| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Fury Attack |  | 15 | 20 | 85 |  | -- |
| The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 10 | Fury Attack |  | 15 | 20 | 85 |  | -- |
| The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 13 | Focus Energy |  | 0 | 30 | 0 |  | -- |
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 16 | Twineedle |  | 25 | 20 | 100 |  | 20% |
| The foe is stabbed twice by a pair of stingers. It may also poison the target. |
| 19 | Rage |  | 20 | 20 | 100 |  | -- |
| While this move is in use, it gains attack power each time the user is hit in battle. |
| 22 | Pursuit |  | 40 | 20 | 100 |  | -- |
| An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 25 | Toxic Spikes |  | 0 | 20 | 0 |  | -- |
| The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| 28 | Pin Missile |  | 14 | 20 | 85 |  | -- |
| Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
| 31 | Agility |  | 0 | 30 | 0 |  | -- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 34 | Assurance |  | 50 | 10 | 100 |  | -- |
| If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 37 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 40 | Endeavor |  | 1 | 5 | 100 |  | -- |
| An attack move that cuts down the foe’s HP to equal the user’s HP. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  | 150 | 5 | 90 |  | -- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  | 120 | 10 | 100 |  | -- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break |  | 75 | 15 | 100 |  | -- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  | 90 | 10 | 100 |  | 30% |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM51 | Roost |  | 0 | 10 | 0 |  | -- |
| The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM54 | False Swipe |  | 40 | 40 | 100 |  | -- |
| A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind |  | 60 | 5 | 100 |  | 10% |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
| TM66 | Payback |  | 50 | 10 | 100 |  | -- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact |  | 150 | 5 | 90 |  | -- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  | 0 | 20 | 100 |  | -- |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance |  | 0 | 30 | 0 |  | -- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM81 | X-Scissor |  | 80 | 15 | 100 |  | -- |
| The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  | 80 | 20 | 100 |  | 30% |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn |  | 70 | 20 | 100 |  | -- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut |  | 50 | 30 | 95 |  | -- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Defog |  | 0 | 15 | 0 |  | -- |
| Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. |
| HM06 | Rock Smash |  | 40 | 15 | 100 |  | 50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |