Ammako

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Ammako last won the day on December 31 2016

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About Ammako

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  • Birthday 03/29/94
  1. Gen I and II literally don't matter, everything sent over to newer Gens. (VII) gets recalculated entirely. The only thing that can still remain illegal where it matters is shinies, due to certain DV spreads being impossible. That's it. Everything since Gen. III matters because a lot of data is preserved as-is no matter which Gen. you transfer it to. PID will never change, IVs and nature will always have to match the PID, that's all checkable and it all matters. Gen. I and II are so simplistic that literally the only thing that could possibly matter is DVs where impossible DV combinations exist (and things like Pokémon that can't be found in the wild.) There are no official tournaments being held for Gen. I, there is no online connectivity, any online connectivity goes through Gen. VII which again recalculates pretty much everything and rendering the vast majority of what would be illegal, legal. I and II stopped being relevant a long time ago. It literally does not matter, calling me out on it for being "toxic" is uncalled for. Yeah of course, because I have good reasons to think Gen. I legality doesn't matter means I'm part of the reason why PP.org is lenient on hacking in Gen. VI/VII. It's completely unrelated.
  2. Over-reacting much?
  3. There is value in being clear and concise. A vast majority of your post doesn't contribute in any way to the point you're trying to make, it's just filler for the sake of being filler. Just my two Pokédollars. Not that I don't agree with the tl;dr, though.
  4. It probably wouldn't be a big deal, no-one really trades between Gen. I on a large scale and any Pokémon sent over to Gen. VII has its stats re-calculated anyway. While several shiny DV combinations may be impossible, there's gotta be at least one which -is- possible, so even if someone had an impossible shiny DV set it wouldn't matter anymore once sent to Gen. VII.
  5. ACE exploits go way beyond regular gameplay. You're basically ram hacking the game at this point.
  6. Yeah it's pretty easy to test too with save editing. I'm pretty sure that was only in Gen. IV though. Also, while Glitch Mew with GF/22796 may not be legal if it doesn't have maxed out DVs like the original event, something worth noting is that the transfer to Gen. VII effectively makes it legal (as long as it doesn't have shiny DVs, ofc.)
  7. (Note I've only been able to transfer Hall of Origin Arceus if they were Lv. 100, sounds like Nintendo doesn't actually check game of origin, they just assume Lv. 100 Arceus with your own OT = Entree Forest Arceus.) That was a few years ago though, no idea if they fixed or changed that in the meantime. Haven't had a Bank subscription in a long time.
  8. You may not be the original trainer, but at this point this is basically the same as legit vs legal. Only difference between a legit Pokémon and a legal Pokémon is that deep down inside your heart you know that no cheating or save editing was involved in that Pokémon's existence. As far as the game is concerned, legit and legal are identical. Likewise, only difference here is that you technically aren't the original trainer, because you know that you weren't the one to obtain that Pokémon, but as far as the game is concerned, none of this matters. Same OT/ID/SID, you are the OT. The only difference there is to make goes beyond the game, game doesn't care about that though. It is a clever exploit of game mechanics, not one that I would consider a bug though. Especially in Gen. IV where only ID had to match in order to nickname Pokémon. At 1/65535 there is a lot of people in the world who just randomly happened to get the same ID number as an event Pokémon. (If they really wanted to prevent that from happening they would have used a bigger hidden personal identification number per-trainer, and made event Pokémon use a number that was specifically not obtainable through normal gameplay.)
  9. Mew glitch isn't something that someone would just randomly accidentally do, though. " If you encountered a Mew in that scenario, would you NOT catch it because it'll potentially be illegal? lol " Maybe you'd still catch it, that doesn't make it any more legal though. And of course nicknamed event Pokémon are legal, if it's legally possible to obtain the right conditions that allow nicknaming. For the record, Gen. IV only requires TID to match (SID and OT name don't even need to match.) Does Gen. III require both ID/SID and OT? Is SID of 00000 possible? Asking whether GAMESTP Celebi should be considered legal or not was one thing, but here we're pretty much asking "should this Pokémon obtained via a very convoluted and obviously not intended bug/exploit of game mechanics be considered legal?" I think the answer is obvious and shouldn't even have to be asked. Should we consider -anything- from Gen. I/II legal, just because ACE technically makes it possible in-game?
  10. I didn't have a very good experience with using save files from other language games in FR/LG, though I know that for R/S/E it seems to work fine. I could use my Japanese save file on an English game, then activated the cheat codes that enable the events (that was years ago before the event injection tools) but whenever I tried sending it back to Japanese game, the game kept saying that the save file was corrupted, and it reverted back to the previous save. It might still be worth a try, though. No harm.
  11. So if the DVs are random, I assume this means STADIUM 'mons can turn out shiny when transferred to G7? That with Gen. I's simplistic pkm structure, sounds like I don't really need to bother with Stadium, can just create my own set of STADIUM events and they'll be legal.
  12. You're just looking for any generic save files, right? To use cheats or tools to inject the events? If you don't feel like speeding through Japanese LG on an emulator yourself I can probably do that, I had to do it at some point sooner or later anyway so it might as well be now. Sounds like Emerald saves are already around so you're set for that, unless they aren't good for some reason?
  13. (That being said, it goes without saying that you should also have 2FA active on your e-mail account.) Not necessarily aimed at you specifically, but anyone who may be reading this who cares about their account's security.
  14. Don't you have NOR flash on your EZ4? Write it there
  15. (For future reference, there is a reason why PKHeX asks to create a backup folder the first time you run it.) I can't really help with that problem, but to avoid losing everything in the future, make backups of save files you don't want to risk losing before saving/writing If you believe that certain changes you've made may have corrupted your save file, it can help to describe what you were doing at the time (although it's more likely that corruption to this extent was caused by something else.) There is a lot of corruption in the data and most of your stuff likely isn't really recoverable (unless I did things wrong.) Load them in PKHeX, figure out what is corrupted and what isn't, some of them have slight corruption in OT and Nicknames and are easily fixable manually, some are partially corrupted, some can't be viewed at all, but I guess this may be the best you can get. In the future I highly recommend you never save over your original file. When you dump your save file, move that somewhere safe (and perhaps make sure the file didn't get corrupted while moving it), and save on a new file rather than overwriting your original file. That way if something goes wrong, you can always write that original save file back to your game. JKSM may even be able to do this for you automatically. I think you can make two backups and it'll save both of them to different folders, and you can edit one while you leave the other one untouched. Of course, this won't help if your SD card itself gets corrupted, but still. pk7.zip