| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Absorb |  | 20 | 25 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 5 | Sweet Scent |  | 0 | 20 | 100 |  | -- |
| A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 9 | Acid |  | 40 | 30 | 100 |  | 10% |
| The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
| 13 | PoisonPowder |  | 0 | 35 | 75 |  | -- |
| A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 15 | Stun Spore |  | 0 | 30 | 75 |  | -- |
| The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 17 | Sleep Powder |  | 0 | 15 | 75 |  | -- |
| The user scatters a big cloud of sleep- inducing dust around the foe. |
| 21 | Mega Drain |  | 40 | 15 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 25 | Lucky Chant |  | 0 | 30 | 0 |  | -- |
| The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| 29 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 33 | Moonlight |  | 0 | 5 | 0 |  | -- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 41 | Petal Dance |  | 90 | 20 | 100 |  | -- |
| The user attacks by scattering petals for two to three turns. The user then becomes confused. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Bullet Seed |  | 10 | 30 | 100 |  | -- |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  | 120 | 10 | 100 |  | -- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  | 90 | 10 | 100 |  | 30% |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM53 | Energy Ball |  | 80 | 10 | 100 |  | 10% |
| The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash |  | 0 | 20 | 100 |  | -- |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance |  | 0 | 30 | 0 |  | -- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot |  | 1 | 20 | 100 |  | -- |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |