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MrEobo

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About MrEobo

  • Birthday 06/18/1994

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  1. The English Wondercard produced this Mewtwo: https://www.pokecheck.org/?p=detail&uid=8837177 Not sure if it's something worth looking into.
  2. You don't "move them to your 3DS." You inject them into the save file using Pokegen. To get your save file onto your computer, you'll need specific hardware.
  3. I gave you the perfect answer to solve your problem; however, I gave you that answer expecting you to have no idea what it means, and it looks as if I assumed correctly. Once again, good luck, as you'll definitely need it.
  4. Study the algorithms which generate specific trash bytes and calculate how each of your Pokemon would need them. Good luck.
  5. Before you restored the save file to the cartridge, did you use it on VBA with the "Real-Time Clock" feature enabled?
  6. Yeah :0 It's probably just such a different method than the actual Pokemon game cartridges, so it completely distorts it, or something
  7. I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master!
  8. I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master! I might back up my save file and try playing with the real-time clock enabled or maybe some AR codes to see if it affects the in-game time events.
  9. I have started a new save file on my Emerald version. Not much to say about it, but the fact that I've used homebrew transferring software and edited the save file with Encyclopedia Pokemon a few times, and in-game events still run normally, along with my player's house clock. I will soon test whether or not actually playing the save file on the VBA emulator *without* using "Real-Time Clock" will affect in-game events. If it doesn't affect them, then the only way to *prevent* this problem will be by not using the Real-Time Clock on VBA. Still no answer to a 'fix', per se.
  10. I'm going to go out on a limb and say that disabling the "Real-Time Clock" feature in VBA might *prevent* the problem. VBA won't affect the time in-game, and when you transfer it back to a cartridge with a running battery, normal time events might ensue?
  11. So do you think it's just a problem with VBA? Might there be an emulator that doesn't break the game events?
  12. This is, indeed, becoming a nuisance I'm not sure when I started noticing that some time based events no longer occur correctly, but I believe it was just randomly. I might start a new game on Emerald, transfer the save file a few times early in the story, and see if this problem still occurs, or if there is something specific that triggers it.
  13. Yup. I'm experiencing this now on my Emerald. I have heard that if you don't play it for a while, it somehow fixes itself. Not sure if this is true, though. I've tried that. Maybe it was after the fact that my in-game events have been messed with already, that it doesn't work.
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