| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Covet |  | 40 | 40 | 100 |  | -- |
| The user endearingly approaches the foe, then steals the item the foe is holding. |
| 1 | Scratch |  | 40 | 35 | 100 |  | -- |
| Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Low Kick |  | 1 | 20 | 100 |  | -- |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| 1 | Leer |  | 0 | 30 | 100 |  | -- |
| The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| 1 | Focus Energy |  | 0 | 30 | 0 |  | -- |
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 9 | Fury Swipes |  | 18 | 15 | 80 |  | -- |
| The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 13 | Karate Chop |  | 50 | 25 | 100 |  | -- |
| The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| 17 | Seismic Toss |  | 1 | 20 | 100 |  | -- |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| 21 | Screech |  | 0 | 40 | 85 |  | -- |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 25 | Assurance |  | 50 | 10 | 100 |  | -- |
| If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 33 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| 37 | Cross Chop |  | 100 | 5 | 80 |  | -- |
| The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| 41 | Thrash |  | 90 | 20 | 100 |  | -- |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 45 | Punishment |  | 1 | 5 | 100 |  | -- |
| This attack’s power increases the more the foe has powered up with stat changes. |
| 49 | Close Combat |  | 120 | 5 | 100 |  | -- |
| The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM01 | Focus Punch |  | 150 | 20 | 100 |  | -- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up |  | 0 | 20 | 0 |  | -- |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  | 0 | 20 | 100 |  | -- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  | 100 | 15 | 75 |  | 30% |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt |  | 95 | 15 | 100 |  | 10% |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  | 120 | 10 | 70 |  | 30% |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake |  | 100 | 10 | 100 |  | -- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break |  | 75 | 15 | 100 |  | -- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb |  | 50 | 10 | 80 |  | 100% |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM50 | Overheat |  | 140 | 5 | 90 |  | 100% |
| The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM52 | Focus Blast |  | 120 | 5 | 70 |  | 10% |
| The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling |  | 1 | 10 | 100 |  | -- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback |  | 50 | 10 | 100 |  | -- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  | 75 | 10 | 90 |  | 30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn |  | 70 | 20 | 100 |  | -- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength |  | 80 | 15 | 100 |  | -- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  | 40 | 15 | 100 |  | 50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 | Rock Climb |  | 90 | 20 | 85 |  | 20% |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |