have the .3ds Make sure the .3ds is in a folder on it's own (preferebly called roms in the same directory as the converter) Open Simple 3DS to CIA converter and click "Convert 3DS ROM to CIA" (no need to do NCCHpadgen!) Wait a bit. The converter can take quite a bit! An alternative method is using ihaveamac's 3dsconv which is a Python2 script, therefore it works regardless of OS. Instructions for using the python script are: Make sure the .3ds is in an accessible folder (preferably name it game.3ds) Make sure the 3dsconv.py script is in the same folder as the .3ds Make sure make_cia.exe is also in the same folder (find it here) Navigate to the folder in a command prompt - see the steps on how to do that above Paste the following command in the prompt: [*]Note: If you (like me) have both Python2 and Python3 installed you will need to use this instead: py -2 3dsconv.py --gen-ncchinfo --noconvert --verbose game.3ds [*]Place ncchinfo.bin at the root or /Decrypt9 on your 3DS SD card. [*]Run Decrypt9, and go to "XORpad Generator Options" and "NCCH Padgen". [*]Place all generated xorpads in the same directory as the .3ds file (ideally along with the python script and make_cia) [*]Paste the following command in command prompt: [*]Note: If you (like me) have both Python2 and Python3 installed you will need to use this instead: py -2 3dsconv.py --verbose game.3ds [*]This should build the cia ~Notes~ This game cannot be installed alongside an already existing omega ruby as it won't have a custom UniqueID. Please remove any existing Omega Ruby first If you're using a .3ds or .cia build of the game, uninstall all updates to OR/AS before playing and don't let the game update. If you update, you'll lose features. Text has been edited for the English version only! Since this hack makes no changes to the save file structure you can inject or extract the save file perfectly normal ~Special Thanks~ Kaphotics: For creating the amazing pk3ds as well as GARCTool SciresM: For making various tools that are now integrated in pk3ds Asia81: For the tutorial on how to decrypt, extract and repack a 3DS rom Rei: For Ohana3DS which has allowed me to make various texture edits Whoever the heck made Adobe Photoshop: For editing the above mentioned textures ihaveamac (aka ihaveahax) for his continued support while using 3dstool, ctrtool and makerom as well as his amazing work on 3dsconv.py squee666 for his support on making the custom icon and banner astronautlevel for his awesome work on StarUpdater and Luma3DS Nightlies. Also for informing me `py -2` is required when having both Python2 and 3 installed because not even Google gave this one. Everyone else involved in the 3DS hacking community to make CFW possible. Tuxsh, AuroraWright, Smealum, Yellows8, Plailect, derrek, plutoo, d0k3, delebile and everyone else! ~Changelogs~ y'know.. ideally I won't need anything here :cool: python 3dsconv.py --verbose game.3ds python 3dsconv.py --gen-ncchinfo --noconvert --verbose game.3ds
  13. Okay, so over the last couple days I've been playing around swapping stuff in OR. I've replaced my main character model with that of Maxie, and unfortunately Maxie doesn't have a mega evolution animation. I'd like to keep his other in-battle animations but see if I can give him a mega evolution animation (right now he just stands still holding his hand like he's about to throw a pokéball (and then there's a pretty funny camera zoom on his chest)). So I'm assuming that the animations for the characters are in the proceeding .132 files that come after the .bch file. My question is if anyone has dabbled in this quest before if they could help me figure out which .132 file has the animation, or how I could view the .132 files preferably without having to go through the entire process of repacking my .romfs file. Hopefully all of that makes sense. Thanks.
