ORAS File System

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Revision as of 06:39, 21 May 2015 by Alpha (talk | contribs) (Created ORAS File System article)
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  • a/0/0/0 - contest UI graphics, ribbon sprites
  • a/0/0/1 - 3*CGFX
  • a/0/0/2 - “pokelist” party bclims in darcs
  • a/0/0/3 - substitute battle stuff
  • a/0/0/4 - battle graphics bclims
  • a/0/0/5 - more battle graphics/UI
  • a/0/0/6 - 0x4156 byte binary (unk)
  • a/0/0/7 - 6 bin (scripting?)
  • a/0/0/8 - pokemon models
  • a/0/0/9 - fade background/map
  • a/0/1/0 - skybox
  • a/0/1/1 - menu app UI images
  • a/0/1/2 - menu kawaigari (orange buttons)
  • a/0/1/3 - ZOnedata pack, table, ENcounter pack
  • a/0/1/4 - town models
  • a/0/1/5 - config menu?
  • a/0/1/6 - berry minigame
  • a/0/1/7 - amie minigame yarn
  • a/0/1/8 - pokepuff receiving stuff
  • a/0/1/9 - name input UI
  • a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”
  • a/0/2/1 - overworld models
  • a/0/2/2 - 511*24byte bin
  • a/0/2/3 - map models (failed to convert any tex?)
  • a/0/2/4 - menu UI
  • a/0/2/5 - pss emote icons
  • a/0/2/6 - amie emotes
  • a/0/2/7 - Super training UI
  • a/0/2/8 - More Super Training UI
  • a/0/2/9 - 48 * various (map scripting related?)
  • a/0/3/0 - waza oboe plate Main UI
  • a/0/3/1 - move effects
  • a/0/3/2 - overworld effects (ambient)
  • a/0/3/3 - battle fade intros
  • a/0/3/4 - 976 SESD (battle animations; similar script format)
  • a/0/3/5 - Amie emote cgfx
  • a/0/3/6 - Trainer Info
  • a/0/3/7 - 280 * 16 byte files (up from 178)
  • a/0/3/8 - Trainer Pokemon
  • a/0/3/9 - 31 GR models (map models? down from 1030)
  • * 0 - movement permissions (u16 width, u16 height, u32[] perm)
  • * 1 - BCH map model
  • * 2 - collision boundary (map terrain) rigging
  • * 3 - 0x80 (???)
  • * 4 - 0x80 (???)
  • * 5 - 0x80 (???)
  • * 6 - KAGE (???)
  • a/0/4/0 - 20 small MM (down from 227)
  • a/0/4/1 - 430 small MM files
  • a/0/4/2 - Amie face ui
  • a/0/4/3 - Amie hand ui
  • a/0/4/4 - pss enemy/self connection
  • a/0/4/5 - pss - needs labeling
  • a/0/4/6 - pss - needs labeling
  • a/0/4/7 - pss - needs labeling
  • a/0/4/8 - pss - needs labeling
  • a/0/4/9 - pss - needs labeling
  • a/0/5/0 - pss select effects
  • a/0/5/1 - pss checklist
  • a/0/5/2 - pss object select
  • a/0/5/3 - pss lower window anim
  • a/0/5/4 - pss menu sprites
  • a/0/5/5 - pss config
  • a/0/5/6 - pss selectmenu
  • a/0/5/7 - pss battle lower
  • a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal
  • a/0/5/9 - 6 * Floating point binaries (2.85KB)
  • a/0/6/0 - Weather Effect CGFX
  • a/0/6/1 - Bag Icons / UI
  • a/0/6/2 - 7 CGFX (camera related)
  • a/0/6/3 - 2 SHDR CGFX (~4KB)
  • a/0/6/4 - overworld effects (trainer/map related)
  • a/0/6/5 - pss colosseum
  • a/0/6/6 - 1 binary (4 byte entries?)
