| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Metal Sound |  | 0 | 40 | 85 |  | -- |
| A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. |
| 1 | Tackle |  | 35 | 35 | 95 |  | -- |
| A physical attack in which the user charges and slams into the foe with its whole body. |
| 6 | ThunderShock |  | 40 | 30 | 100 |  | 10% |
| A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| 11 | Supersonic |  | 0 | 20 | 55 |  | -- |
| The user generates odd sound waves from its body. It may confuse the target. |
| 14 | SonicBoom |  | 1 | 20 | 90 |  | -- |
| The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| 17 | Thunder Wave |  | 0 | 20 | 100 |  | -- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 22 | Spark |  | 65 | 20 | 100 |  | 30% |
| The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 27 | Lock-On |  | 0 | 5 | 0 |  | -- |
| The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| 30 | Magnet Bomb |  | 60 | 20 | 0 |  | -- |
| The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 33 | Screech |  | 0 | 40 | 85 |  | -- |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 38 | Discharge |  | 80 | 15 | 100 |  | 30% |
| A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 43 | Mirror Shot |  | 65 | 10 | 85 |  | 30% |
| The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. |
| 46 | Magnet Rise |  | 0 | 10 | 0 |  | -- |
| The user levitates using electrically generated magnetism for five turns. |
| 49 | Gyro Ball |  | 1 | 5 | 100 |  | -- |
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 54 | Zap Cannon |  | 120 | 5 | 50 |  | 100% |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | Light Screen |  | 0 | 30 | 0 |  | -- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt |  | 95 | 15 | 100 |  | 10% |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  | 120 | 10 | 70 |  | 30% |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect |  | 0 | 20 | 0 |  | -- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave |  | 60 | 20 | 0 |  | -- |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM57 | Charge Beam |  | 50 | 10 | 90 |  | 70% |
| The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion |  | 250 | 5 | 100 |  | -- |
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM67 | Recycle |  | 0 | 10 | 0 |  | -- |
| The user recycles a single-use item that has been used in battle so it can be used again. |
| TM70 | Flash |  | 0 | 20 | 100 |  | -- |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  | 0 | 20 | 100 |  | -- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball |  | 1 | 5 | 100 |  | -- |
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up |  | 0 | 10 | 0 |  | -- |
| The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon |  | 80 | 10 | 100 |  | 10% |
| The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |