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Chespin

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About Chespin

  • Birthday 01/19/1990
  1. Ah, thanks, I didn't think to check there! Having looked there, I'd like to make a request: could you let us set the ability of a pokemon to its 'null' second ability (that is, when it doesn't have one canonically)? This would be very helpful with hacks where such a pokemon does have two abilities, because as it is, the editor overrides the ability with the first one, and setting the PID to an odd number doesn't help either (I've tried boxing, levelling and evolving - none works). Also, with the current save that I'm using (Vega), pokemon show up as bad eggs whenever they have a custom move (added rather than replacing another, I believe). Could you work around this by having a placeholder for erroneous moves, or something?
  2. KazoWAR, am I missing something, or is the editor unable to edit a pokemon's ability, nature or shininess?
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