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Found 33 results

  1. PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
  2. I play Gen 3 alot and I decided hoarding Pokemon and items was a pain when storage space was so limited, that and trading takes forever. So I created a PokeBank-like program for hoarding, trading, and managing Pokemon, Items, Pokeblocks, Mail, and Decorations. Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization. Image Album | News: Release v1.0.1.1 is Here! (7/18/16 8:05PM) Big thanks to everyone who helped improve Trigger's PC during beta in order to make it into what it is now! Please read the following documentation before using Trigger's PC: Safety Guide Troubleshooting and Bug Reporting Guide Links: Trigger's PC Wiki GitHub Repository Smogon Forums Page Suggest Achievements for Trigger's PC! Project Goals for Later in Development: In-Tool Mart for all currencies. Use items and feed Pokeblocks to Pokemon. Ability to write mail. Show other miscellaneous stats in the Trainer Info tab. Achievements. Statistics Page. Long Term Project Goals: Add support for Gens 1 and 2 (Especially since trading between those games is even more of a pain). This will include trading Pokemon up to gen 3 permanently. Changelogs: Download: Trigger's PC Release v1.0.1.1 (Recommended) Some Saves to Try Trigger's PC Out With Some Secret Bases to Import Previous Downloads: Enjoy!
  3. Hi, is there any Gamecube Pokemon Box save editor? I want to extract the datas from my sav, just in backup. Thanks in advance.
  4. Hi! This is for those who use Cyber Sav / Gateway / Sav Elf To edit files, use PkHeX. This is a COMPLETE save file of all competitive Pokemon. They were all eggs born in version Y, X, AS and OR. All possible legendaries KB. There is 4 saves: OR, AS, Y and X save file. But I'm sending the dump with .pk6 [pkx] separate zip [db.zp]. Simply import the files on your own file in the same folder as PKHeX. DB http://www.mediafire.com/download/z7fi3xj5pwhy99x/db.zip (link updated) Ruby http://www.mediafire.com/download/sx4wjjcovnxsaf8/or.zip Y http://www.mediafire.com/download/0n4se82bcs1e7ua/y.zip AS http://www.mediafire.com/download/e2re7vm1ndsfb3f/as.zip0 X http://www.mediafire.com/download/ki673lz15geblja/x.zip All games are clear. [Delta Ep and Legendaries XY] OR: Male, Yoh [Main] AS: Female, May Y: Male, Vinicius [NFE - LC] X: Female, Laila [For the lazy who do not want to clean up all game. Or perchance lost your file.] Many are personal strategies. But most of it is Smogon tip. http://www.smogon.com/dex/xy/pokemon/ IV and EV Everyone has Releam Moves. All cheked Legal ribbons Max train A handsome trainer Max happiness Well, I think it is the first step of the role idea. I was thinking about this dump to generate a DB as a kind of "pokecheck". Anyway. I thank anyone who can collaborate with this idea. Didn't like the strategy? Change the .pk6 and share to everyone. I have a future idea of a webapp for PKMDB. If you see any Pokemon made wrong, just leave in comments below. I'll answer it and fix. -------- LC: [http://www.smogon.com/dex/xy/tags/lc] http://www.mediafire.com/download/816tea0iqkf2edr/LC.zip NFE [http://www.smogon.com/dex/xy/tags/nfe]: http://www.mediafire.com/download/aa3x141k9fjfy2l/NFE.zip If you would like to change Names / OT and etc. Use this mass editor Wanna battle? 2552-4997-1565 Mail me for updates: carneiropresent@gmail.com HF.
  5. help

    I need help with the ".IV_XXX=" commands in the PKHeX batch editor. :frown: I want to give random IV values to all of my Pokémon, but I couldn't find a way to do so. I've already tried ".IV_ATK=$rand" but I guess that's not meant for that command. Also tried using the ".IVs=" one with no success, can't get it to modify all of the IVs at once. Any help? Is this randomization functionality implemented in the batch editor? :confused: Thanks in advance!!:redface:
  6. I've been trying to make a mod of Pokemon Platinum (US) and thought I would use the PPRE 2.2.0 editor to make changes. However, when I try to save the project it only creates .pprj-files, and when I try to choose Export ROM, nothing happens. Creating a patch doesn't work either. So what do I have to do to save it as a new ROM (.nds) file? Thanks for your help.
