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Transfer g6>g7 issue


Holla!

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Hey, it's not much but when transferring g6->g7 in PKHeX on the latest version the Geolocation data gets set to the target game's under the Memories tab, however when transferred with Bank it doesn't set/completely removes the traces of Geolocation data.

Here's a Typhlosion I tested with results from a Bank transfer and PKHeX transfer. Also included in its original g6 format if needed, notice it has Geolocation data in its Memories.

in g6.pk6

banked.pk7

pkhex transfered.pk7

Edited by Holla!
grammar
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12 hours ago, Kaphotics said:

Fixed in latest commit: 

https://github.com/kwsch/PKHeX/commit/989759942045448f28cd8077d6608af13f0ec565

 

Would you also be able to check an untraded specimen?

related issue: https://github.com/kwsch/PKHeX/issues/783

when you say its fixed in latest commit, how does one fix it in their PKHeX? what am I supposed to do in my pkhex with that commit? :/

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1 minute ago, Aryan said:

lol yea.. usually they add it in the next update..but how do u compile it yourself? Is there a tutorial here? 

 

What I'll do is go to PKHeX's github, zip and download the repo,
unzip it, then open the .sln in Visual Studio (I'm using Visual Studio 2015 for my own nonsense),
then debug it once.

After that, it'll have a PKHeX.exe in the debug folder.

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3 hours ago, theSLAYER said:

What I'll do is go to PKHeX's github, zip and download the repo,
unzip it, then open the .sln in Visual Studio (I'm using Visual Studio 2015 for my own nonsense),
then debug it once.

After that, it'll have a PKHeX.exe in the debug folder.

 

2 hours ago, ReignOfComputer said:

To get a compiled version of the latest commit, go to http://pkhex.skyeditor.org/latest, click [Artifacts], then download the .zip.

i have a few questions regarding this now.. should i create a new topic or should i just type here?

 

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