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Popular Content

Showing content with the highest reputation since 02/29/24 in all areas

  1. Version 24.03.26

    8554644 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    4 points
  2. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    2 points
  3. Version 1.0.0

    273 downloads

    Pokémon Sword & Shield 100% ALL Shiny 6 IVs (793 only GEN Galar Pokédex Complete Isle of Armor Pokédex Complete The Crown Tundra Pokédex Complete
    2 points
  4. The latest release works fine, the development build is not ready/tested for public consumption. We hadn't yet double checked that form for correct behavior, but I've found the missing code and re-added the loading of that checkbox.
    2 points
  5. Version 1.0.0

    553 downloads

    Pokémon Emerald, Ruby, Sapphire, LeafGreen & FireRed (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 386 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 31550 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square
    1 point
  6. Version 1.0.0

    101823 downloads

    Pokémon Scarlet & Violet 100% ALL Shiny 6 IVs (876 only GEN 9) Paldea Pokédex Complete Kitakami Pokédex Complete Blueberry Pokédex Complete
    1 point
  7. Generation 5 encounters aside from Mystery Gift are generated from two separate RNGs; one for IVs and another for everything else. The range of randomness is sufficient for any value combination to emerge.
    1 point
  8. The term you are referring to is "PID/IV correlation", which is when the game generates a Pokemon and can reliably be reversed into a starting "seed" that, when run forward, produces all the values expected. For SW/SH raids, the game uses a 64-bit seed to generate the same Pokemon for all raid participants. PID, IVs, nature, gender, height, weight, ability, and level. If the original seed is back-calculated, we run it forwards and check if all the values on the Pokemon match what the correlation gives us. Besides SW/SH raids, there are other encounter types that have correlations, and others that don't; if the game uses the built in cryptographically secure RNG to generate a specific encounter type, each "random" result is effectively unrelated to the previous or next. Wild Pokemon in S/V use the CSPRNG, so therefore are not correlated. However, this does not mean you can use any values you want -- you still should respect the feasibility of probability, in that something with 6 flawless IVs is immediately suspect as "cheated", due to the chances of randomly encountering this result being 1:32^6, or 1:2-billion. It's up to the user to know the differences between each encounter type, and to know the rules and probabilities of how individual Pokemon can be acquired. PKHeX is able to tell you details about the encounter type and seeds it detects if you check the verbose legality report, which can be done by holding control when requesting a legality check.
    1 point
  9. PKHeX has a Link Data editor for those.
    1 point
  10. PL* files were used by the Pokemon Link feature. This feature existed in Gen 6 and was used by Pokemon Bank to distribute gifts to the games. These files can be injected by PKHeX, you can then receive the Pokemon in the start menu of the games. PCD (Pokemon Card) are wondercards from Gen 4, so basically WC files with a different name. While the games could only store up to 3 wondercards, the game could actually have up to 12 gifts waiting to be received from the delivery guy. That's why the PGT (Pokemon Gift) files exist. The PGT data is part of the PCD data. PGF (Pokemon Gift) files are wondercards from Gen 5, also basically WC files with a different name. Starting with Gen 6 it was decided to use WC* for wondercard files. There are WC4 files, which are mostly identical to PCD files. The only difference is that by default the Pokemon data inside the PCD is encrypted while in the WC4 it is decrypted. They are both compatible with PKHeX. You might also have seen some WC*Full files. These are the full data that was sent to the games by the distribution software, it includes the WC* data and some other data that's not relevant for most use cases, like the distribution text that's shown when the card is received.
    1 point
  11. I was able to edit type/category/power/accuracy/PP for moves but that's pretty much all. It looks like the data size is not fixed for each move and pretty hard to understand what each byte means. I.E. Sometimes the type comes right before the category and sometimes there is an extra byte between the type and the category. This probably means if we want to change the move additional effect we need to edit some pointer table too. I would like to know if there is any available and shareable results so that I (and other potential readers) don't need to research everything from the beginning.
    1 point
  12. Version 1.0.0

    237 downloads

    Pokémon X & Y, Alpha Sapphire & Omega Ruby (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 721 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 43360 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN) Pokémon Gen 5 Cobalion Shiny Square Terrakion Shiny Square Virizion Shiny Square Tornadus Shiny Square (Incarnate/Therian) Thundurus Shiny Square (Incarnate/Therian) Reshiram NO SHINY (Pokémon Movie 11) (JPN) Zekrom NO SHINY (Pokémon Movie 11) (JPN) Landorus Shiny Square (Incarnate/Therian) Kyurem Shiny Square Keldeo NO SHINY (Ordinary/Resolute)(Pokémon Movie 12) (JPN) Meloetta NO SHINY (Pokémon Movie 12) (JPN) Genesect Shiny Square (Pokémon Movie 13)(Pokémon Center/P2ラボ) (JPN) Pokémon Gen 6 Xerneas Shiny Square (the Pokémon cartoon) (JPN) Yveltal Shiny Square (the Pokémon cartoon) (JPN) Zygarde (the Pokémon cartoon) (JPN) Diancie Shiny Square (a Pokémon Center) (JPN) Hoopa (Pokémon Movie 15) Volcanion (Pokémon Movie 16)
    1 point
  13. Version 1.0.0