  7. This program will let you edit various things in Pokémon Mystery Dungeon: Explorers of Sky Features: - fix checksum if you have corrupted your save (this includes quicksave checksum although it won't let you retry -- more investigation needed) - edit pokémon (including active pokémon) - name, species, location met, all stats & attacks - all unknown values are shown so you can edit them too - import/export - edit items (held, special ep, stored, Keckleon shops stock & Croagunk swap shop stock) - edit money, team name - cut/copy/paste (including ranges) - full support for whole charset used by the game in names (use '[abc]' syntax for special characters, see src/main/resources/skyjed/resources/SkyCharset.properties) - edit trash bytes in names (after \0) - source available in downloads Planned features: - find out what are the unknowns in pokémon and items - more edit streamlining (drag-drop?, hot-keys) - edit gatekeepers scores, adventure log (already implemented, no GUI yet) - edit storyline data, possibly new game+ mode (reset all storyline but keep pokémon/items) Known bugs/limitations: - no support for Explorers of Time/Darkness (not planning to add it but maybe someone else will) - requires Java 1.7 (or newer) to run How to run SkyJEd (Windows): - Install Java 1.7 (or newer) - Double-click on bin/SkyJEd.bat. How to run SkyJEd (Unix): - Install Java 1.7 (or newer) - run: './bin/SkyJEd' from your favorite shell. Old instructions (before v0.8g): Changelog: Credits: - Big thanks to Evandixon for his work on Sky Editor and for making it open-source. - Grovyle91 (item structure) - Prof. 9 (character encoding, bit shifting) - WhatHappenedToStairs (attack id, pokemon forms) LATEST VERSION: v0.8k download older version only if you experience problems with latest one (and please tell me about your problems if you have any) SkyJEd-v0.7e.zip SkyJEd-v0.8.zip SkyJEd-0.8h.zip SkyJEd-0.8i.zip SkyJEd-0.8i-src.tar.gz SkyJEd-0.8k.zip SkyJEd-0.8k-src.tar.gz
  8. Hi all, this thread will be to discuss the development of PPRE. PPRE is currently being developed by Alpha and SCV. Special Thanks: Special thanks go to loadingNOW, pichu2001.loadingNOW's thepoketext system is an integral part of PPRE and provided me the address to the game's script handler when I was getting started with studying scripts. pichu2001 has helped tremendously in trying to figure out script commands. History: PPRE started out as a program with a whole new concept. The first versions of PPRE were based on the code for Nitro Explorer 2, written by Treeki. This allowed for reading DPP roms using the NDS file system. One thing that I did not like was that I was using C# to code PPRE and had used C# to code PPTE (Project Pokemon's Trainer Editor). While C# is a great language. I wanted to try to support all of Linux, Mac and Windows. Also an integral part of PPRE will be loadingNOW's thenewpoketext system. thenewpoketext is written in python. Rather than learning python to translate thenewpoketext, I decided I would learn python and use PyQt to code PPRE. New versions of PPRE will work like thenewpoketext in terms of reading the rom data. That is, it will use ndstool to unpack and rebuild the rom. For Linux usage depends on wine. I have not tested on Mac but it should work the same way. Official Versions supported: Diamond (USA) Pearl (USA) Platinum (USA) However, many of the features will work for other versions and if something doesn't and there is enough demand I will add support for it. Latest Release: Windows: PPRE beta 0.14 (includes loadingNOW's thenewpoketext with platinum support and xdelta patching tool.) (go to: http://projectpokemon.org/forums/showpost.php?p=33961&postcount=112 for more information.) Mac/Linux: PPRE beta 0.06 Need Python 2.6, Qt4 AND PyQt for python 2.6 thenewpoketext (updated with platinum support) Planned Features: Pokemon Editing: Main Pokemon Data TMs/HMs able to learn Level Up Attacks Map Editing: Script Editor Event Editor Text Editor Encounter Editor Trainer Editor for the specific map Trainer Editor: General Trainer Editor This list is very imcomplete, but the general goal is to be able to edit as much as possible. I added some pictures of some of what I currently have. Main Window Main Poke Edit Moveset Editor Evolution Editor Move Editor Script Editor
  9. This thread is for general help with PPRE Scripts. Do not ask for additions to be made to PPRE. We know that PPRE's script compiler has many flaws, so try and bear with us. You can read about the other PPRE business here: http://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor. If you need help for a thread, try and do some of it on your own. This is not a script request thread.
