| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Poison Sting |  | 15 | 35 | 100 |  | 30% |
| The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 5 | Supersonic |  | 0 | 20 | 55 |  | -- |
| The user generates odd sound waves from its body. It may confuse the target. |
| 8 | Constrict |  | 10 | 35 | 100 |  | 10% |
| The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
| 12 | Acid |  | 40 | 30 | 100 |  | 10% |
| The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
| 15 | Toxic Spikes |  | 0 | 20 | 0 |  | -- |
| The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| 19 | BubbleBeam |  | 65 | 20 | 100 |  | 10% |
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| 22 | Wrap |  | 15 | 20 | 85 |  | -- |
| A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 26 | Barrier |  | 0 | 30 | 0 |  | -- |
| The user throws up a sturdy wall that sharply raises its Defense stat. |
| 29 | Water Pulse |  | 60 | 20 | 100 |  | 20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 33 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 36 | Screech |  | 0 | 40 | 85 |  | -- |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 40 | Hydro Pump |  | 120 | 5 | 80 |  | -- |
| The foe is blasted by a huge volume of water launched under great pressure. |
| 43 | Wring Out |  | 1 | 5 | 100 |  | -- |
| The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM03 | Water Pulse |  | 60 | 20 | 100 |  | 20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  | 0 | 10 | 0 |  | -- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam |  | 95 | 10 | 100 |  | 10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  | 120 | 5 | 70 |  | 10% |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  | 90 | 10 | 100 |  | 30% |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM55 | Brine |  | 65 | 10 | 100 |  | -- |
| If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback |  | 50 | 10 | 100 |  | -- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM75 | Swords Dance |  | 0 | 30 | 0 |  | -- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf |  | 95 | 15 | 100 |  | -- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall |  | 80 | 15 | 100 |  | 20% |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |