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TiniVi

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About TiniVi

  • Birthday 07/26/1999
  1. TiniVi

    PKHeX Legacy Discussion

    I'm pretty sure they aren't actually videos (as you can skip turns and they don't take up that much space). I'm not 100% sure, but yeah, they most likely aren't. You can even extract Pokemon from them, meaning they probably just load the data from the battle (attacks used and such).
  2. Essentially, they are, but it detects whether you're using the right one or not.
  3. Save Bank stores saves, I think you can share them too. Save Editor allows you to apply cheats and edit your save file.
  4. TiniVi

    PKHeX Legacy Discussion

    No it can't, I have an R4i save dongle, so I should know. Save dumps from X/Y show up as blank 1mb files. There's no EEPROM for the dongle to copy from, the saves are stored with the ROM. Even if it could dump saves, It lacks a method of creating an XOR pad and resigning the AES MAC. No X/Y save editing for R4i dongle users.
  5. A quick note for BWME BW2 Test: I know it's currently buggy, but I just wanted to know if you could change Hugh's Pallete. Another quick note: Sync Pal seems to mess up the sprites Hugh's Pallete is 053.rlcn
  6. My friend had that issue, it was because he put the wrong information in NPCE, What are you doing exactly? What sprite are you using? Is there any part that you don't get? (Like a slot on NPCE, in which you don't know what to put)
  7. I have a problem, I can't use unanimated sprites on BW2, I've tried replacing the 8 files with the files from BW, and it just crashes here: http://i.snag.gy/CQxwV.jpg I've tried a lot of things, and the only working changes are replacing them with other animated sprites. Help? (The files I'm replacing are 321-328, N, File 40 on BWSE) Edit: Figured it out ^^
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