| Level | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| 1 | Confusion |  | 50 | 25 | 100 |  | 10% |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 10 | Confusion |  | 50 | 25 | 100 |  | 10% |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 12 | PoisonPowder |  | 0 | 35 | 75 |  | -- |
| A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 12 | Stun Spore |  | 0 | 30 | 75 |  | -- |
| The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 12 | Sleep Powder |  | 0 | 15 | 75 |  | -- |
| The user scatters a big cloud of sleep- inducing dust around the foe. |
| 16 | Gust |  | 40 | 35 | 100 |  | -- |
| A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
| 18 | Supersonic |  | 0 | 20 | 55 |  | -- |
| The user generates odd sound waves from its body. It may confuse the target. |
| 22 | Whirlwind |  | 0 | 20 | 100 |  | -- |
| The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 24 | Psybeam |  | 65 | 20 | 100 |  | 10% |
| The foe is attacked with a peculiar ray. It may also leave the target confused. |
| 28 | Silver Wind |  | 60 | 5 | 100 |  | 10% |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
| 30 | Tailwind |  | 0 | 30 | 0 |  | -- |
| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
| 34 | Safeguard |  | 0 | 25 | 0 |  | -- |
| The user creates a protective field that prevents status problems for five turns. |
| 36 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 40 | Bug Buzz |  | 90 | 10 | 100 |  | 10% |
| The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. |
| TM/HM | Move Name | Type | Power | Power Points | Accuracy | Category | Effect Chance |
|---|
| TM06 | Toxic |  | 0 | 10 | 85 |  | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  | 1 | 15 | 100 |  | -- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day |  | 0 | 5 | 0 |  | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  | 150 | 5 | 90 |  | -- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | 0 | 10 | 0 |  | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | 0 | 5 | 0 |  | -- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain |  | 60 | 10 | 100 |  | -- |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard |  | 0 | 25 | 0 |  | -- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  | 120 | 10 | 100 |  | -- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  | 1 | 20 | 100 |  | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  | 90 | 10 | 100 |  | 10% |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball |  | 80 | 15 | 100 |  | 20% |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team |  | 0 | 15 | 0 |  | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace |  | 60 | 20 | 0 |  | -- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  | 70 | 20 | 100 |  | -- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  | 70 | 20 | 100 |  | 30% |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest |  | 0 | 10 | 0 |  | -- |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | 0 | 15 | 100 |  | -- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  | 40 | 10 | 100 |  | -- |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap |  | 0 | 10 | 0 |  | -- |
| The user employs its psychic power to exchange abilities with the foe. |
| TM51 | Roost |  | 0 | 10 | 0 |  | -- |
| The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM53 | Energy Ball |  | 80 | 10 | 100 |  | 10% |
| The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM58 | Endure |  | 0 | 10 | 0 |  | -- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind |  | 60 | 5 | 100 |  | 10% |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
| TM68 | Giga Impact |  | 150 | 5 | 90 |  | -- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  | 0 | 20 | 100 |  | -- |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up |  | 0 | 10 | 0 |  | -- |
| The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  | 0 | 20 | 100 |  | -- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  | 0 | 10 | 0 |  | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  | 1 | 15 | 100 |  | -- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  | 100 | 15 | 100 |  | -- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger |  | 0 | 15 | 90 |  | -- |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn |  | 70 | 20 | 100 |  | -- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute |  | 0 | 10 | 0 |  | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM05 | Defog |  | 0 | 15 | 0 |  | -- |
| Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. |