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  1. #751

    Re: Pokemon Generator (Beta updated for Black/White)

    I loaded a file from black and have the target game as b/w but when i go to save the file for pokegen it only lets me save the file type as Heart Gold Soul Silver.

  2. #752

    Re: Pokemon Generator (Beta updated for Black/White)

    What happened to HG/SS/PD/P in the beta? (if it is gone can you add the last beta that supports them)
    I have a US game and pokewalker and it said my pikachu is German (3.0b8)
    EDIT:
    Options>target game>gold/silver
    Attached Files

  3. #753

    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by sdfghjklkjhgfds sdfghjiuy View Post
    What happened to HG/SS/PD/P in the beta? (if it is gone can you add the last beta that supports them)
    I have a US game and pokewalker and it said my pikachu is German (3.0b8)
    EDIT:
    Options>target game>gold/silver
    download the new beta version, it's 3.0b12. problem fixed awhile ago.

  4. #754
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by chavisjasarah View Post
    I loaded a file from black and have the target game as b/w but when i go to save the file for pokegen it only lets me save the file type as Heart Gold Soul Silver.
    I had forgotten about this. It'll still save for Black/White as long as the target game is Black/White.

  5. #755
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    Re: Pokemon Generator (Beta updated for Black/White)

    i can't seem to find power share on this, is it called something else? i see power trick and power swap but those are 2 different moves. I also cant find the ability Antagonist/Perversity

    Edit: nvm that names were just in japanese
    Last edited by LCampoy8; Oct 1st, 2010 at 06:49 PM.

  6. #756
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    Re: Pokemon Generator (Beta updated for Black/White)

    Not sure if this was said already, but the characteristics of the Pokemon are different when you load the save file than when they're on PokeGen

    ex: It says Likes to Thrash About on PokeGen for one of my Pokemon, but it says Proud of its Power in the game.

  7. #757
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    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by Asura View Post
    Not sure if this was said already, but the characteristics of the Pokemon are different when you load the save file than when they're on PokeGen

    ex: It says Likes to Thrash About on PokeGen for one of my Pokemon, but it says Proud of its Power in the game.
    I'll check on it again, but which version are you using?

  8. #758
    Action Replay Researcher Riolu Aura Sphere Now's Avatar
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    Re: Pokemon Generator (Beta updated for Black/White)

    Just wanted to let you know that there isn't a Dream Ball in your latest B/W Beta.

    Also, every time I use a Japanese Letter it shows up as a square and you have to click it two to three times for the square to show up.

  9. #759
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    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by Riolu Aura Sphere Now View Post
    Just wanted to let you know that there isn't a Dream Ball in your latest B/W Beta.
    Have you seen a Pokemon caught with this ball that has data that says it was caught with that ball and not a Pokeball? I haven't.


    Also, every time I use a Japanese Letter it shows up as a square and you have to click it two to three times for the square to show up.
    Are you talking about using the character map that has yet to be updated?

  10. #760

    Re: Pokemon Generator (Beta updated for Black/White)

    Some more things I've found out while using 3.0b12:
    -If the target game is set to black/white, the experience/level of the Pokemon doesn't match. for example, the default level I've found to be put every time I create a new pokemon (or reset controls from the tools menu), the level is set to 100 but the experience is 0. The game treats the pokemon as lv. 1.
    ("sub-issue" from the previous)-If you import a Pokemon from an older game, (through the method you told me, which is set the game to hgss, import and then change to bw), the experience is set to be 1 lv higher than the lv the pokemon was (if it's lv. 100, it loops to lv. 1). for example, a lv 5 jirach,i imported with hgss set as the game, has 156 exp and lv 5. However, once I change the target game to B/W, it bumps up to 270, but the program still says it's lv. 5, and the game takes the pokemon as being at lv, 6. This can be easily rectified by rewriting the desired level of the pokemon (for both cases).
    -Sometimes the program doesn't let you choose the nature of a pokemon, even if you erase its pid or reset controls (from the tools menu). The program needs to be closed first then reopened to workaround this problem.
    ---(edit: possibly handy info regarding the previous issue). This seems to happen if you load a pokemon from a file into pokegen and then change the pokemon. The nature is grayed out, even if you erase the pid or even try to change it)
    -If the right click menu (for setting pokemon in the boxes/party) is repeatedly used, sometimes it will stop working (that is, not appearing). The only workaround is to close and reopen the program.
    -In a reply to my previous post regarding the PID Finder not setting the IVs, nature, shininess etc, saying that I had to select the one I wanted, then click ok, it still doesn't work. Maybe it's me doing something wrong? (It worked in past versions with that method, that's why I came back with this question)

    That is all for now. I'll keep reporting any issues I find while using the program. I apologize if there are any typos in my posts.