  • a/0/6/7 - town map UI crap (1)
  • a/0/6/8 - town map UI crap (2)
  • a/0/6/9 - Title Bar
  • a/0/7/0 - report (last on / off)
  • a/0/7/1 - jp-kana script
  • a/0/7/2 - jp-kanji script
  • a/0/7/3 - english script
  • a/0/7/4 - french script
  • a/0/7/5 - italian script
  • a/0/7/6 - german script
  • a/0/7/7 - spanish script
  • a/0/7/8 - korean script
  • a/0/7/9 - jp-kana text
  • a/0/8/0 - jp-kanji text
  • a/0/8/1 - english text
  • a/0/8/2 - french text
  • a/0/8/3 - italian text
  • a/0/8/4 - german text
  • a/0/8/5 - spanish text
  • a/0/8/6 - korean text
  • a/0/8/7 - file is 0 bytes (lol)
  • a/0/8/8 - Trainer customization models
  • a/0/8/9 - 1114 binaries
  • a/0/9/0 - Apparel select UI
  • a/0/9/1 - 971 box sprites
  • a/0/9/2 - 631 item sprites
  • a/0/9/3 - damage type sprites
  • a/0/9/4 - messagebox UI
  • a/0/9/5 - held item / expbar filler
  • a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)
  • a/0/9/7 - time_icon spinner
  • a/0/9/8 - cursor (red arrow)
  • a/0/9/9 - Pokeblock bclims
  • a/1/0/0 - CSEQ/CWAR cries / sounds
  • a/1/0/1 - 161*CGFX (Amie related)
  • a/1/0/2 - 2*CGFX
  • a/1/0/3 - Box name/wallpaper UI
  • a/1/0/4 - Pokeball Models
  • a/1/0/5 - Pokeball Textures
  • a/1/0/6 - pokesel backgrounds
  • a/1/0/7 - “shop” ui
  • a/1/0/8 - PSS Spritebuilding
  • a/1/0/9 - trainer case/badge images
  • a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?
  • a/1/1/1 - pasokon_menu_lower layout+ui
  • a/1/1/2 - Trade ui
  • a/1/1/3 - super training ui
  • a/1/1/4 - more super training minigame stuff with 85 BCH, 1 CGFX
  • a/1/1/5 - 47*0xc byte binaries
  • a/1/1/6 - 36 * (header count @0x4, 0xC entry length)
  • a/1/1/7 - 48 * 32 bytes
  • a/1/1/8 - 80 * 236 bytes
  • a/1/1/9 - 80 * 216 bytes
  • a/1/2/0 - 500 * 36 bytes (end is unused)
  • a/1/2/1 - 500 * 28 bytes (end is unused)
  • a/1/2/2 - 63 * 120 “”
  • a/1/2/3 - 50 * 120 “”
  • a/1/2/4 - 80 * 20
  • a/1/2/5 - 100 * 244
  • a/1/2/6 - 58 * 244
  • a/1/2/7 - 80 * 64
  • a/1/2/8 - 80 * 80
  • a/1/2/9 - 109 CGFX (effects?)
  • a/1/3/0 - little bit of data for each pokemon form
  • a/1/3/1 - shinka demo / menu UI
  • a/1/3/2 - 2 TM (national/regional dex + ???)
  • a/1/3/3 - trainer battle models (may/orlando/steven)
  • a/1/3/4 - pokelist menu
  • a/1/3/5 - 2 u16 index binaries?
  • a/1/3/6 - battle backgrounds
  • a/1/3/7 - 7 small binaries (0/6 empty)
  • a/1/3/8 - GTS Background & Windows
  • a/1/3/9 - 44 * various
  • a/1/4/0 - holo caster streetpass pokeball jpeg (with exif data!), debug camera
  • a/1/4/1 - assist power UI related
  • a/1/4/2 - box search UI
  • a/1/4/3 - 4 * SESD
  • a/1/4/4 - customize amie
  • a/1/4/5 - amie bg 241 bclim (misc backgrounds/items)
  • a/1/4/6 - pokepuff sprites
  • a/1/4/7 - benri button UI
  • a/1/4/8 - contest UI & effects
  • a/1/4/9 - Pokeblock blending textures
  • a/1/5/0 - finger pointing down icon
  • a/1/5/1 - pokeride TM CGFX (riding rhydon)
  • a/1/5/2 - title logo & while flying mini models
  • a/1/5/3 - cursor list menu
  • a/1/5/4 - thunder / chiri CGFX
  • a/1/5/5 - online vs battle/wonder ui (fushigi)
  • a/1/5/6 - 6 × CGFX
  • a/1/5/7 - gamesync
  • a/1/5/8 - 26 BCH
  • a/1/5/9 - lower dialog button
  • a/1/6/0 - trainer mugshots
  • a/1/6/1 - battlematch UI
  • a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)
  • a/1/6/3 - TM cut tree animation CGFX
  • a/1/6/4 - TM rock smash(?) animation CGFX
  • a/1/6/5 - TM rock strength(?) animation CGFX
  • a/1/6/6 - TM dig animation (anahoru) CGFX
  • a/1/6/7 - CFNT
  • a/1/6/8 - Friend entry UI
  • a/1/6/9 - 35 MM ~ shader related
  • a/1/7/0 - 53 * 604 bytes Battle Video Info Markup Template
  • a/1/7/1 - battle video save
  • a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)
  • a/1/7/3 - traial UI/bg
  • a/1/7/4 - 15 [u16 tables]
  • a/1/7/5 - kujira cullingshader 2 BCH
  • a/1/7/6 - 1 TM (0x54 entry file?)
  • a/1/7/7 - communications wait
  • a/1/7/8 - 22 TGA files (targa?)
