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Khari

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About Khari

  • Birthday 05/19/1997

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  1. The Pokémon Meta Mercury Demo is out now! (April Fools!) DL Link: http://www.mediafire.com/file/6x20jo211q056fk/Pok%C3%A9mon_Meta_Mercury_Special_Demo.zip Be the first to play the very first playable demo of the game Make sure to report all bugs in the thread
  2. Your PokéTab comes with your very own Digital Assistant! More information Coming Soon!
  3. Discord Server is now Public Click to Join: https://discord.gg/CGYWm9R
  4. Discussion on this project has usually taken place on /vp/. It has recently been moved to Discord. If you want to be involved in the development discussion, fill out the application survey and I'll email the link.
  5. Training is encouraged and is rather easy, though the game will scale to match your strength. Using the habitat feature, you can look up pokémon you've seen and find out if there are more undiscovered in the area.
  6. Due to high demand for a mobile release and high performance, this project will be released in two waves. The initial release will be strictly a PC version. Release Two will be compatible with Android and IOS, as well as a performance upgrade for the PC version. Release Two will be titled "Meta Mercury+" and contain plenty bonus material. Meta Mercury+ will not be developed with Essentials A method of transferring save data from Meta Mercury to Meta Mercury+ is currently being developed.
  7. There was more that could be done with essentials than with a gen V rom.
  8. Adding betamon was a big feature of the earlier version of this project, but I'm debating whether or not to include them again. RMXP games require a high level of optimization to run smoothly on most computers. I'm working out ways to increase performance on lower end computers, and there will certainly be options to speed up performance in-game.
  9. Updated first post with starter information. Next update will include story and gameplay info.
  10. Just added a Suggestions Form. If you have ideas, feel free to send them. Also, check out the Team Application if you want to contribute in some way.
  11. I think i'll stick to RMXP for now and port to a different engine after first release.
  12. I actually have MV. Where's the script editor on this thing? Edit: never mind MV requires you edit scripts outside of the engine. I'll look into if it's worth switching immeadiately or porting later.
  13. I don't see any reason why it would't be released in 2017. I also expect to have a small demo out by the end of this year. Side note, the Soundtrack link is back up now! Another thing, Please disregard earlier replies to this topic. These were made back when the game was a different format and going in a different direction.
  14. I'm currently in the process of doing so. Thanks for following this project!
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