formlesstree4

Member
  • Content count

    303
  • Joined

  • Last visited

Community Reputation

10 Good

About formlesstree4

  • Rank
    Member
  • Birthday 03/01/92
  1. This might affect how Shiny2 and ShinyGTS function; they do pass information through every now and then to the official Nintendo servers. This might take out GTS abusing for those programs; it just depends.
  2. That's an ASP.net error message. I'll talk to willaien and let him know about this thread.
  3. I have not tested this on 3ds, like I mentioned earlier. There might be additional steps to make this function on the 3ds that I am not aware of.
  4. I have no 3DS for which to check this out with. Maybe RoC can assist you some. Sorry
  5. I could see this working if you had your 3DS connect to your PC like how the DS did via the USB dongle, then say, your host file could redirect all requests to the Nintendo domains to 127.0.0.1...it could then be handled. Maybe. But I don't think the 3DS has a USB dongle connector, does it?
  6. Major thanks to RoC for patching up Shiny2. I had long since abandoned it because it's just such a mess and needed to be redone.
  7. ...which I'm pretty sure are somewhat encrypted. All the flash files do, as has been stated, are just show what the server side data is doing. I do not think we have the time, nor the capacity, to truly understand what all is going on inside the server to fully replicate it to the point where people can continue to use it.
  8. The GTS was able to be spoofed in Gen IV & V for a variety of reasons. As of the new games, it's not so easy anymore, especially since everything is encrypted and, as evandixon said, we'd have to basically ignore the law when breaking things now.
  9. If anybody is interested in working on making a GTS clone of sorts, I'd be willing to get some time thrown at it. The idea of not being tied down to Nintendo if/when they decide to pull the plug is valuable IMHO.
  10. As evandixon said, communications are encrypted so that makes the situation that much harder. While there is always a possibility of decrypting and figuring it out, I do not have the time to work on that by myself nor the knowledge to do so. As for the DNS issue, I have no clue sorry
  11. Holy cow, hi everyone If there's enough of a draw, I will release a 3rd version of this program. I remember, at one point, asking for ideas for v3. Please post any. Also, Astro, I -think- I posted a reply to a thread you started. If you're still watching the threads, please let me know anything else, such as reproducible steps; that would be awesome
  12. Hi there, I'm the author of Shiny2. Can you post the steps to reproduce your problem? Thank you.
  13. Use Shiny2 instead; it might work better for you. At this point, however, I can't tell you if there's something wrong or not without knowing a bit about your system configuration. Typically speaking, I still use the value that's granted to me by the Get IP button even if it's just a private distribution.
  14. *nix compatibility is more likely than changing of ports. The DS game itself mandates those ports are the required ones. I can't do anything about that.