| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 1 | Megahorn |  | 120 | 10 | 85 |  | -- |
| Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| 1 | Quick Attack |  | 40 | 30 | 100 |  | -- |
| The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 1 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 1 | Tail Whip |  | 0 | 30 | 100 |  | -- |
| The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 1 | Ember |  | 40 | 25 | 100 |  | 10% |
| The foe is attacked with small flames. The target may also be left with a burn. |
| 7 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 10 | Tail Whip |  | 0 | 30 | 100 |  | -- |
| The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 16 | Ember |  | 40 | 25 | 100 |  | 10% |
| The foe is attacked with small flames. The target may also be left with a burn. |
| 19 | Stomp |  | 65 | 20 | 100 |  | 30% |
| The foe is stomped with a big foot. It may also make the target flinch. |
| 25 | Fire Spin |  | 15 | 15 | 70 |  | -- |
| The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 28 | Take Down |  | 90 | 20 | 85 |  | -- |
| A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 34 | Agility |  | 0 | 30 | 0 |  | -- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 38 | Fire Blast |  | 120 | 5 | 85 |  | 10% |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 40 | Fury Attack |  | 15 | 20 | 85 |  | -- |
| The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 49 | Bounce |  | 85 | 5 | 85 |  | 30% |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 58 | Flare Blitz |  | 120 | 15 | 100 |  | 10% |
| The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  | 150 | 5 | 90 |  | -- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  | 120 | 10 | 100 |  | -- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail |  | 100 | 15 | 75 |  | 30% |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower |  | 95 | 15 | 100 |  | 10% |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast |  | 120 | 5 | 85 |  | 10% |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM50 | Overheat |  | 140 | 5 | 90 |  | 100% |
| The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp |  | 0 | 15 | 75 |  | -- |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM68 | Giga Impact |  | 150 | 5 | 90 |  | -- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength |  | 80 | 15 | 100 |  | -- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |