| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Night Slash |  | 70 | 15 | 100 |  | -- |
| The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 1 | Tri Attack |  | 80 | 10 | 100 |  | 20% |
| The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. |
| 1 | Scratch |  | 40 | 35 | 100 |  | -- |
| Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Sand-Attack |  | 0 | 15 | 100 |  | -- |
| Sand is hurled in the foe’s face, reducing its accuracy. |
| 1 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 4 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 7 | Astonish |  | 30 | 15 | 100 |  | 30% |
| The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 12 | Magnitude |  | 1 | 30 | 100 |  | -- |
| The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| 15 | Mud-Slap |  | 20 | 10 | 100 |  | 100% |
| The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| 18 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| 23 | Sucker Punch |  | 80 | 5 | 100 |  | -- |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 26 | Sand Tomb |  | 15 | 15 | 70 |  | -- |
| The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| 28 | Earth Power |  | 90 | 10 | 100 |  | 10% |
| The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| 33 | Mud Bomb |  | 65 | 10 | 85 |  | 30% |
| The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 40 | Slash |  | 70 | 20 | 100 |  | -- |
| The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 45 | Earthquake |  | 100 | 10 | 100 |  | -- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| 50 | Fissure |  | 1 | 5 | 30 |  | -- |
| The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  | 150 | 5 | 90 |  | -- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake |  | 100 | 10 | 100 |  | -- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  | 90 | 10 | 100 |  | 30% |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm |  | 0 | 10 | 0 |  | -- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb |  | 50 | 10 | 80 |  | 100% |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw |  | 70 | 15 | 100 |  | -- |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM68 | Giga Impact |  | 150 | 5 | 90 |  | -- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge |  | 100 | 5 | 80 |  | -- |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM76 | Stealth Rock |  | 0 | 20 | 0 |  | -- |
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  | 75 | 10 | 90 |  | 30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash |  | 40 | 15 | 100 |  | 50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |