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Dio_Vento

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Everything posted by Dio_Vento

  1. ROM hack for: Pokémon Let’s Go, Pikachu! and Pokémon Let’s Go, Eevee! (Nintendo Switch) Pokémon Let’s Go! Polished Pikachu and Let’s Go! Enhanced Eevee are basic difficulty hacks made for Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!. Unlike my previous ROM hacking work, their changes are much less of an overhaul to the game. Unlike my usual ROM hacking work, these have not been rigorously beta tested. Please point out any move or Pokémon mismatches! This is my first-ever hack done entirely in raw hex instead of through a GUI tool like Kaphotics’ PK3DS. While my previous hacks are known for being tough as nails even by ROM hack standards, this hack targets a balance closer to Game Freak’s official Black/White 2 Challenge Mode. I hope you enjoy it! Don’t worry about this setting a trend. When Gen VIII rolls around, I’m going to give it the full treatment as a sequel to my Supernova Sun and Penumbra Moon. Further information about this project can be found on my WordPress.
  2. Have you beaten Totem Gumshoos/Raticate yet? They won't SOS until you've done that. Additionally, Pokémon won't SOS more than once per battle unless you use an Adrenaline Orb. This is default behavior for Ultra Sun and Ultra Moon and has not been changed in Supernova Sun or Penumbra Moon.
  3. Follow http://3ds.guide to install Luma. Then enable the option "enable game patching" when you're setting Luma config. Then literally drag and drop the luma folder from Penumbra Moon / Supernova Sun to your SD card. Absolutely foolproof.
  4. That's what it says. A Sylveon without Refresh hearts that has not been traded will appear illegitimate.
  5. Make sure you're dumping your own ROM from a real cartridge or eShop copy on your 3DS. ROMs downloaded from pirate sites are often trimmed, scrubbed, or encrypted.
  6. Nobody knows what Nintendo can or cannot detect. Historically, there have been no reports of bans for using online with Nova Sun and Umbra Moon, so I assume that will stay true for Supernova Sun and Penumbra Moon. What I can tell you is that none of your Wonder Trades or Ranked Battles will work with the Expanded Build since all your Pokémon will be illegal. I recommend disabling Luma3DS file patching and using PKHeX (not PKSM) to edit your Pokémon to be hatched from eggs before attempting to use "with anyone" features in the Expanded Build. "With friends" features shouldn't be impacted at all.
  7. Nope. You can't patch over the banner.bin file using LayeredFS. You'll need to recompile and install a cia file to get that banner. If you want to use the Drag and Drop and a modified CIA (thus allowing you to use the Ultra Moon v1.1 update), you can do that, but if you want to see the custom banner you need to rebuild the game as a cia file.
  8. That'll be because the video footage was captured from the Citra Emulator at 1080p with 4K Supersampling enabled.
  9. Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS) Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Rutile Ruby & Star Sapphire hacks and my Nova Sun & Umbra Moon hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that! Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
  10. I officially announced on GBAtemp they're coming out this month! Hopefully sooner rather than on, like, the 30th.
  11. BoostAcc is tied to FieldEffect on Revive, changing one changes the other. I'd rather not dummy the item out, seeing as Hau gives you like 900 over the course of Sun and Moon, no idea how many in Ultra. If there was a way to change the ones Hau gives you into Sacred Ashes though... I think what I'll do is what I did in Nova Sun and Umbra Moon: make Sacred Ashes available in shops for cheap. But instead of making Revives prohibitively expensive, I'll make them only heal 1 HP instead of 50%. That means you have to use a Max Potion or spend three turns healing to full in the mid-late game, solving the main issue with Revive spam in battles: the absurd turn economy you get by spamming Revives while your last Pokémon is bulky.
  12. Continuing the discussion from here: https://github.com/kwsch/pk3DS/issues/230 Changing _0xB to 0, 1, 2, 3, or 4 does nothing to Revive or Potion's usability in battle (the items i used to test it), they still appear under Status Restore and HP Restore respectively and are usable as normal. Messing with KeyFlags (I tried 0 here as well, to match Sacred Ash's value) also didn't change anything: Revive was still filed under Medicine outside of battle and Status Restore in battle. Changing _0xD to 4 had interesting behavior: the Revive functioned normally outside of battle, but in battle it asked me which Pokémon to use it on (as if it were a Revive) and then proceeded to throw a Poké Ball that functioned normally (captured a Wild, was blocked by a Trainer.) This behavior consumed the Revive and did not restore the target Pokémon from fainting. This technically serves the function I'm looking for (preventing the use of the Revive item during battle) but is hacky, hard to understand, and doesn't give any feedback on what happened to the player. Further research: I edited every value on Revive to match that of Sacred Ash, even the price. Outside of battle, the Revive functions as the Sacred Ash, restoring every fainted Pokémon in my team to full HP... But in battle it still shows up in the Bag. When I use it, it asks for a target and revives the selected Pokemon as usual, except to full HP instead of half. This leads me to conclude that whatever flag sets an item's visibility in the Battle Bag isn't currently editable with PK3DS (and possibly entirely unknown). Even Further research: Changing all the flags except for the HP restored ones to match that of Carbos is interesting. Outside of battle, the item "will have no effect". Inside battle, a message I've never seen legitimately appears: "But the item doesn't do anything here!" and it does not consume the Revive. An ideal outcome would be getting that in-battle behavior while retaining its normal behavior outside of battle... Changing the Field Effect to either that of Revive (1) or Sacred Ash (3) restores the behavior noted in "Further research". A slap in the face: Changing UseEffect from 1 to 0 makes it unusable outside of battle, but usable as normal inside battle. I figured out a way to do what I want that's less hacky than changing 0xD to 4. By changing the Field Effect to 3 but changing Amount Healed to 0, it fully restores all fainted Pokemon as a Sacred Ash would, but when used in battle it displays "Pokemon recovered from fainting!" but doesn't actually heal the Pokemon. I wish there were a way to change that message without messing with the one that's displayed by the Max Revive, but so far that's the least hacky way I've gotten the effect I'm looking for. Unfortunately all this research has still done nothing to find what flags an item's visibility in the Battle Bag.
  13. sneak-peaks https://twitter.com/StealthMountain/status/421133051742015488
  14. OP has new download links, and the instructions for creating a CIA or 3DS file of this hack are simplified.
  15. Yeah i just have had plenty of ignorant support questions from CFW users asking "how i use hans" for my hacks. Hans doesn't support CRO patching and it requires entire compiled ROMFS bin files on the SD, so vs LayeredFS it: Is less fully featured (cannot edit starters, shops in SM, legendaries in XYORAS...) Takes up much more space on the SD Has longer load times Requires the user to either download a prepackaged ROMFS (considered to be piracy by Project Pokemon rules, so the files couldn't be posted here) or... Requires the user to obtain their own ROMFS files, overwrite, and rebuild (introduces a lot of room for user error, PC issues, etc) Is less convenient to load since it needs you to open Homebrew then load the HANS launcher (or a custom HANS launcher banner if the romhack includes it) Cannot use game updates, meaning it can never go online and will miss out on possibly important bug fixes (XY Lumiose save glitch, for example) HANS was a really good tool back when the only other way to use a ROM hack was by patching a .3ds or .cia file, but now that there's stuff like Luma3DS Game Patching there really isn't a need for HANS besides the poor souls that are locked out of CFW but can still use HBL. Thankfully with NTRBoothax, everyone in that state is one flashcart away from full CFW.
  16. Don't even bother mentioning HANS here. This hax allows CFW installation, so you can use Luma3ds LayeredFS, which is better than HANS in every way!
  17. That won't happen in these hacks. I place some value on "honesty" to the player: Everything in these hacks is within the bounds of the standard game. I want my challenge to come from legitimate strategies, not surprise moves/typing. Think of it this way. If you got swept by Guts + Bulk Up Heracross, you'd feel like you lost, but you lost to something you understand. If you got swept by Bulk Up 120 Base Attack Iron Fist Ledian's new Bug Punch move (80BP and can flinch), you'd feel betrayed and there was no way for you to see what was coming.
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