  10. Hello, I am aware that PokeGen can be used as a Pokemon 5th Gen save file editor, but I would want to know if all main series 5th Gen games (BW/B2W2) are compatible with PokeGen when it is being run on a DS Flash Card. I would also want to know which flash cards allow trading Pokemon with retail cartridges (locally) if that is even possible. So basically, what DS flash cards are compatible with PokeGen when it is being used to edit the save file and if any of the cards also have the ability to trade locally with retail bought Pokemon DS cartridges. Thanks in advance!
  11. Hi everyone, I would like to show you my app the Pokemon Data Checker, a Black/White and Black 2/White 2 pkm and save file editor Some of what the app can do: The app can do a legality analysis by loading a pkm file or while editing a pkm file Mystery Gift Card viewer and editor with pkm extractor Event Pokemon Downloader (includes .pkm and .pgf) with my event database and PP.org Event Database Pokemon Online/Showdown code to Current pkm and Current pkm to Pokemon Online/Showdown code Save File Editor with Battle Box viewer and many editors Note: Battle Box is used in official tournaments and Global Link, to avoid hacking in this box, the editor will not be able to edit the pkm inside this box, however you can save them into pkm files Legality tools: Moves are loaded as the pokemon moveset and the app moveset legality checks hacked movesets It gives valid trash bytes in nicknames and OT automatically for 5 gen version pokemon (still working for pal parked pkm in the OT trash bytes) From gen 3 to gen 5 PID generators that are loaded according to the pkm data to match it Current Version BW2 0.7.28 The app has an auto updater What is new? Known Issues: Invalid PID when checking 4 gen Wonder Card pkm and 5 gen Roamers/Shiny Event pkm To Do List: Add Hoenn Ribbons Add trash bytes for OT pal park Add Wonder Card PID check for gen 4 in legality analysis and Wonder Card 4 gen PID generator Planning for next version: - Want to contribute? If you want to contribute, please send me a PM, you can contribute with research for the following: -Nickname/OT trash bytes in Pal Parked pkm FAQ Needs .NET Framework 4 http://www.microsoft.com/en-us/download/details.aspx?id=17851 Any ideas are welcomed :biggrin: Research done: https://docs.google.com/folder/d/0B8raCj5bAhUNTjN4a0JlOU01Y2M/edit Pokemon Data Chec.zip
  12. Here will be a nice list of ToDo's for PPSE. This list will be updated with new stuff, and old stuff will be subtracted as necessary. Change hardcoded resources.cpp information to a text or binary loaded resource to lower initialization file. Add PokeText <--> Unicode library for fixed-length, dynamic length strings, and trash byte support using the font dictable. Create a universal file loading handler to handle all possible formats. Handler will keep the file in memory then convert the file to the raw SAV format. Create a universal file saving handler to handle all possible formats. Handler will covert the modified sav file to the same format as the original file from memory. Handler should automatically handle headers/footers.
  13. I think it would be cool to create (or port) PokeGen to the Android platform! I have many of the plans to do so already in my head, so mainly, the only things needed to do is just the time intensive coding portions. Of course, I would really like to get the approval of the PokeGen creator (since my code and GUI would be based off of the original PokeGen), but first I would like to see if anyone would like this idea? It would be a simple UI that would run on the android (very simple so most droids could use it), this way if you ever had any spontaneous need to create a Pokemon, or a really great idea for a Pokemon, then you could do it anytime, anywhere. Once created on the phone, a "PokeBox" application would be used to get all of your .pkm files onto your computer, in this way you would be able to use your .pkm files however you wish via your computer, edit it more, share with friends, etc. Eventually, I think it would be cool to port PokeSav to the Android. Unfortunately, I do my computer things in my spare time, so even if people thought the PokeGen for Android idea would be fun, I would still need time to put it all together. So what do you think? Would anyone actually use it? I really wouldn't like to spend many hours developing this tool if no one would want it. Thanks for your input! (Also, forgive me if this is the wrong area to post as I didn't know if it should be posted in the general topics or under the pokegen topics.)