  14. Hello everyone. I have created an ROM hack for Pokemon DP, on Omega ruby and alpha Sapphire. I edited music, text and some models. The beta will release either today or this week. I will update the page and put screen shots. I will also post on Twitter soon. If you have oras custom models, compatible with Ohana3ds, please give me a link and I might add it to the game. REMEMBER THIS IS STILL IN BETA!!! Thank you all.:yay3ds: Finished Additional *Almost all music and battle music. Team Rocket for Omega Ruby *most important text. Team Galactic for Alpha Saphire *Ash Grininja. Pokemon ZOO *Zyagarde stage stats (NOT THE MODELS) *New mega evolutions *Other minor things *Wild Pokemon in some routes
  15. The intent of this is to make a number of Pokemon more viable for use for the entire game, intended for the Neo XY & RR/SS mods. The only changes are to stats & abilities, so the Pokemon can easily be loaded as regular legal mons (all else being equal) simply by loading the game without Hans (using an Ability capsule). The distribution will be the files for stats & moves. The RR/SS patch will begin with the RR/SS hold item changes. The current set of changes are as follows: [b]Move Changes:[/b] [list=1] [*]name: Mystical Fire; Power: 80; PP: 10; other changes: Heal 50% damage dealt (fire destroys & creates (Phoenix force FTW)) [*]name: Noble Roar; 80: 90; PP: 10; other changes: Physical Sound Move. 10% chance of increasing each SA, Att, Speed (separately). 27.1% of at least one [*]name: Tri Attack; 90: 27; : 3; other changes: 8% per hit. 22.1312% 'total'. [/list] [b]Pokemon Changes:[/b] [list=1] [*]name: Arbok; Ability2: Strong Jaw; Type2: Dark; Att: 105; Def: 79; SA: 95; Spd: 115; BST: 533; Or. BST: 438 [*]name: Delphox; Ability1: Magician; Ability2: Trace; Def: 80; Spd: 120; BST: 558; Or. BST: 534 [*]name: Electivire; Ability2: Sheer Force; Type2: Fighting; Def: 75; BST: 552; Or. BST: 540 [*]name: Florges; Type2: Grass [*]name: Magmortar; Ability1: Flash Fire; Ability2: Trace; Type2: Psychic; Att: 72; Def: 95; Spd: 90; BST: 552; Or. BST: 540 [*]name: Mega-Camerupt; Ability1: Desolate Land; Ability2: Desolate Land [*]name: Meganium; Ability1: Pixilate; Ability2: Pixilate; Type2: Fairy [*]name: Mega-Steelix; Ability1: Magic Bounce; Ability2: Magic Bounce; Def: 200; SA: 95; Spd: 20; BST: 610; Or. BST: 610 [*]name: Mega-Tyranitar; Ability1: Solid Rock; Ability2: Sheer Force [*]name: Porygon Z; Type2: Ghost; HP: 105; Att: 60; Def: 100; SA: 125; SD: 105; Spd: 80; BST: 575; Or. BST: 535 [*]name: Pyroar; Ability1: Fur Coat; Ability2: Serene Grace; Att: 109; SD: 72; BST: 554; Or. BST: 507 [*]name: Tyranitar; Ability2: Solid Rock [*]name: Weezing; Type2: Fire; SA: 115; SD: 80; BST: 530; Or. BST: 490; Notes: Poison/Dark also makes sense, but… [/list] If you have any suggestions for any changes, please post. EDIT: You can view the spreadsheet here: https://docs.google.com/spreadsheets/d/1CK-FvFG0qj5oF4hn7kEpvb3y3mOWDS3XCRyGwmbUeGE/edit?usp=sharing It seems this forum doesn't support the Google spreadsheet [gs] embedding...
  16. Rayless Ruby and Shadow Sapphire are rom hacks that I am currently developing. There are many changes to this game, including plot, wild encounters, trainer battles, and much more! NOTE: The current game only goes up to the 3rd badge, and the game will continue normally after that. I will link several tutorials to this post including how to install it on both gateway and hans, as well as updating the file without losing your save. One of the main changes of this hack is the addition of shadow pokemon. Mysterious shadows from within the region are corrupting pokemon into shadow forms, making them more hostile, and giving them slight but noticeable stat boosts. Due to this corruption, pokemon with shadow forms do not have shiny forms, and each shadow pokemon also loses its secondary typing to gain the dark, or sometimes ghost typing. Now, you may think that this is OP to have in a game. I agree, which is why the shadow pokemon will always have 1%-5% encounter chance(with the exception of treecko, torchic, and mudkip), meaning that they are very rare to find. There are a lot of evolutions that have also been changed. All of the trade evolutions have been made easier to obtain(so you don't need to trade), and a few other evolution methods have changed. I would list them, but right now they are one of the WIP parts that I'm still working on. The overall game difficulty has been increased, giving trainers higher AI's and IV increases, and giving most trainers competitive items. To give you an idea of the changed level curve, the