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Thread: Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)

  1. #211
    Jumping through portals DeveloperGame Save Researcher Grovyle91's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Sorry guys I haven't been online for six months. Due some personal reasons I was not able working on this program.
    I hope that I'll release the next version in September or October.
    I'll have to look at every bug which's reported in the last months. However, I cannot guarantee that I'm able to fix every bug in the next weeks.

    Grtzz!!
    Grovyle91
    "The more wonderful the meeting, the sadder the parting." --Grovyle

  2. #212
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Quote Originally Posted by Grovyle91 View Post
    Sorry guys I haven't been online for six months. Due some personal reasons I was not able working on this program.
    I hope that I'll release the next version in September or October.
    I'll have to look at every bug which's reported in the last months. However, I cannot guarantee that I'm able to fix every bug in the next weeks.

    Grtzz!!
    Grovyle91
    Woooo welcome back! Expecting great things

  3. #213
    Jumping through portals DeveloperGame Save Researcher Grovyle91's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Quote Originally Posted by ZMaster View Post
    Woooo welcome back! Expecting great things
    Thanks
    I'm expecting that from myself too, if .NET Framework wants to cooperate that is...
    It's just that I'm writing in version 4.0 now. Since the new version of PMGE will be written in WPF instead of WinForms, I needed this version to be released. With the older .NET versions the text wasn't clear at all times in WPF. However... sometimes the styling is a pain. But! I'm trying to add a feature that'll give the original style of Windows back. Windows XP doesn't like my new GUI, that's why.
    I'm sure many people will be happy with their WinXP

    Things I have yet to do (if not more) for v1.4:
    - Finishing custom styling
    - Finishing Folder Mode
    - Creating Mystery Gift Mode
    - Checking the problems with AR Export (and adding HGSS)
    - B&W support arrives at the time when I've figured out the location in the saves and implemented it in PMGE, not earlier, possibly later though ^^

    Expected date: somewhere in October

    And WOW! I just saw that the bčta has been downloaded over 10000 times! O_O
    Thanks everyone for supporting it!


    Well... I'm going to bed now... it's past 2 AM here
    "The more wonderful the meeting, the sadder the parting." --Grovyle

  4. #214
    Action Replay Researcher Riolu Aura Sphere Now's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Welcome back, glad you're still with us. Just a quick question, will you be supporting .pkm Files with the B/W support?

    Example: Converting .pkm Files into AR Codes.

  5. #215
    Jumping through portals DeveloperGame Save Researcher Grovyle91's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Quote Originally Posted by Riolu Aura Sphere Now View Post
    Welcome back, glad you're still with us. Just a quick question, will you be supporting .pkm Files with the B/W support?

    Example: Converting .pkm Files into AR Codes.
    Thanks!
    Regarding B&W, as I said in my post above:
    Quote Originally Posted by Grovyle91 View Post
    B&W support arrives at the time when I've figured out the location in the saves and implemented it in PMGE, not earlier, possibly later though ^^
    Supporting the new PKM shouldn't be much of a problem (since the PKM is almost identical), however, I don't know the AR codes of it yet.
    I'm working on releasing the next version without B&W support for now, then I'll be working on the B&W support.
    "The more wonderful the meeting, the sadder the parting." --Grovyle

  6. #216
    Member Kopa's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    I don't know if I'm just being thick or something, but how do you use .pgt files on this?

    I've loaded the .pgt files into the gift editor, and saved, but how do I get them to show up in game? Will they come up as wondercards, or will I have to receive them somehow or what? I'm so confused.

  7. #217
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    i download pkm file from http://projectpokemon.org/pkm,but it can't work!the pokemon mystery gift editor said"the pokemon file doesn't have the correct size.input size:136bytes correct size:236bytes"why? <- by dukebele and now me
    Last edited by PoTaToO; Oct 10th, 2010 at 01:52 AM.