  14. im am using Grovyle's Pokemon Mystery Gift Editor v1.4 beta 3 I am having trouble converting AR codes from japaneese to english as it can only make japaneese codes. i change the line B2110DC0 00000000 with B2111880 00000000 that changes the code so its usable for the US version but when i put the code on my AR and boot it up my game just resets. If anybody knows what im doing wrong or if anybody knows another solution please let me know!!!
  15. Is There a Trainer Editor For GSC?????? I Really Badly Need One For My GSC Rom Hack (Crystal Rom) Pokemon Crystal 251. I Need It To Make Level's Higher And Moves Change And Pokemon. Please Help Me Find One!
  16. PPSE is, cross platform, open source software written in Qt C++, and is still very much in development. The release philosophy for PPSE will be to release things as soon as they are done and have everyone beta test. For those interested in the source code, the project has a public SVN: http://svn.projectpokemon.org/ppse/. For those that wish to view the source without downloading it, the trac browser is more useful: http://ppse.projectpokemon.org/trac/browser Features: -Both Platinum and DP support -Pokedex Editing -Drag and Drop Pokemon organization. Changelog: 0.00: Checksum Fixing for D/P and Pl. Save type determined automatically. 0.01: Pokedex Editing without most special cases (spinda included). 0.02: Pokedex Editing revamped by Jiggy-Ninja, unown order editing added (not fully functional). 0.03: Pokédex complete. Added all of the special forms dialogs into the UI. Added functionality to the sprite boxes as well, showing the proper default forms for each entry. Spinda's spots are drawn in the Individual tab according to the PID, but not drawn in the Formes tab. 0.04: (revision 95) One click complete Pokedex Added new button to complete the gender forms area. Pokemon organizing dialog inspired by Codemonkey's PKMN Box Mark II. It's awesome, really. Spinda form editor in Pokedex improved. You can now drag a save into the main PPSE window to load it if you don't want to use the load dialog. Added support for loading saves using the command line. This means that if you associate .sav files with ppse.exe, double-clicking the save file will automatically open it in PPSE. 0.05: (Revision 100) * Added some context menu options for the Pokemon Organizer. * Added ARDS code output option to the Pokedex Editor and Pokemon Organizer. Windows version Mac version [intel Macs only, so far] (compiled by Balrog) Linux version to be compiled.
  17. Just out of curiosity. Is there any way yet to import new/different music into Platinum? Since I had this idea of a somewhat personal hack for myself (altered battle themes, mainly) but I dunno how possible it is yet. Or even what format the music in it currently even is.
  18. Is there a program that can edit the base stats of a pokemon in HGSS? If not, did anyone figure out how to do it via hex or otherwise? Thanks
  19. Anyone have plans to do this for the new games?
  20. I need to download Project Pokémon's ROM Editor but I cant find it can anyone help me?
  21. I've just uninstalled it, and it still shows my save files, as something different. I want to change it back to normal (Not recognized from some program)
  22. Yesterday I found the Pokemon HG-SS roms (and they work!) so I want to make a program that allow to edit save files as Pokesav or PPSE. I will try, but I'm not good in Python or C# so I hope I'll have help. Since I haven't ever done things as these, please notice me if I need particular programs or files.
  23. I have a Dialga on diamond lv.80 and I just realised that it has the best nature (Modest-exra grouth in special attack) AND it's Mischivious!!!!! (IVs are 31 in special attack!) so it has a special attack nature, and IVs of 31 in special attack! (thats one powerful roar of time!). Here's the problem, I CAN'T EV TRAIN IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! so I need to put it back to lv.47, wipe out its EVs, and get rid of all it's ribons so it is a perfet fresh caught Dialga again...I know you can do that with Trainer editor but how do you use it? can some one help me with this Dialga? (P.S It's in a premierball! cool huh?)
  24. when is the project pokemon rom editor going to be finished ive been wanting a good rom editor for ages but ive had to download about 20 diffrent programmes,1 for each thing i want to change but the project pokemon ones just one programme and it look quite easy to use
  25. can some one tell me how ppse works i havnt been able to figure it out