    222 downloads

    Pokémon Black 2, Black, White 2 & White (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 649 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 42481 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN) Pokémon Gen 5 Cobalion Shiny Square Terrakion Shiny Square Virizion Shiny Square Tornadus Shiny Square (Incarnate/Therian) Thundurus Shiny Square (Incarnate/Therian) Reshiram NO SHINY (Pokémon Movie 11) (JPN) Zekrom NO SHINY (Pokémon Movie 11) (JPN) Landorus Shiny Square (Incarnate/Therian) Kyurem Shiny Square Keldeo NO SHINY (Ordinary/Resolute)(Pokémon Movie 12) (JPN) Meloetta NO SHINY (Pokémon Movie 12) (JPN) Genesect Shiny Square (Pokémon Movie 13)(Pokémon Center/P2ラボ) (JPN)
    1 point
  14. Version 1.0.0

    392 downloads

    Pokémon Yellow, Red & Blue (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 151 Game Boy Color (GBC) Nintendo 3DS (VC)
    1 point
  15. @Dragazaif you can dump the games RAM while you’re battling the trainer you can use this application to extract the Pokémon.
    1 point
  16. Already fixed on latest commits; https://github.com/kwsch/PKHeX/commit/7122c5c3f5f437c986e1910b825ae36a2e93d876 In the meantime, you can manually create the folder it is forgetting to create. In your case: E:\De Jure\Program Files\PKHeX\pkmdb\ Side note, PKHeX isn't really a "Program Files" level program, moreso a portable app. I don't think it will cause issues being there, but the program does not require any specific administrator permissions to function (reading and writing files isn't a special privilege for PCs).
    1 point
  17. ty, fixed on latest https://github.com/kwsch/PKHeX/commit/7ac5da37b393e78c34da755d34f823bae8d0448f
    1 point
  18. It appears in Slot 1 while a swarm is active. This spread/Pokemon combo doesn't occur without a Pressure/etc lead; without a lead the same spread appears on the next frame, in a different encounter slot
    1 point
  19. Not sure if this is the right place to report this, but PkHeX's legality checker is currently flagging Gen 4 Fishing encounters with Cute Charm PIDs that aren't accurately predicted by PokeFinder. This isn't consistent and doesn't affect all spreads; below are two Remoraids generated from the same encounter method during the same play session (on unmodified retail obv): The first is a spread that PokeFinder is blind to, the second one isn't. A couple more examples of unpredictable fishing spreads being flagged: PkHeX also can't find an RNG frame for any Honey Tree encounter, seemingly regardless of PID type. Example: This is probably the fault of PokeFinder's limitations, but the false positives are worth bringing to attention regardless.
    1 point
  20. This was my Original Team from Explorers, but much more funky.
    1 point
  21. I haven't had any problems. Just watch the video I left, follow step by step and nothing will happen
    1 point
  22. It is Compatible with Pokémon Red, Blue and Yellow. just drag it to your save
    1 point
  23. Version 24.3.27+8

    63015 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  24. Having a 0 TID Scizor with OT name Gay is somewhat sus, just because it’s probably some kind of meme. Whats the Hall of Fame Entries like? Also mind taking a clearer image of the back of the cart?
    1 point
  25. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24): Explorers of the Spirit v1.01 Dungeon Docs.pdf We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    1 point
  26. 1 point
  27. 269 downloads

    Venusaur from the raid that went live on 2024.2.27 *Currently (2024/2/29) pkhex is not updated with the raid data. So once it's updated, the flag will go away and show as legal Stats Venusaur (M) Ability: Chlorophyll Tera Type: Ground Modest Nature - Earth Power - Sludge Bomb - Giga Drain - Amnesia
    1 point
  28. Hey! If you download the newest version 3.1 the issue is fixed there
    1 point
  29. Version 1.0.0

    129787 downloads

    Pokémon Yellow (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 150 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Yellow (U).sav sav.dat
    1 point
  30. Version 1.5

    1724 downloads

    My Pokémon save file from when I was a kid. You will very enjoy this file ! It also has a lot of ribbon Pokémon I am still working on and will update this file in the future as I am still using this file. This file has a lot of Pokémon from other gene 3 games and has some cool secret bases. Enjoy!!! Note: This file is a great start if you are working on a ribbon challenge or a master dex challenge. Also has some PCNYC Pokemon and Pokemon XD pokemon Note 2: We did use a game shark as kids but there are no bad eggs.
    1 point
  31. Version 1.5

