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StarsMmd last won the day on June 17

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About StarsMmd

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    Gamecube Hacker
  • Birthday 09/18/94
  1. Pokemon XG: NeXt Gen

    I'm looking forward to it I'm working on it for the next update That's a weird bug. I guess there was no target so it just skipped the turn entirely. You find some pp ups around the region in item boxes from time to time. You can try a pokemon XD guide or FAQ or something. Poison and bug aren't supposed to be super effective against lugia. Poison is neutral against both flying and psychic. Bug is super effective against psychic but resisted by flying so they cancel out to neutral damage.
  2. Pokemon XG: NeXt Gen

    Just an update for anyone following the project. I am still actively working on the next update. First there will be a small update with mostly bug fixes and balances. The changes which I have completed so far include: heal before battle with rider willie and heal before snagem boss sucker punch programmed properly taunt lasts 4 turns tailwind lasts 4 turns aura filter grants immunity to shadow sky sand force/rush grant immunity to sandstorm fixed magic bounce switching the move you selected fixed the ability skill link not activating shadow shake doesn’t hit foes in the air fixed farfetch’d in wrong battle bingo card corrected various TM descriptions fixed battle bingo rewards items give greater happiness boosts rage mode damage boost to 30% shadow hunter/slayer get a further 50% boost against shadow pokemon sitrus berry heals 50% HP added the move hex reduced use of fake moves I have also officially begun working on Battle CDs. They will take a little bit longer since I am planning to redesign most of them from scratch. I have done 10% so far though so progress is being made.
  3. It shouldn't be too difficult
  4. Pokemon XG: NeXt Gen

    Yes it is. Once you beat a round, you unlock the next one and you can challenge any round you've already beat any time you like.
  5. Pokemon XG: NeXt Gen

    I change things around a lot so this might not be 100% accurate in your version but my code says: Aura Sphere, Dark Pulse, Dragon Pulse, Light Pulse, Fire Blast, Zap Cannon, Water Gatling, Octazooka, Rock Blast, Water Pulse, Shadow Pulse I believe in the documentation the mega launcher moves should be detailed.
  6. Pokemon Colosseum Randomiser Tool

    I'll try and get all of that done eventually but the code for colosseum isn't as well structured as XD. I'll basically be starting fro scratch and i'm still working actively on XD so it won't be any time soon.
  7. Pokemon XG: NeXt Gen

    The life orb error is something I'm working on. There are quite a few cases to consider and I always seem to find more but I'll get them all sorted out. I have no idea why outrage doesn't work as intended. It might just be a weird pokemon colo/xd thing. Like thief and knock off are broken in those games. Or it could just be how it works in gen III double battles. I'm glad you enjoyed it. Orre colosseum is all fully competitive teams so it can be fairly challenging depending on your preparation. Most trainers have a certain theme or archetype to their teams and some rounds have repeating themes, e.g. team snagem use a lot of dark types. You'll want to prepare differently for different rounds. It isn't balanced around legendaries though so they probably make things quite easy but other than that you will need to play smartly. The unique moves on shadow pokemon are a nice little bonus for purifying them and in terms of lore have been forced onto the pokemon as part of the process to filling their hearts with hatred. It makes them more special if you can't teach them normally. Finally, just based on how the game was programmed I wouldn't have the ability to make that possible anyway I did actually make a few more moves compatible with mega launcher. I considered hydro pump but it would make blastoise a little too broken. Kyogre's catch rate was actually increased a little I think so you're just getting unlucky there
  8. Pokemon XG: NeXt Gen

    I believe this issue occurs if the XD iso doesn't match completely but you click "ignore". Try a different download link I guess? Yeah, I forgot a line of code to actually save the changes but it will be fixed in the next update. They actually switch out from time to time Also, there wasn't really anything else I wanted to give to gengar. Hmm, I haven't seen this myself but I'll keep an eye out for it. Unfortunately there is no way to revert it right now. I have reached out to the creator of the save editor to help make it more compatible with XG but he's quite hard to reach. Swellow has gale wings as one of its abilities. I'm glad you liked it. Did you manage to beat orre colosseum too? That's the best I can do right now since there's no existing animation that fits better but will aim to improve it in the future Does your patching program produce any error messages?
  9. Pokemon XG: NeXt Gen

