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Golden Grenadier

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  1. That's more of an ethics question than anything. Personally I say that if the pokemon is reasonably obtainable in game the way you created it with pkhex then sure but I wouldn't trade things like semi-legit copies of event pokemon for ludicrous returns.
  2. I just noticed an annoying glitch when importing pokemon from a Pokemon Battle revolution save. The IVs are mixed up and the ribbon data is also. When I view or import pokemon from a battle revolution save to a DS game save ie Platinum, the ivs are switched on certain stats while the ribbons are just incorrect. Strangely when I import the pokemon to a platinum save and copy the pokemon back into battle revolution again they appear to be mixed up when viewed in battle revolution but when re-imported from the battle revolution save with pkhex the pokemon are correct again. This is what the pokemon normally looks like in a hex editor 39 1A 19 16 00 00 F1 AD 85 01 EA 00 23 B2 3A 0D 14 2C 10 00 FF 41 00 02 4B 5D 50 A3 52 11 06 22 13 07 55 DB 81 FF 02 00 21 00 59 00 CA 00 52 01 38 10 10 08 03 03 03 03 F2 B9 60 A5 00 00 00 01 00 00 00 00 00 00 00 00 35 01 53 01 53 01 54 01 45 01 FF FF 10 D2 F4 00 84 23 DD 00 2C BB 00 0A 00 00 00 00 00 00 00 00 34 01 45 01 47 01 53 01 46 01 FF FF 00 00 00 00 00 00 00 08 01 03 00 00 4C 00 40 04 05 0C 00 00 This is what the same pokemon looks like when coppied to battle revolution and viewed in pkhex. 39 1A 19 16 00 00 E5 7D 85 01 EA 00 23 B2 3A 0D 14 2C 10 00 FF 41 00 02 4B 5D 50 A3 52 11 06 22 13 07 55 DB 00 02 FF 81 21 00 59 00 CA 00 52 01 38 10 10 08 03 03 03 03 D2 06 F7 A4 01 00 00 00 00 00 00 00 00 00 00 00 35 01 53 01 53 01 54 01 45 01 FF FF 10 D2 F4 00 84 23 DD 00 2C BB 00 0A 00 00 00 00 00 00 00 00 34 01 45 01 47 01 53 01 46 01 FF FF 00 00 00 00 00 00 00 08 01 03 00 00 4C 00 40 04 05 0C 00 00
  3. This has been bothering me too. I've been needing party editing support for a rescue project(long story that I won't get into but in short the pokemon on the Battle revolution save are now the only copies of the pokemon in existance now). If it helps I've been doing my own independant research into reading and editing the party. I've been mostly successful in my endeavor. If you know anything about using a hex editor you can find the party pokemon shortly after the nickname of the save slot. They're arranged slightly differently than box pokemon though but can easily be reformatted to fit in a box slot. With the exception of the first party pokemon all the party pokemon have 40 bytes at the begining of their data that are repeated making them redundant. Additionally all party pokemon, including the first member have an extra 28 bytes at the end of their data. I'm not sure yet what it is but It doesn't seem necessary as box pokemon do not have this data. after removing the 1st 40 bytes and the last 28 bytes change the 4th byte from C0 to 40. the resulting data can be pasted into a box slot and read with pkhex. I'm sure the reverse can be done to add pokemon to the party slots. the first pokemon in the party in save slot 1 starts at 0x44C and the first pokemon in the 3rd save slot(the one I've been working out of) starts at 0xE024C. the first party pokemon is 180 bytes long and the other 5 are 220 bytes long. Here's an example: A pokemon in the party looks like this (in the second slot in this case) 3C F8 AA 6E C0 00 4A 18 00 9E 00 00 87 E5 4C 68 00 00 00 00 8C 43 00 02 00 28 02 01 01 00 00 00 00 00 00 00 00 00 00 00 01 2E 01 45 01 52 01 4D 01 49 01 50 FF FF 00 00 3C F8 AA 6E C0 00 4A 18 00 9E 00 00 87 E5 4C 68 00 00 00 00 8C 43 00 02 00 28 02 01 01 00 00 00 00 00 00 00 00 00 00 00 01 2E 01 45 01 52 01 4D 01 49 01 50 FF FF 00 00 0A 04 0F 0A 04 11 0B BA 0B BA 00 04 00 00 00 04 01 45 01 57 01 48 01 4A 01 45 01 57 01 48 01 4A 01 45 01 57 FF FF 00 08 00 00 00 00 00 00 00 00 01 51 01 4C 00 F6 01 91 0F 14 05 0A 00 00 00 00 2D EF 17 C9 00 00 00 00 00 00 00 00 00 00 00 83 00 00 00 00 01 00 00 0C 00 0C 00 06 00 06 00 06 00 06 00 06 00 00 00 00 00 00 00 00 While an exact copy of the pokemon looks like this inside the box. 3C F8 AA 6E 40 00 4A 18 00 9E 00 00 87 E5 4C 68 00 00 00 00 8C 43 00 02 00 28 02 01 01 00 00 00 00 00 00 00 00 00 00 00 01 2E 01 45 01 52 01 4D 01 49 01 50 FF FF 00 00 0A 04 0F 0A 04 11 0B BA 0B BA 00 04 00 00 00 04 01 45 01 57 01 48 01 4A 01 45 01 57 01 48 01 4A 01 45 01 57 FF FF 00 08 00 00 00 00 00 00 00 00 01 51 01 4C 00 F6 01 91 0F 14 05 0A 00 00 00 00 2D EF 17 C9 00 00 00 00 00 00 00 00 00 00 00 83 This data on the bottom is actually a valid bk4 file when pasted into a hex editor and saved as a bk4.
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