    3807 downloads

    My Pokémon save file from when I was a kid. You will very much enjoy this file ! It also has a lot of ribbon Pokémon on it as well. I am still working on and will update this file in the future as I am still using this file. Enjoy!!! Note: This file is a great start if you are working on a ribbon challenge or a master dex challenge. Has some PCNYC Pokemon and XD pokemon to Note 2: We did use a game shark as kids but there are no bad eggs.
    1 point
  32. Let's say you have a file. A large file. And data can corrupt over time, depending on storage medium. Now, let's say if you looked at the data a few years later, how would you know whether the data became corrupted? That is where the checksum comes in. If you think about it simply, without resorting to complicated algorithms, checksums does this: it checks if the file is corrupt, based on the sum of the data. Simple checksums calculate every byte in a data file, to get a number. Let's call this calculated checksum. Then, on the file itself, it has the data of a previously written checksum. Let's call this written checksum. If the calculated checksum doesn't equal to the written checksum, there's 2 reasons: 1) You used the wrong method to achieve the calculated checksum, or 2) The file is corrupt.
    1 point
    Hello! This is an absolutely wonderful mod! I do have a question, though: how do I recruit the new starters as future teammates (ie gen5-9 starters)? Are they in dungeons?
    1 point
    Easier than expected! Most of the functions needed to modernize Pokemon Box. Region and completion restrictions are rediculous, and unnecessary. Ty for removing them. Hopefully you release updates to fix issues and add features.
    1 point
  33. Version 1.0.0

    927 downloads

    This is a old save file I had as a kid. AKA why the OT is Lt.Ash lol. It looks like I was using this as a trade save file as a kid. I did trade some things on to the cart before updating it. It has a legit event Mew and all the starters. 2 of which were traded in from Pokémon yellow. The save file is at the start of the game and has just received the pokedex. Enjoy playing though this game in a unique way. Enjoy and have fun!!!
    1 point
  34. Version 1.01 is available now as the new download in the OP. In the weeks following 1.0, it became very obvious to us that our early testing group had a higher difficulty tolerance than the general public, so we made a lot of changes to make things easier across the board. The patch notes below will contain spoilers for the entire hack, so reader beware! Features: Bug Fixes: Balance Changes - Starters Balance Changes - Dungeons/Enemies Just a reminder that we're always open to feedback and having active conversations about the hack on the EotS Discord. We don't know if there's an issue unless you tell us. Thanks for the support!
    1 point
  35. Fun stuff. I'll chime in with my own thoughts. Very refined experience for a blind playthrough, seems like all those betatesting phases I've read about over the last few months paid off. Gameplay: There doesn't seem to be any documentation regarding changed the changed Pokemon attributes in the OP as of writing this, so I figured I'd use my Python skills + the SkyTemple library to dig in for myself! (spoilers, obviously) v1.0 changes:
    1 point
  36. randomspot555 edit I screwed up a merge, so here's a new thread. Welcome to the Event Questions thread! Before posting or making a thread, these might help more: Save/Ram editing Save/Ram Research (However, Wonder Card/event PKM assistance is on-topic discussion here too. Just make sure there isn't already a thread addressing your concerns) Also, before posting: If what you're going to post could cite discussion, make a thread. If you're just looking for a straight, factual answer, post here. Now ask away about event Pokemon! ***Lupin's original post is below*** Yea hey I heard that Regigigas was released as an event also bringing the other Regi's to the platinum game http://www.pokemonplatinum.com/#/pokemon/regigigas/ this is were I saw it was wondeing if anyone was able to get that pokemon or is able to duplicate the event
    1 point
  37. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    1 point
  38. Version 1.0.14

    7462 downloads

    A basic reader that can read normal_encount and dai_encount file, that is the file that controls event/promoted raids. To extract such a file from your save, read up on this page. Not much features, and I don't really plan to add much. Besides species, chance, game, tiers, and possibility of shiny (0 is shiny allowed, 2 is forced shiny) what else is there to add, hmm? Note - Refers to no. of attacks. It appears to be the number of moves the mon makes per turn, beyond the Dmax/Gmax move. Note that drop_rewards/bonus_rewards presently not supported properly, and I have no intention for it to be supported properly.
    1 point
  39. Mystery Dungeon is different enough from the main series that PKHeX isn't going to support it. Depending on the results of reverse engineering the game, I might be able to write a save editor, but at a glance, the save looks like the same structure as PSMD, which I opted not to make a save editor for because the structure is fluid enough to require a full understanding of it, and not just a partial one.
    1 point
  40. I have a "small" contribution. I'm currently digging through Pokemon Battle Revolution, hoping to find an unused wondercard or something like that. Unfortunately I haven't found anything so far and it doesn't look like I will. Anyway I noticed Battle Revolution Items are not in our gallery yet. Though I've seen the English ones somewhere a few year ago (not sure if it was here), but I've never seen the other languages. Well they are just items...but after all they are still wondercards! I dumped them right from the game data (PAL version). They can be found in the menu_shop.fsys file after decompressing it. Included are the following items (I left out the pkm since we already have them all): I would upload them to the gallery as a package only. Pokemon Battle Revolution Items ENG.zip Pokemon Battle Revolution Items FRA.zip Pokemon Battle Revolution Items GER.zip Pokemon Battle Revolution Items ITA.zip Pokemon Battle Revolution Items SPN.zip
    1 point
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