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sdfghjklkjhgfds sdfghjiuy

[RESOLVED] PKM froze game when attempting to view it's stats

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I edited this PKM with version 3.0b13 i went to look at its stats and it froze the game

this is the one acquired with the Enigma Crystal on HG

Latios.pkm

Latios.pkm

Edited by sdfghjklkjhgfds sdfghjiuy
Solved

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what game are you viewing it in?

e: i don't know how much truth there is behind it, but i only use the beta for editing 5th gen stuff. all 4th gen stuff stays in 2.312, and i've never run into anything like that.

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I'm pretty sure this is a problem on your end. I tested it myself, despite knowing that nothing was going to happen in-game after viewing the .pkm file. It didn't crash. It couldn't crash it. Not without ROM modifications or other codes being active that're interfering somehow. Alternatively, you may be adding an extra party Pokemon without increasing the party count.

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It was sent to a retail game with sendpkm.py the file may not have made it in one piece

i was not using an AR i do not even have one

edit sent it again it froze when i views the stats (summary) this did not happen when i made it with beta 12

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The Pokemon has 0xFF for its party status value. This is erroneous as far as I know. A quick glance at the code says this couldn't have been caused by PokeGen. I don't know if it's what's causing your problem either. As I mentioned, I used the exact .pkm file, generated a code for it, put it into HG/SS, and it worked fine.

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I had 6 pokemon in my party and i had sent the file to my ds using sendpkm.py

it went to slot 2 in box 3

i made a similar pokemon with beta 12 and it worked fine

Should i make another PKM and send it and see if it happens again?

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Being able to repeat a problem reliably is the best way to provide me with a way to fix it. I have no idea what all you're doing with the file/data or if you're being completely accurate with what you're telling me. You may leave something out that's significant because you don't know that it's significant. At the moment, this seems like user error.

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  1. open pokegen 3.0b13
  2. options->GH/SS
  3. file->load select original latios (you have a copy of this pkm already via Private message)
  4. go to met tab
  5. change ball to premier ball
  6. open Pid finder
  7. set Pid finder [pic]
  8. file->save from tabs
  9. save as 236 byte (non encrypted) *when would we use encrypted?*
  10. Linux terminal: sudo python Desktop/sendPKMN/sendpkm.py Desktop/Latios3.pkm
  11. go to pc
  12. go to move pkms
  13. open box 3
  14. view summary of new pkm
  15. game freezes

Latios3.pkm

Latios3.pkm

Edited by sdfghjklkjhgfds sdfghjiuy
forgot to link "[pic]", typo

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Why are you going directly to box 3 as if the Pokemon is there via sendPKMN? If SendPKMN is putting it there (keep in mind that I've never used the program and know nothing about it), why are you using a 236-byte (party) file for a PC slot?

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it sends it via the GTS system the GTS puts in in the pc

i have done the same thing with my entire party (did not change ball) on beta 12 with out issues

I have returned the original PKM and one made with beta 12 with out issues

here is a vid showing sendpkm.py

http://www.youtube.com/watch?v=RI8gM6j6ffQ

NON-party format gives error

Edited by sdfghjklkjhgfds sdfghjiuy
added youtube link and "NON-party format gives error"

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I'll keep this in mind and might come up with some ideas of what's causing the problem, but at the moment, I'm clueless. I haven't tried using SendPKM myself yet, but I will tomorrow after work. Maybe that'll show me the problem somehow.

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Why are you going directly to box 3 as if the Pokemon is there via sendPKMN? If SendPKMN is putting it there (keep in mind that I've never used the program and know nothing about it), why are you using a 236-byte (party) file for a PC slot?

because the 236 bytes pkms can be sent to either the party or box without issue. 136 byte pkms can only be sent to the box without issue.

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I can't test sendpkm with Desmume like I thought I'd be able to.

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you can use a retail game assuming you have made it to the gts

you might be able to get desume to work if you use 2 computers (virtual box might work with a bridged network)

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Desmume won't work because of the fact that it doesn't save registration information between resets. It wants to connect to the actual Nintendo servers to refresh it each time, which obviously can't happen if you have the DNS address modified.

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primary dns =192.168.1.101 (local ip)

secondary dns=8.8.8.8 (google dns)

I thought about a secondary DNS address after I posted, but I didn't try it.

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