038 Ninetales
040 Wigglytuff

Diamond & Pearl

 #039 Jigglypuff

Species Information
HeightWeightDescription
1’08”12.1 lbs.Balloon Pokémon
Diamond Flavor Text
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Pearl Flavor Text
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Wild DataLevel Up MovesTMs/HMsTutor MovesStats
Type
Egg Group
Fairy
Abilities
Cute Charm:
Contact with the Pokémon may cause infatuation.
Steps to Hatch
2560
Max Experience
800,000
Base Experience
76
Gender
Female 87.5%  Male 12.5%
Base Happiness
70
Color Classification
Pink

Evolution Chain

-- Friendship -->-- Use Item Moon Stone Moon Stone  -->

Wild Data

EVs Given:Held ItemsGreat Marsh Run Chance
HP
2
Attack
0
Defense
0
Special Attack
0
Special Defense
0
Speed
0
------

Level Up Moveset

LevelMove NameTypePowerPower PointsAccuracyCategoryEffect Chance
1Sing01555--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
5Defense Curl0400--
The user curls up to conceal weak spots and raise its Defense stat.
9Pound4035100--
The foe is physically pounded with a long tail or a foreleg, etc.
13Disable02080--
For several turns, this move prevents the foe from using the move it last used.
17Rollout302090--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21DoubleSlap151085--
The foe is slapped repeatedly, back and forth, two to five times in a row.
25Rest0100--
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
29Body Slam851510030%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
33Gyro Ball15100--
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37Wake-Up Slap6010100--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
41Mimic0100--
The user copies the move last used by the foe. The move can be used for the rest of the battle.
45Hyper Voice9010100--
The user lets loose a horribly echoing shout with the power to inflict damage.
49Double-Edge12015100--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Learnable HMs and TMs

TM/HMMove NameTypePowerPower PointsAccuracyCategoryEffect Chance
TM01Focus Punch15020100--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse602010020%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic01085--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power115100--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day050--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam951010010%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12057010%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16Light Screen0300--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect0100--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance050--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard0250--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration120100--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam12010100--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt951510010%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder120107030%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return120100--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig8010100--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic901010010%
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
TM30Shadow Ball801510020%
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
TM31Brick Break7515100--
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team0150--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect0200--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60200--
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower951510010%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast12058510%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade7020100--
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power702010030%
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
TM44Rest0100--
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
TM45Attract015100--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49Snatch0100--
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling110100--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam50109070%
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
TM58Endure0100--
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch605100--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM67Recycle0100--
The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash020100--
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
TM73Thunder Wave020100--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball15100--
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth Rock0200--
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up0100--
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate020100--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk0100--
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift115100--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater10015100--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass Knot120100--
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger01590--
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
TM90Substitute0100--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
HM04Strength8015100--
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Stats

 HPAttackDefenseSpecial AttackSpecial DefenseSpeed
Base1154520452520
Level 50Min- Max
Neutral Nature
175 - 22250 - 9725 - 7250 - 9730 - 7725 - 72
Level 50Min- Max
Hindering Nature
175 - 22245 - 8722 - 6445 - 8727 - 6922 - 64
Level 50Min- Max
Beneficial Nature
175 - 22255 - 10627 - 7955 - 10633 - 8427 - 79
Level 100Min- Max
Neutral Nature
340 - 43495 - 18945 - 13995 - 18955 - 14945 - 139
Level 100Min- Max
Hindering Nature
340 - 43485 - 17040 - 12585 - 17049 - 13440 - 125
Level 100Min- Max
Beneficial Nature
340 - 434104 - 20749 - 152104 - 20760 - 16349 - 152