  • a/1/7/9 - friend safari UI
  • a/1/8/0 - BCH CGFX shader matrix
  • a/1/8/1 - 473 KB of zeroes. lol
  • a/1/8/2 - Normal Maison pkm
  • a/1/8/3 - Normal Maison choices
  • a/1/8/4 - Super Maison pkm
  • a/1/8/5 - Super Maison choices
  • a/1/8/6 - Inverse(?) Maison pkm
  • a/1/8/7 - Inverse(?) Maison choices
  • a/1/8/8 - homenix (home button blocker)
  • a/1/8/9 - move stats
  • a/1/9/0 - egg moves
  • a/1/9/1 - level-up moves
  • a/1/9/2 - evolution data
  • a/1/9/3 - mega "evolution" map
  • a/1/9/4 - 8 * 404 bytes (101 entries)
  • a/1/9/5 - pokemon stats (personal)
  • a/1/9/6 - baby pokemon
  • a/1/9/7 - item stats
  • a/1/9/8 - 776 byte file
  • a/2/0/1 - language selection plusle minun pikachu
  • a/2/0/2 - number / text? input UI
  • a/2/0/7 - battle vs UI time/containers
  • a/2/1/0 - 9 TM models?
  • a/2/1/2 - move summary sprites (contest/type sprites)
  • a/2/1/3 - battle UI
  • a/2/1/4 - elite four descriptor UI
  • a/2/1/8 - SESD single 254 byte
  • a/2/2/7 - Game Icon SMDH
  • a/2/3/1 - stereo frame (useless)
  • a/2/3/2 - game over
  • a/2/3/3 - battle fade-outs
  • a/2/3/5 - language icons
  • a/2/3/6 - the end
  • a/2/3/7 - ETC type backgrounds
  • a/2/3/8 - fatal error
  • a/2/3/9 - mode 1/2/4
  • a/2/4/0 - Hall of Fame Congratulations
  • a/2/4/1 - str_fade_text_anime_on
  • a/2/4/2 - 11 binary files
  • a/2/4/3 - nav / pss UI
  • a/2/4/4 - link UI
  • a/2/4/5 - map news
  • a/2/4/6 - casters and other sprites
  • a/2/4/7 - Pokemon Multi Navi (pokenavi) header UI (minor)
  • a/2/4/8 - pokenavi location screens & UI
  • a/2/4/9 - pss UI buttons
  • a/2/5/0 - contest UI
  • a/2/5/1 -
  • SCOL (sky collisions)
  • skytrip BCH models (overworld)
  • a/2/5/2 - SLAN skytrip landing coordinates?
  • a/2/5/3 - skytrip CGFX / UV effects
  • a/2/5/4 - skytrip models (lati@s + player)
  • a/2/5/5 - skytrip map
  • a/2/5/6 - ZG lz11 compressed pokedex UI
  • a/2/5/7 - 173 TM files (Secret Base Decoration Models)
  • a/2/5/8 - secret base UI
  • a/2/5/9 - QR code UI
  • a/2/6/0 - switch / denki_br BCH
  • a/2/6/1 - c107gym_light c06gym_gc_li1 esper_gym_float
  • a/2/6/2 - Binary File****
  • a/2/6/3 - 120x120 pokedex sprites
  • a/2/6/4 - common heart emitter CGFX
  • a/2/6/5 - contest photo taking
  • a/2/6/6 - TM gym flight
  • a/2/6/7 - wild grass
  • a/2/6/8 - TM rigging
  • a/2/6/9 - intro navi sprites (birch) and code cpp enum
  • a/2/7/0 - TM Beautifly / Wingull BCH
  • a/2/7/1 - TM Building interior related BCH
  • a/2/7/2 - TM Hot springs
  • a/2/7/3 - TM Ice Gym
  • a/2/7/4 - TM Gost house / pure
  • a/2/7/5 - TM Plrden Light
  • a/2/7/6 - map navi buttons
  • a/2/7/7 - Ruby Sapphire Sprites
  • a/2/8/2 - extm glow effect BCH
  • a/2/8/7 - TM wingull model
  • a/2/8/8 - TM Luvdisc Corsola
  • a/2/9/0 - TM Relicanth Chinchou Corsola DARK
  • a/2/9/1 - flying
  • a/2/9/2 - TM Bridge wooden BCH
  • a/2/9/3 - TM c109_dai_07 meh
  • a/2/9/4 - QR UI
  • a/2/9/5 - TM sibuki kinagi misc BCH
  • a/2/9/6 - TM fargake / sky BCH
  • a/2/9/7 - TM extm UV BCH/CGFX
  • a/2/9/8 - blend dummy

Demo Only

  • a/2/9/9 - ‘more adventures in the full game!’ demo only
  • a/3/0/0 - ending

Original link: http://pastebin.com/4bg3q6FL