  11. #761

    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by Tooya View Post
    But i make type 2 too and dont work =/
    I've had this same problem. Is there another way to make it work for Desmume?
    If not, is there is another emulator I can play B/W on that will work with the codes?

  12. #762

    Re: Pokemon Generator (Beta updated for Black/White)

    Any word yet on solving the mystery of the disappearing trainer name I mentioned before?

    I cloned by victini and the trainer name vanished on the cloned one. I didn't edit it in any other way.

  13. #763
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by redroseradept View Post
    If the target game is set to black/white, the experience/level of the Pokemon doesn't match. for example, the default level I've found to be put every time I create a new pokemon (or reset controls from the tools menu), the level is set to 100 but the experience is 0. The game treats the pokemon as lv. 1.
    ("sub-issue" from the previous)-If you import a Pokemon from an older game, (through the method you told me, which is set the game to hgss, import and then change to bw), the experience is set to be 1 lv higher than the lv the pokemon was (if it's lv. 100, it loops to lv. 1). for example, a lv 5 jirach,i imported with hgss set as the game, has 156 exp and lv 5. However, once I change the target game to B/W, it bumps up to 270, but the program still says it's lv. 5, and the game takes the pokemon as being at lv, 6. This can be easily rectified by rewriting the desired level of the pokemon (for both cases).
    I'm seeing this as well, I'll add it to the list.


    Sometimes the program doesn't let you choose the nature of a pokemon, even if you erase its pid or reset controls (from the tools menu). The program needs to be closed first then reopened to workaround this problem.
    ---(edit: possibly handy info regarding the previous issue). This seems to happen if you load a pokemon from a file into pokegen and then change the pokemon. The nature is grayed out, even if you erase the pid or even try to change it)
    I'll check on it.


    If the right click menu (for setting pokemon in the boxes/party) is repeatedly used, sometimes it will stop working (that is, not appearing). The only workaround is to close and reopen the program.
    ...what? What operating system are you on? Does this happen after a fresh start of the program? How many clicks does it take? I just tried it and can't produce this problem.


    In a reply to my previous post regarding the PID Finder not setting the IVs, nature, shininess etc, saying that I had to select the one I wanted, then click ok, it still doesn't work. Maybe it's me doing something wrong? (It worked in past versions with that method, that's why I came back with this question)
    I'm not sure I ever coded it to set anything but the IVs.


    I'll keep reporting any issues I find while using the program. I apologize if there are any typos in my posts.
    Thanks. Typoes aren't a problem, I've read much, much worse.




    Quote Originally Posted by WerewolfOfTheWater View Post
    Any word yet on solving the mystery of the disappearing trainer name I mentioned before?
    I haven't looked into it yet, but it's on the list. I've been quite busy.

  14. #764

    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by Codr View Post
    ...what? What operating system are you on? Does this happen after a fresh start of the program? How many clicks does it take? I just tried it and can't produce this problem.
    This problem seems to be quite random, but it generally happens after a lot of tries. I'm on a Windows 7 x64 machine. Sometimes it happens after about 10 tries, sometimes it doesn't happen at all. I just know it does. I'll try to capture it on video if the program does that again. So far today it happened 3 times.

    Also, regarding an issue similar to this, sometimes when you drag pokemon to reorganize them, they vanish while being dragged (no cursor and no pokemon until you release the mouse button)

  15. #765
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Beta updated for Black/White)

    Quote Originally Posted by redroseradept View Post
    This problem seems to be quite random, but it generally happens after a lot of tries. I'm on a Windows 7 x64 machine. Sometimes it happens after about 10 tries, sometimes it doesn't happen at all. I just know it does. I'll try to capture it on video if the program does that again. So far today it happened 3 times.

    Also, regarding an issue similar to this, sometimes when you drag pokemon to reorganize them, they vanish while being dragged (no cursor and no pokemon until you release the mouse button)
    It sounds like some sort of memory leak type problem, but if it is, it's incredibly small so that it's hard to even notice. I'll look around when I get a chance.

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