Elite 4 will be around lvls 70-80 instead of lvls 50-60, and the 3rd gym will be at about lvl 30-35 instead of 20-25(the reason I used the 3rd badge for an example is that it's one of the main level curves in the game). I am also looking for a team to put this game together. I want to make this a great rom hack, but if I do it alone, it would either be terrible, or it wouldn't be out for another few years. Anyone that contributes will of course be given full credit. The main reason I need help is because the way the story text and battles are ordered is seriously confusing, and I want to make sure it is all done correctly. If you are interested in helping with the development of the game, the best way to contact me would probably be through skype. My skype is zangoose95(Also send me a message here because I usually deny people I don't know of). NOTE: It is recommended that once the full version(1.0.0) comes out, anyone that had previously played it play it again. There will most likely be changes to battles, some plot, as well as wild encounters. By 1.0.0 I plan to have all 721 Pokemon available without trading. Also, when you play this game, nuzlocke at your own risk. This rom hack is made for all 3ds users, as long as you have homebrew access. There might eventually be a "pro" or "full" version for CFW only, but for now there will only be one version Known Glitches Some of the story text might be messed up; haven't been able to do a playthrough with the full story text yet. The DexNav will crash the game on some routes! If you want to try to use the DexNav, save before turning it on and save before entering a new route or a new part of a route! Downloads Changelog Progress Special Thanks To youtube users Mixeli and Shadowth117 for the player models To TyranitarTube, because his Alpha Sapphire Extreme Randomizer series inspired me to make a game based on shadow pokemon. To Asia81, for making a tutorial on how to dump and decrypt roms. To Kaphotics, for making pk3ds, which I used to edit encounters, trainer battles, pokemon stats/level-up/TM & Tutor moves, and the shops; and also for garctool, which I used to decompress the files within the 'a' folder in RomFS To Reisyukaku, for making ohana3ds, which I used to edit the title screen and sprites. To all of the Rom Hackers and Homebrew Developers that made these hacks possible Not going to be too pushy with this, but if you want to see my progress updates, my twitter is the best place to go(@PrimalKyurem)
  17. Because there is already a Pokemon Alpha Sapphire only hack called GBAlpha Sapphire. I decided to create a hack only for Omega Ruby called Nuclear Ruby. The hack is going to have: new mega (They are going to replace some forms of pokemon that change form with abilities) all moves are randomized all encounters are randomized all trainers are randomized and are harder to defeat no trade evolutions 1 super strong hidden mega edited trainer sprites and models random TM and move tutors randomized level-up moves some Pokemon evolve into Pokemon they should evolve into (but Gamefreak didn't do that) better marts I'm still working on the models and the game text. When you wanna help me just send me a message.
  18. Hello all, i already complete 50% of it and want to post information about it here Like tittle say it would be hack for Alpha Sapphire! What special about it? Well, you would see all pokemon it it! Wait... No, it's not auto randomaized! All pokemons in their first form can be catched in wild, what's more? Pokemons that not have evolutions would be there too (Like legends, Mystic...) 50% was about it compleate, now i would look on update and story part (or maybe i would not touch that) Oh, almost forgot... Pokemons that needs some stones for evolutions would have them (and mega stones too). Better try catch some pokemons many times, because they can have evolve stone and some times mega stone Want to look on ohara3ds and on models (but program not running on my pc...) Well, wait for it)
  19. Lately I have been messing with the ORAS demo, with RSWE, RSTE, and Ohana. I have managed to do some pretty interesting things, enough to make a public hack. But I don't know what exactly should I change. So the question is, what kind of romhack should I make for the ORAS Demo? I'm thinking of making some Pokemon ORAS: Funky Demo Version where everyone looks like a popstar, lol. See, I have bad ideas, so that's why I am asking the community.
  20. Why don't we mod Pokemon ORAS and put Mega-Flygon into it? (Maybe because he doesn't have another sprite...) Sounds like a funny thing to you?
  21. Project: Pokémon Alpha Sapphire: Black and White (German: Schwarz-Weiss) (Made by Traiver & Equin0xxx) ​ Google Docs progress list: Click here Project started: 08-13-15 Project release: Until November Custom Serial: CTR-P-ASBW (can be found as download - later) Pokémon Alpha Sapphire: Black and White is a ROM hack of Pokémon Alpha Sapphire for the Nintendo 3DS family and is playable with some CFW's and Gateway 3DS. It will be the first fully Pokémon based 3DS ROM hack! The main purpose is to create every single Pokémon (721) as black and white spirits and models for a lovely new experience. I'll not change the story of the game BUT there comes something more which I do not disclose... Pokémon Changes: - every Pokémon will looks like black and white versions of the current version - shiny Pokémon becomes some lovely look - rarity of shiny Pokémon will become more common (It will not as hard to find them as in the normal game) - there will be some special changes on legendary Pokémon Protagonist Changes: - Brendan and May will become some fitted looks - All gym leaders, too... Wild Pokémon Changes: - more soon... Item Changes: - there will be some unique items for legendary Pokémon, more soon... Evolution Changes: - more soon... Other Changes: - title screen, banner and icons (I need some help with it for more lovely looking fonts) First screenshots: Notes: - If you have more ideas, please let me know. Any idea for a ROM hack is welcomed! - Help needed: Icon, banner and title screen edit for every language (kor, jap, es, it, en, de, fr) Special Thanks: -Kaphotics -Reisyukaku -Asia81 -SciresM
  22. Romhack of: Omega Ruby and Alpha Sapphire (3DS) Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four. Trainer Changes view spoiler for detailed changes Harsher Level Curve: Balanced to the EXP Share! New Trainer teams, many featuring six Pokémon! Even the rematches have been edited! All enemy Pokémon have max IVs! All Gym Leaders have six Pokémon! Trainers throughout the game have access to Mega Evolution! Alternate Battle Types are more common in the world! Wild Pokémon Changes view spoiler for detailed changes Post-game Foreign Pokémon are available from the beginning of the game! Rarity within areas adjusted Hordes optimized for painless and early EV training! Lots more Wild Hold Items! Everything caught in these hacks is 100% legit for trade! Item Changes view spoiler for detailed changes Less useless junk in Poké Marts! Sacred Ash available in addition to Revive. Revives cost much more, to discourage its use in battle (Sacred Ash is unusable during battle). Competitive consumables are available in standard Poké Marts! Slateport Market is now the go-to place to purchase competitive items like Leftovers and Life Orbs. Evolution Changes view spoiler for evolution methods • Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods. Other Changes • The hack can’t go online without applying the latest OR/AS patch (which overwrites some changes and is not recommended), but it can trade locally. If you’re done playing Star Sapphire you can just install the patch, trade, and be done with it. • Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note that Event eggs (Lavaridge Town) glitch out thanks to this, and wrap around to taking a very long time. • Level 3 of the Hatching, Experience Gain, Friendship, and Money Gain O-Powers now last much longer. • Brendan and May have new outfits/designs. Notes • You need a Gateway 3DS Flashcart and a 3DS on 9.2 or lower firmware to play this hack. No, Sky3DS will not work. No, you can't inject this with the web browser. No, you can't use PKHeX to apply this to your game. • It's pronounced "Ru-teel". • The first three people to beat the second run of the Elite Four in each game will have their teams immortalized in the trainers on the S.S. Aqua. They will also get a custom name and pre/post-battle dialogue. • This ROM hack is capable of trading locally, but it can't go online. • Don't update the game when it prompts you to. If you update, you'll lose features. • This is NOT designed for Nuzlocke play. Boss battles play out almost like competitive matches, with them often revenge killing you, setting up, or pulling out surprise moves. It’s very rare for all six of your team to make it through any Gym battle, and some of the Ace Trainers are equally difficult. Additionally, since wild Pokémon aren’t leveled up, if you were to release one of your Level 40 Pokémon that you’d have at around the third gym you’d have a hell of a time replacing it. Installation Instructions Uninstall any OR/AS updates you have installed on your 3DS. Click the banner at the top of this thread to download the .zip file for the hack you want to play. Rutile Ruby Star Sapphire Obtain a .3ds ROM of Omega Ruby or Alpha Sapphire. I can't help you here, try Google or use Gateway to rip your retail cartridge. Don't use any "Online Patched" (.3dsx) ROMs. Decrypt and unpack your ROM. Drag the files in the "Distribution" folder you downloaded into the folder where your unpacked ROM is. If you followed the above guide, it's the PackHack folder. Let it overwrite everything. Run the "Rutile Ruby Patcher.bat" or Star Sapphire Patcher.bat" file. A blank command prompt window will pop up and stay blank for a while. Be patient. Copy your newly patched ROM (RutileRuby.3ds or StarSapphire.3ds) to your flashcart. Load your ROM with your Gateway Flashcart on your 3DS with firmware lower than or equal to version 9.2. Don't update the game when prompted. Enjoy! Special Thanks/Credits Kaphotics: for creating the stellar PK3DS. SciresM: For making everything possible and coding the tools that form the base of PK3DS. Asia81: For your excellent tutorial on decrypting, unpacking, and repacking 3DS roms. Change Log current version: v1.0