| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Scratch |  | 40 | 35 | 100 |  | -- |
| Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 6 | Bite |  | 60 | 25 | 100 |  | 30% |
| The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 9 | Fake Out |  | 40 | 10 | 100 |  | 100% |
| An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 14 | Fury Swipes |  | 18 | 15 | 80 |  | -- |
| The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 17 | Screech |  | 0 | 40 | 85 |  | -- |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 22 | Faint Attack |  | 60 | 20 | 0 |  | -- |
| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 25 | Taunt |  | 0 | 20 | 100 |  | -- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 30 | Pay Day |  | 40 | 20 | 100 |  | -- |
| Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| 33 | Slash |  | 70 | 20 | 100 |  | -- |
| The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 38 | Nasty Plot |  | 0 | 20 | 0 |  | -- |
| The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| 41 | Assurance |  | 50 | 10 | 100 |  | -- |
| If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 46 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 49 | Night Slash |  | 70 | 15 | 100 |  | -- |
| The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM03 | Water Pulse |  | 60 | 20 | 100 |  | 20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  | 0 | 20 | 100 |  | -- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  | 100 | 15 | 75 |  | 30% |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt |  | 95 | 15 | 100 |  | 10% |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  | 120 | 10 | 70 |  | 30% |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  | 80 | 15 | 100 |  | 20% |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  | 60 | 20 | 0 |  | -- |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 | Torment |  | 0 | 15 | 100 |  | -- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM49 | Snatch |  | 0 | 10 | 0 |  | -- |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw |  | 70 | 15 | 100 |  | -- |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback |  | 50 | 10 | 100 |  | -- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM70 | Flash |  | 0 | 20 | 100 |  | -- |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up |  | 0 | 10 | 0 |  | -- |
| The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  | 80 | 15 | 100 |  | 20% |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  | 100 | 15 | 100 |  | -- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn |  | 70 | 20 | 100 |  | -- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |