| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Water Sport |  | 0 | 15 | 0 |  | -- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 1 | Bubble |  | 20 | 30 | 100 |  | 10% |
| A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
| 1 | Hypnosis |  | 0 | 20 | 60 |  | -- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 5 | Bubble |  | 20 | 30 | 100 |  | 10% |
| A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
| 8 | Hypnosis |  | 0 | 20 | 60 |  | -- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 11 | Water Gun |  | 40 | 25 | 100 |  | -- |
| The foe is blasted with a forceful shot of water. |
| 15 | DoubleSlap |  | 15 | 10 | 85 |  | -- |
| The foe is slapped repeatedly, back and forth, two to five times in a row. |
| 18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 21 | Body Slam |  | 85 | 15 | 100 |  | 30% |
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| 27 | BubbleBeam |  | 65 | 20 | 100 |  | 10% |
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| 32 | Mud Shot |  | 55 | 15 | 95 |  | 100% |
| The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. |
| 37 | Belly Drum |  | 0 | 10 | 0 |  | -- |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 43 | Wake-Up Slap |  | 60 | 10 | 100 |  | -- |
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| 48 | Hydro Pump |  | 120 | 5 | 80 |  | -- |
| The foe is blasted by a huge volume of water launched under great pressure. |
| 53 | Mud Bomb |  | 65 | 10 | 85 |  | 30% |
| The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM01 | Focus Punch |  | 150 | 20 | 100 |  | -- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse |  | 60 | 20 | 100 |  | 20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  | 0 | 10 | 0 |  | -- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam |  | 95 | 10 | 100 |  | 10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  | 120 | 5 | 70 |  | 10% |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake |  | 100 | 10 | 100 |  | -- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic |  | 90 | 10 | 100 |  | 10% |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM31 | Brick Break |  | 75 | 15 | 100 |  | -- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling |  | 1 | 10 | 100 |  | -- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf |  | 95 | 15 | 100 |  | -- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength |  | 80 | 15 | 100 |  | -- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  | 40 | 15 | 100 |  | 50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall |  | 80 | 15 | 100 |  | 20% |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |