062 Poliwrath
064 Kadabra

Diamond & Pearl

 #063 Abra

Species Information
HeightWeightDescription
2’11”43.0 lbs.Psi Pokémon
Diamond Flavor Text
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl Flavor Text
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.

Diamond Encounter Locations

(Details)
Route 203, Route 215

Pearl Encounter Locations

(Details)
Route 203, Route 215
Wild DataLevel Up MovesTMs/HMsTutor MovesStats
Type
Egg Group
Human-like
Abilities
Synchronize:
Passes on a burn, poison, or paralysis to the foe.
Inner Focus:
The Pokémon is protected from flinching.
Steps to Hatch
5120
Max Experience
1,059,860
Base Experience
75
Gender
Female 25%  Male 75%
Base Happiness
70
Color Classification
Brown

Evolution Chain

-- Level 16 -->-- Trade -->

Wild Data

EVs Given:Held ItemsGreat Marsh Run Chance
HP
0
Attack
0
Defense
0
Special Attack
1
Special Defense
0
Speed
0
--TwistedSpoon TwistedSpoon --

Level Up Moveset

LevelMove NameTypePowerPower PointsAccuracyCategoryEffect Chance
1Teleport0200--
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.

Learnable HMs and TMs

TM/HMMove NameTypePowerPower PointsAccuracyCategoryEffect Chance
TM01Focus Punch15020100--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind0200--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic01085--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power115100--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day050--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt020100--
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen0300--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect0100--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance050--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard0250--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration120100--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail100157530%
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
TM27Return120100--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic901010010%
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
TM30Shadow Ball801510020%
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
TM32Double Team0150--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect0200--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60200--
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment015100--
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade7020100--
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power702010030%
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
TM44Rest0100--
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
TM45Attract015100--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief4010100--
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill Swap0100--
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch0100--
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM53Energy Ball801010010%
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
TM56Fling110100--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam50109070%
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
TM58Endure0100--
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch605100--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM63Embargo015100--
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67Recycle0100--
The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash020100--
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
TM73Thunder Wave020100--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up0100--
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate020100--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk0100--
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift115100--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater10015100--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass Knot120100--
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger01590--
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
TM90Substitute0100--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
TM92Trick Room050--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Stats

 HPAttackDefenseSpecial AttackSpecial DefenseSpeed
Base2520151055590
Level 50Min- Max
Neutral Nature
85 - 13225 - 7220 - 67110 - 15760 - 10795 - 142
Level 50Min- Max
Hindering Nature
85 - 13222 - 6418 - 6099 - 14154 - 9685 - 127
Level 50Min- Max
Beneficial Nature
85 - 13227 - 7922 - 73121 - 17266 - 117104 - 156
Level 100Min- Max
Neutral Nature
160 - 25445 - 13935 - 129215 - 309115 - 209185 - 279
Level 100Min- Max
Hindering Nature
160 - 25440 - 12531 - 116193 - 278103 - 188166 - 251
Level 100Min- Max
Beneficial Nature
160 - 25449 - 15238 - 141236 - 339126 - 229203 - 306

Diamond Encounter Data

LocationEncounter TypeLevel(s)Rarity
Route 203Walk510%
Route 203Walk45%
Route 215Walk2010%

Pearl Encounter Data

LocationEncounter TypeLevel(s)Rarity
Route 203Walk510%
Route 203Walk45%
Route 215Walk2010%