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msmbc

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About msmbc

  • Birthday 05/15/1992
  1. Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
  2. I just realized that PKHeX flags Pokémon as not legit if their origin game is X or Y and they have Contest Stats that are not 0. But surely a Pokémon from XY can have contest stats provided they are transferred to ORAS and are trained/given Pokeblocks/etc no?
  3. I've tried PikaSav and Metropolis Editor and it seems neither of these are compatible with the Japanese versions of the Gen I games. It would be very excellent if someone could develop a save editor compatible with the Japanese versions of the game, as it seems the Japanese versions of the game on virtual console are the only "legitimate" way of obtaining a Mew. Mew was distributed to VC Gen 1 games on the 3DS, but only on the Japanese versions. Since we don't have a Japanese editor, there doesn't seem to be a way yet to edit a Japanese save (which you would extract from a 3DS using SaveDataFiler) and inject the event Mew distribution. Japanese pokemon from Gen 1 games are also incompatible with Non-Japanese/European/English USA pokemon, as trading a Japanese pokemon to a US game would cause the game to crash. So it would be nice to have a SAV editor exclusive for the Japanese versions of the game (Japanese "Aka", "Midori", "Ao", and "Pikachu"). If there's someone out there who can develop one, please let us know! If anyone knows of an already-existing save editor, even better! This seems like Western civilization's only hope for obtaining access to a Gen 1 legit Mew :'(
  4. msmbc

    PKHeX Legacy Discussion

    This is great news and we are making some excellent progress! I'm so glad there is finally a public method of injection, but I have a few questions and concerns. I have been messing around with the CyberGadget Save Editor and have noticed a minutiae regarding hidden ability pokemon. When I open PKHeX and read the Japanese "main" file, I noticed that some of the Speed Boost Venipedes I hatched have a value of 0 on the 0x16 byte. I thought this byte would be 1 because isn't that what happens with Pokemon that are transferred to X and Y from Black/White (2)? Does this mean that this value for Kalos-born Pokemon is 0 even for hidden ability Pokemon, or is this byte unrelated to the "Dream World" value of 1 from 5th Gen? I am also wondering if anybody in the Research & Development community is continuing the work on decrypting the AES-MAC encryption even after the discovery of this injection method. I say this because, looking back at the closing of Wi-fi services in the past (not just for Nintendo, but in general the closing of online services) there is the possibility in the foreseeable future that something may go wrong with CyberGadget's servers, either due to newer generation games making X/Y obsolete or what have you. Since the Cyber method requires sending data to a server to be decrypted, this may not be as reliable as an offline service that may be developed. Just yesterday morning for example, I believe I may have had some problems connecting to their server.
  5. msmbc

    PKHeX Legacy Discussion

    Ah, thanks! I found your reply very useful. The "fusing" thing is something explained in a post on GBATemp. In a nutshell, because the save file is now embedded into the ROM as 1 file (unlike Black/White, it's no longer a .ds and a .sav file, but a single .3ds file), Gateway users must extract the save if they want to share their save with other people, and they can actually inject those saves into their own ROMs using a software created by a user named ETWIND called the "CardTwo Save Tool". Though saves can be injected, I don't know of any way to edit these saves unless I can somehow fully decrypt them for PkHex. My idea was to somehow obtain a readable, editable, and exportable save/.bin file (whether from a Powersaves or a ROM), edit the save with man-made Pkx files and use this card2 save tool to inject into a ROM which I could then use with a Gateway 3DS. But based on this payload requirement, I'm guessing this is easier said than done. Looks like I will need to do some more research into this, especially on this SHA256_Update() function and the AES MAC encryption. But thanks for clarifying all of this.
  6. msmbc

    PKHeX Legacy Discussion

    I deeply apologize if this has already been asked and answered, but I have spent a large chunk of my time searching through these pages and I don't believe this has been answered yet. People are saying that it is impossible to inject pkx/pk6 files or edit the saves and inject the saves back into the game "unless you have a modded 3DS..." Well, I happen to have a modded 3DS (and by modded 3DS i mean I have a Gateway 3DS etc.) Since people are saying it is impossible unless you have a modded 3DS, i am wondering if this impossibility still applies to me. I am aware that there is an encryption for the Gateway saves that is supposedly entirely different from the encryption of the regular saves backed up by Powersaves (or so I have been told). So my question is whether injection is a possibility for people with modded 3DS's because the message is very unclear when I'm reading through the forums. I am also aware that the problem right now is overcoming the AES-MAC to resign the save back to the 3DS, which may or may not be bypassed using modded 3DS. I have done a lot of testing and messing around and I don't seem to have a clickable "Export save" button on my PkHex despite the save/.bin file being readable (messages about the size of the file being too large also pop up before I open the saves regardless of what steps outlined in these forums I take, in spite of the fact that I am still able to view pokemon). Does anyone who has played around with PkHex found their export button clickable? I have an inkling that if I can click that button, export my save, "fuse" it with the Pokemon X/Y ROM (as I have been doing in the past with success using Gateway saves), this could fashion a way for injection, albeit using a ROM/modded 3DS (which I could then trade over to my original Pokemon X cartridge). But again, there is this talk of PkHex saves being incompatible with Gateway saves, so if anyone would be willing to rebut the viability of this strategy by explaining why this wouldn't work, I would greatly appreciate it. Also, and I don't know if anyone would be willing to do this or if I am even allowed to ask, if anyone has a decrypted save that has a clickable export button, would it be possible for you to either upload and post a copy of your save or PM me? I have tried many different angles of doing this myself but it appears there are some people who have been able to do this. I have also been told that the R&D team who is currently working on this project does not themselves have a modded 3DS. I hope it isn't inappropriate of me to ask this, but if a Gateway is what you mean by a "modded 3DS" and it's true that nobody doing research on this has a modded 3DS, I would be more than happy to help/contribute in some way if a Gateway 3DS would in some way be beneficial to the project. I am fairly new to posting on this forum but I found it necessary to ask these questions due to my inability to find the answers. Because this is my first post, I'm trying to be very careful to follow the forum rules (which I have read), but I am deeply, truly sorry if I have in some way broken any rules in this post (I guess I'm just nervous since I've almost never posted on a forum before lol). Thanks in advance to anyone who would be willing to help.
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