  8. #218
    Super Moderator Translation ContributorDeveloperGame Save ResearcherROM ResearcherRAM ResearcherIRC AOPSuper Moderator
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    did you even read the error message? it is literally telling you what to do.

  9. #219
    Member machamp's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    men, when you launch the pokemon mistery gift editor to support de PCA files?
    Spoiler



  10. #220

    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Quote Originally Posted by machamp View Post
    men, when you launch the pokemon mistery gift editor to support de PCA files?
    If there are still unknowns, there won't be support:
    http://www.projectpokemon.org/wiki/5...Wondercard_Map

    it's getting mapped, don't worry

  11. #221
    Member machamp's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    well...i dont know to use this numbers !
    Spoiler



  12. #222
    Jumping through portals DeveloperGame Save Researcher Grovyle91's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Hi!

    So, the wondercards for the 5th generation is progressing
    Well, when I understand the full meaning of the PCA files and it works on the files, I will release the version WITH B/W support.
    But for now, I'm still working on some AR fixes (which I still cannot find because here it does work) and some buttons to work.

    And, Kopa... please read some manual or something on how the game understands the whole Mystery Gift meaning. You'll need PCD for the Wonder Card and PGT for the Gift itself, link those things together by setting the Wonder Card ID in the PCD section.
    Potatoo, it's saying you have the wrong filesize. You're trying to import a PKM yes? Then you'll need the Party PKM format, which is 236 bytes (the Box format is only 136 bytes, which isn't supported in the Mystery Gifts).

    Have I said already that I'm using tabs now?
    Well... it'll look like your internet browser with tabs ^_^ meaning you can (theoretically) open unlimited SAV, PCD and PGT files to edit.

    Grtzz!!
    "The more wonderful the meeting, the sadder the parting." --Grovyle

  13. #223
    Moderadicator Translation ContributorIRC AOPSite ContributorImage ContributorEvent ContributorSuper Moderator Guested's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 bčta 3)

    Hey,
    With the release of the WCs from yesterday's event, a few guys were digging through the pca files in the IRC channel today and Bond697 wrote some of it up on the wiki.

    http://www.projectpokemon.org/wiki/5...Wondercard_Map
    (if you haven't seen it yet)

  14. #224
    Jumping through portals DeveloperGame Save Researcher Grovyle91's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 final) (with basic B/W MG editing)

    Quote Originally Posted by Guested View Post
    Hey,
    With the release of the WCs from yesterday's event, a few guys were digging through the pca files in the IRC channel today and Bond697 wrote some of it up on the wiki.

    http://www.projectpokemon.org/wiki/5...Wondercard_Map
    (if you haven't seen it yet)
    I found it yes
    To be more precise, I've added some basic PGF editing in this new version!

    News: 12 October 2010
    Yes, you're not daydreaming or something like that. I've finally finished the final version of 1.4 after six, long months. You can download it in the first post.
    However, I'm not supporting Windows XP completely anymore. Since WPF is mainly focussed on Windows Vista or higher, PMGE works the best on those operating systems. So, if you are still running Windows XP, it is possible you encounter some display errors. If any error occours which prevents the program from working, please do report it here. I may find a way to solve it.
    Now the updated features. I've updated HGSS ARDS export for those who still want it. I've changed the GUI in a way so it can open multiple files (tabbed editing FTW!). I've updated the ingame DPPtHGSS font (non-Japanese previews with Japanese characters now use the light version of these characters). And last but not least, basic editing of BW Mystery Gifts! (only PGF for now, not SAV).
    So... hurry and download it!

    Have fun!!
    "The more wonderful the meeting, the sadder the parting." --Grovyle

  15. #225
    ¬‿¬ Pingouin7's Avatar
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    Re: Pokémon Mystery Gift Editor (v1.4 final) (with basic B/W MG editing)

    Stopping the Windows XP support is a bad idea IMO.
    But as long as the program works as it should, I'd be okay with that.

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