5th Generation Wonder Card Map

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Gift Data

Offset Description
0x00-0x01 Trainer ID Number, Item Number, Power Type
0x02-0x03 Secret ID Number
0x04 Hometown

00 - Game Received In
01 - Hoenn(Sapphire)
Values follow in standard order through 21

0x05-0x07 Unused
0x08-0x0B PID

Unset = 00000000

0x0C Primary Ribbons

Ribbon data available below.

0x0D Secondary Ribbons

Ribbon data available below.

0x0E PokéBall
0x0F Unused
0x10-0x11 Held Item
0x12-0x13 Move ID #1
0x14-0x15 Move ID #2
0x16-0x17 Move ID #3
0x18-0x19 Move ID #4
0x1A-0x1B PokéDex Number
0x1C Unused
0x1D Language

00 for Game Received In

0x1E-0x33 Pokémon Nickname

(0x32-0x33 FF FF terminated)
If no nickname, all FF.

0x34 Nature

FF - Unset

0x35 Pokémon Gender

00 - Male
01 - Female
02 - Random

0x36 Pokémon Ability

00 - Ability 1
01 - Ability 2
02 - Dream World Ability
03 - RND(Abil1, Abil2)
04 - RND(Abil1, Abil2, AbilDW)

0x37 Unused
0x38-0x39 Egg Met Location
0x3A-0x3B Met Location of Pokémon
0x3C Met Level of Pokémon
0x3D-0x42 Contest Stats

Last byte is Sheen

0x43-0x48 IVs

FFs for unset IVs

0x49 Unused
0x4A-0x59 OT ID
0x5A OT Gender

00 - Male 01 - Female

0x5B Gift Level
0x5C Egg Flag for Manaphy

00 - Is Not Egg
01 - Is Egg

0x5D-0x5F Unused

Card Data

Offset Description
0x60-0x7F Card Title
0x80-0xA9 Padding

No more Card Descriptions.
Depends on Card Title Length

0xAA-0xAB Redistributability or

Download Hometown Restriction

0xAC-0xAF Date Card Received
0xB0-0xB1 Card ID
0xB2 Unknown
0xB3 Card Type [Color]

01 - Pokémon [Blue]
02 - (Key) Item [Pink]
03 - Power [Yellow]

0xB4 Gift Status: Used / Unused

01 - Unused
03 - Used

0xB5-0xCB Unused

Appearance in the Memory

The Wonder Cards do appear in the active memory while the game is running, however there are certain things that are set in addition to the card data.

The cards appear in the region of 0x0226BE30-0x0226C87F in Black, and 0x0226BE50-0x0226C89F for White. Card data is unencrypted when viewing, but encrypted at all other times. Each card is separated by 220 bytes of data.

Memory Offsets of each Card when viewing, including the leading 4 bytes:

Card # Offset (Black) Offset (White)
1 0x0226BE30 0x0226BE50
2 0x0226BF0C 0x0226BF2C
3 0x0226BFE8 0x0226C008
4 0x0226C0C8 0x0226C0E8
5 0x0226C1A4 0x0226C1C4
6 0x0226C280 0x0226C2A0
7 0x0226C35C 0x0226C37C
8 0x0226C438 0x0226C458
9 0x0226C514 0x0226C534
10 0x0226C5F0 0x0226C610
11 0x0226C6CC 0x0226C6EC
12 0x0226C7A8 0x0226C7C8


The card is preceded by 4 bytes, in which the first is 01 to indicate that there is a card present in that slot, being 00 when a card is not present.

Meaning Data
Card Present 01 00 00 00
No Card Present 00 00 00 00


The card data is then present, byte for byte for the entire 204 bytes.


After the card data, there are 4 bytes of (unknown function, but constant) data.

Card # Trash Value (Black) Trash Value (White)
1 A4 CA 26 02 C4 CA 26 02
2 88 CD 26 02 A8 CD 26 02
3 6C D0 26 02 8C D0 26 02
4 50 D3 26 02 70 D3 26 02
5 88 D3 26 02 A8 D3 26 02
6 C0 D3 26 02 E0 D3 26 02
7 F8 D3 26 02 18 D4 26 02
8 30 D4 26 02 50 D4 26 02
9 68 D4 26 02 88 D4 26 02
10 A0 D4 26 02 C0 D4 26 02
11 D8 D4 26 02 F8 D4 26 02
12 48 02 27 02 68 02 27 02

There are then 8 unused bytes (all 00), leading up to the next card.

Flag Value 0x0C 0x0D
1 A4 CA 26 02 C4 CA 26 02
2 88 CD 26 02 A8 CD 26 02
3 6C D0 26 02 8C D0 26 02
4 50 D3 26 02 70 D3 26 02
5 88 D3 26 02 A8 D3 26 02
6 C0 D3 26 02 E0 D3 26 02
7 F8 D3 26 02 18 D4 26 02
8 30 D4 26 02 50 D4 26 02