    Download version 1.0.1-2 and continue playing with that version. There are newer versions than that but they won't work 100% with your save file. However, v1.0.1-2 was designed to fix the major bugs in v1.0.1 (like the one you described) while still being compatible with 1.0.1 save files.
  10. Pokemon XG: NeXt Gen

    Personally, I haven't found this to be a problem. NPC teams don't fully make use of things like natures, IVs and EVs so you don't always need to have perfect pokemon to win. If you want to level a bit, Mt. Battle is useful. Also, in the duel square in pyrite town, each trainer specialises in one type of EV and can be rebattled as much as you like so you can use them for easy EV training of certain stats. You'll be the first to know
  11. Pokemon XG: NeXt Gen

    Ah well in the case of the shelgon. Abilities aren't random upon evolution. If shelgon has ability 1, then it will still have salamence's ability 1 upon evolution. If it has ability 2 it will evolve into a salamence with it's second ability. You would have needed intimidate on the bagon when you caught it in order to get intimidate on the salamence. The venusaur really sounds like it must have been bad luck though.
  12. Pokemon XG: NeXt Gen

    Oh you wouldn't happen to be snagging these from Mirror B. would you? Do note that the ability is set the first time you encounter the pokemon.
  13. Pokemon XG: NeXt Gen

    Thank you also. You are too kind I have an iPad app with a full GUI for most things like trainers, moves and stats. However, it's not easy to distribute and configure so I'm working on something more suited for public use and something multiplatform. I also have a command line library on my laptop with many thousands of lines of code which allow me to programmatically make more complex edits using things like loops and conditionals and all that. When I started out I just wanted to make a simple pokemon colosseum mod to play with my brother. At first I just changed the shadow pokemon around using a hex editor. It was the drive to make a hack that required REing. I'd think, "hmm it would nice if I could add new moves", then go and look for the moves. Then I'd think, "hmm it would nice if I could add more shadow pokemon", then go figure out to do it. So they kind of came hand in hand. Especially when I posted on these forums and found there were so many other people who were still interested in colo/xd which I'd previously thought were quite unpopular. It really made me want to stretch the limits of what was possible. A few years ago they had the reputation of being virtually unhackable games so I'm really looking forward to releasing hack tools so that anyone can do it. I mostly did all the easy REing though. I had the help of some seriously talented individuals for things like REing the scripting engine and replacing textures. Now there's even someone working on reverse engineering the 3d model formats. It should be 50:50. Just really unlucky I guess
  14. Pokemon XG: NeXt Gen

    The documentation is essentially just the TM locations from the original game. I have changed the ones in realgam tower and the mt. battle coupon exchange and also added a lot of duplicate TMs to shadow pokemon so you're right it's probably a little outdated. Most of them should be correct though.
  15. Pokemon XG: NeXt Gen

    I was actually planning on doing some android stuff this summer so Kotlin was something I'm interested in. It's definitely something I'll look into. I really hate any IDE that isn't Xcode though. I'll see how things go with Kotlin and if it looks like it will take too long to adjust to then I'll stick to OSX for now Thanks for the advice! Not all pokemon but a lot of them do. There were already a few gen 3 pokemon with more than 1 possible ability but it was quite rare. A critical hit deals x1.5 damage. The probabilities are the same as in the original game. The link @PinkOnion sent is accurate. Alolan forms from sun and moon. Yeah, I've noticed he does that but I'm not entirely sure why. I know that the AI will use will-o-wisp to burn an ally with guts and zangoose has guts so for some reason it treats wild flare like it would will-o-wisp. I just checked, and I replaced the move poison powder with wild flare. It seems with the way the AI was built, it keeps track of the move id instead of the actual effect of the move. So he thinks he's using poison powder to poison the zangoose and activate guts. Now that I know why it's happening I can change things up so this doesn't happen. I was under the impression that earthquake had reduced damage as well. I haven't changed it though so it works in the way it does in the original, whatever that may be. I believe it was that any move which can hit multiple targets has it's damage reduced by 25% unless there is only one target. I accidentally gave aurora veil 0 pp but it will be fixed in a coming update. The AI doesn't take into account which abilities your pokemon might have and even if a move doesn't work it doesn't learn from past mistakes. The AI is actually pretty lazy in pokemon games. Most of the trash trainers just choose randomly. Better ones will choose which ever move can get a KO. Some specific ones are just given a simple strategy, e.g. one pokemon uses earthquake while the other protects, then alternate. Especially with the new moves and abilities I've added, the AI isn't always perfect but I haven't quite figured out how to improve the AI yet.