| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Ice Fang |  | 65 | 15 | 95 |  | 10% |
| The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| 1 | Thunder Fang |  | 65 | 15 | 95 |  | 10% |
| The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| 1 | Fire Fang |  | 65 | 15 | 95 |  | 10% |
| The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| 1 | Wrap |  | 15 | 20 | 85 |  | -- |
| A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 1 | Leer |  | 0 | 30 | 100 |  | -- |
| The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| 1 | Poison Sting |  | 15 | 35 | 100 |  | 30% |
| The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 1 | Bite |  | 60 | 25 | 100 |  | 30% |
| The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 4 | Poison Sting |  | 15 | 35 | 100 |  | 30% |
| The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 9 | Bite |  | 60 | 25 | 100 |  | 30% |
| The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 12 | Glare |  | 0 | 30 | 75 |  | -- |
| The user intimidates the foe with the pattern on its belly to cause paralysis. |
| 17 | Screech |  | 0 | 40 | 85 |  | -- |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 20 | Acid |  | 40 | 30 | 100 |  | 10% |
| The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
| 22 | Crunch |  | 80 | 15 | 100 |  | 20% |
| The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
| 28 | Stockpile |  | 0 | 20 | 0 |  | -- |
| The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| 28 | Swallow |  | 0 | 10 | 0 |  | -- |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| 28 | Spit Up |  | 1 | 10 | 100 |  | -- |
| The power stored using the move Stockpile is released at once in an attack. |
| 34 | Mud Bomb |  | 65 | 10 | 85 |  | 30% |
| The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 42 | Gastro Acid |  | 0 | 10 | 100 |  | -- |
| The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. |
| 48 | Haze |  | 0 | 30 | 0 |  | -- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 56 | Gunk Shot |  | 120 | 5 | 70 |  | 30% |
| The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  | 150 | 5 | 90 |  | -- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  | 100 | 15 | 75 |  | 30% |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM26 | Earthquake |  | 100 | 10 | 100 |  | -- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  | 80 | 10 | 100 |  | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  | 90 | 10 | 100 |  | 30% |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM39 | Rock Tomb |  | 50 | 10 | 80 |  | 100% |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM41 | Torment |  | 0 | 15 | 100 |  | -- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM49 | Snatch |  | 0 | 10 | 0 |  | -- |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback |  | 50 | 10 | 100 |  | -- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact |  | 150 | 5 | 90 |  | -- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  | 80 | 15 | 100 |  | 20% |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 | Rock Slide |  | 75 | 10 | 90 |  | 30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength |  | 80 | 15 | 100 |  | -- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |