| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Scratch |  | 40 | 35 | 100 |  | -- |
| Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Growl |  | 0 | 40 | 100 |  | -- |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 1 | Ember |  | 40 | 25 | 100 |  | 10% |
| The foe is attacked with small flames. The target may also be left with a burn. |
| 7 | Ember |  | 40 | 25 | 100 |  | 10% |
| The foe is attacked with small flames. The target may also be left with a burn. |
| 10 | SmokeScreen |  | 0 | 20 | 100 |  | -- |
| The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. |
| 17 | Dragon Rage |  | 1 | 10 | 100 |  | -- |
| The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
| 21 | Scary Face |  | 0 | 10 | 90 |  | -- |
| The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 28 | Fire Fang |  | 65 | 15 | 95 |  | 10% |
| The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| 32 | Slash |  | 70 | 20 | 100 |  | -- |
| The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 39 | Flamethrower |  | 95 | 15 | 100 |  | 10% |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| 43 | Fire Spin |  | 15 | 15 | 70 |  | -- |
| The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM01 | Focus Punch |  | 150 | 20 | 100 |  | -- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM02 | Dragon Claw |  | 80 | 15 | 100 |  | -- |
| The user slashes the foe with huge, sharp claws. |
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  | 100 | 15 | 75 |  | 30% |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break |  | 75 | 15 | 100 |  | -- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower |  | 95 | 15 | 100 |  | 10% |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast |  | 120 | 5 | 85 |  | 10% |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb |  | 50 | 10 | 80 |  | 100% |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM50 | Overheat |  | 140 | 5 | 90 |  | 100% |
| The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM56 | Fling |  | 1 | 10 | 100 |  | -- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp |  | 0 | 15 | 75 |  | -- |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM65 | Shadow Claw |  | 70 | 15 | 100 |  | -- |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM75 | Swords Dance |  | 0 | 30 | 0 |  | -- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  | 75 | 10 | 90 |  | 30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength |  | 80 | 15 | 100 |  | -- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  | 40 | 15 | 100 |  | 50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |