FullLifeGames

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About FullLifeGames

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    Developer
  • Birthday 10/17/96

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  1. A standard valid Showdown Importable should have the IVs and Ability row swapped. This is why it doesn't work, since it's not seeing it as a valid importable. This works: Victini Ability: Victory Star IVs: 26 Atk / 24 Def / 7 SpD / 25 Spe Level: 50 Bold Nature - V-create - Fusion Flare - Fusion Bolt - Searing Shot
  2. If you have a bug report, please send me the input files via pm and the exact methods you used, so I can reproduce it. Busy atm, so I'm not that active here, but I will do what I can.
  3. I introduced a bug with the new version, which I removed now. I'm sorry, I didn't test the single files again! It's fixed now in the new version.
  4. boxdata files and main files didn't work properly. This has been fixed now! I submitted it to the Tools directory! What do you exactly mean by the shouldn't have memories. Did this get removed with Sun & Moon?
  5. Version 1.0.2

    506 downloads

    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Forum:
  6. Send me the files you try and edit in a private message and I'll have a look at it.
  7. What system are you using? Can you make a screenshot of the problem?
  8. I don't get mails for this anymore, so I didn't read the feedback. However, I did work on getting the Gen 7 release ready, which is finally done today! The download is here: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass Editor.exe Disclaimer: There can be many bugs, because not everything is tested yet! Let me know and I will fix it, when I have time. If you want the old Mass Editor for Gen 6, you can still download it here: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe
  9. For Sun & Moon I created a new version (which took a bit, because the structure of PKHeX changed). Now it's finally done! New version (v.2.0.0): https://drive.google.com/file/d/0BzWQTIjOghQLLTdnUXZhT2wtc0E/view?pageId=118177524874344680532
  10. Hey guys, there were some updates! On Github two Issues were opened, which both were resolved: - https://github.com/FullLifeGames/Mass-Editor/issues/1 => A problem with Memory editing - https://github.com/FullLifeGames/Mass-Editor/issues/2 => A suggestion for a button, which sets the EVs to 0 All were resolved! As always, the downloadlink is this: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true
  11. I tried reproducing this, but on my computer at least, it didn't produce any error. Since it apparently does, I zipped it and uploaded it again: http://puu.sh/nkJ4R/48a8e72da1.zip Tell me, if the error still exists!
  12. Also a new update arrives: Fixed this: - Pokemon with less than 4 moves - Ditto New version (v.1.1.3): http://puu.sh/mVZKY/82778ecf50.zip
  13. So I can't directly quote you for some reason Sorcier_malgache, but if you could send me the shiny files, I can edit them. Another possibility would be for you to replace the regular diance, xerneas and yveltal files with their shiny files in the gold folder, so they already have the correct met stuff.
  14. Strange, I thought those two things would've been patched out right now. I will take a look at the algorithm and try to fix it.
  15. Sorry for answering this late! I could make them to the Pokemon Showdown Importable format, but for me I don't really see the point. If you go to for example: http://www.smogon.com/dex/xy/pokemon/talonflame/ there is already a button for "Export", so you can get your importable there. The file I made was just easier for me at the time and simpler than making them to Pokemon Showdown Importable. Could you maybe report the bug in the ImportableConverter thread or the Github Repo? I will look into it then! I don't really know. It should work with CyberSav extension, if I understand your question correctly.