techwolves Posted January 5 Share Posted January 5 (edited) this is so cool Edited January 5 by techwolves reread the post Link to comment Share on other sites More sharing options...
FabiuS_PRO Posted January 16 Share Posted January 16 (edited) Hi, i'm modifying USUM games with pk3s. Is there a method to make trainers smarter? I've flagged all 3 AI bits (basic, strong,expert) but the ai doesn't make right choice sometime. Is there a method to force AI to use stats move first (sword dance, nasty plot or other) before attack? I noted that if the AI can 2 hit ko my pokemon never use stats move first; otherwise if would necessary 3 o plus turn to ko, use stats move first. Also Poke change flag seems not work for some trainer. Works only for the trainer that have this flagged defalut programmed (important npc) Someone can help me? Thanks a lot Edited January 16 by FabiuS_PRO Link to comment Share on other sites More sharing options...
guitar keyboard master Posted January 19 Share Posted January 19 HI, do you know why my 2023 pk3ds tool would have issues extracting a 2021 omegaruby.3ds file? here is my error log. Exception Details: System.ArgumentException: Bad IVFC Header at pk3DS.Core.CTR.RomFS.GetIVFCInfoFromBytes(Byte[] headerBytes) at pk3DS.Core.CTR.RomFS.ExtractRomFS(String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Core.CTR.NCCH.ExtractRomFS(String NCCH_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Core.CTR.NCSD.ExtractFilesFromNCSD(String NCSD_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Main.<>c__DisplayClass27_0.<ExtractNCSD>b__0() in D:\a\1\s\pk3DS\Main.cs:line 425 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Program Files\pk3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Program Files\pk3DS\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. Link to comment Share on other sites More sharing options...
sasukeke Posted February 24 Share Posted February 24 hello i have a question, is there a way with pk3ds (or another tool) to allow more than 32 pokemon box? it's fishing boring to have incomplete living dex cause of this limit thanks for any people that can help me Link to comment Share on other sites More sharing options...
Kawhi Posted February 29 Share Posted February 29 Whenever I randomize moves my pokemon always start off with moves like absord or leech life, is there any way to fix this or is it my rom or something? Link to comment Share on other sites More sharing options...
Kaphotics Posted February 29 Author Share Posted February 29 28 minutes ago, Kawhi said: Whenever I randomize moves my pokemon always start off with moves like absord or leech life, is there any way to fix this or is it my rom or something? Check the randomization settings. Low-powered moves are intended to be given instead of higher-powered moves, for a more balanced early level experience. Link to comment Share on other sites More sharing options...
Zambouni Posted March 2 Share Posted March 2 I can't get the randomized Poke mart items to the markets, I've made the whole process many times from the beginning but nothing seems to work.. Any help or tips with that? Link to comment Share on other sites More sharing options...
ShadowRock9 Posted March 3 Share Posted March 3 Hi, hoping to get some help. I am attempting to remove legendary pokemon restrictions in ORAS battle maison (https://projectpokemon.org/home/forums/topic/39258-solved-some-progress-i-mightve-made-in-removing-battle-maisonbattle-tree-restrictions-banlist/) Currently I have already used pk3ds to extract an Omega Ruby .3ds file, and subsequently have already edited the rom file a/1/7/0 with a hex editor as per above instructions. Not sure if it matters, but opening the folder that contains the exefs and romfs folder in pk3ds yields the error "failed to load game data from romfs. please double check your ROM dump is correct. Access to path 'backup' is denied." I am now unable to rebuild the .3ds file after I open it in pk3ds. the option to do so is blanked out; only rebuilding it as a CRO is available. This is where I am stuck at at the moment. Any help is very much appreciated. thank you. Link to comment Share on other sites More sharing options...
Xeno-Maze Posted March 11 Share Posted March 11 Hello, I would like to know if it is possible to give an attack the map effect of an HM ? Like for exemple, giving to "Oblivion Wing" attack the effect to fly to other cities ? To whom may answering, thank you. Link to comment Share on other sites More sharing options...
Shakzerr Posted March 11 Share Posted March 11 Exception Details: System.OverflowException: La valeur était trop grande ou trop petite pour un UInt16. à System.Convert.ToUInt16(Int32 value) à pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) dans D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:ligne 445 à pk3DS.XYWE.MakeEncounterData() dans D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:ligne 457 à pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) dans D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:ligne 488 à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Megaport\Documents\Random Pokémon\RANDOMIZER ROM CITRA\PK3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=fr, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_fr_b77a5c561934e089\System.Windows.Forms.resources.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Megaport\Documents\Random Pokémon\RANDOMIZER ROM CITRA\PK3DS\pk3DS.Core.dll mscorlib.resources, Version=4.0.0.0, Culture=fr, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_fr_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Hi, I'm trying to change the Pokemon appearing in each zone but when I want to save this message appears Link to comment Share on other sites More sharing options...
Pololeroux Posted March 11 Share Posted March 11 Hi everyone, I wanted to randomize Omega Ruby but even if I change the starters in pk3ds, my starters in game will be torchic, Treecko, and Mudkip. The only thing that works is the wild encounters after the starters choice. thanks for any people that can help me (sorry i use google trad) Link to comment Share on other sites More sharing options...
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