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  1. #31

    Re: Pokemon Generator (Updated for HG/SS [US])

    I see, perhaps its a new form of packaging withing the game itself, maybe it has instructions to run whenever it sees something it doesn't like

  2. #32
    Member Essence's Avatar
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    Re: Pokemon Generator (Updated for HG/SS [US])

    I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that?

  3. #33

    Re: Pokemon Generator (Updated for HG/SS [US])

    A thought occured to me, would it be possible to set the stats directly with this?
    i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
    considering there just memory locations, im sure they could be changed to anything up to 999

  4. #34
    Member Essence's Avatar
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Quote Originally Posted by IAMFORTE View Post
    A thought occured to me, would it be possible to set the stats directly with this?
    i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
    considering there just memory locations, im sure they could be changed to anything up to 999
    Pretty sure that "999" stats were removed ever since we went to the 4th Generation. It's highly unlikely for it to appear again unless it's in the game's coding which probably isn't.

  5. #35

    Re: Pokemon Generator (Updated for HG/SS [US])

    so stats are based to pokemon only? seems like an awful amount of extra code Normally, if it has three digits, a game value can be maxed to 999, i know that health can be in pokemon, quite frankly, i just want to change scizors speed to 300 so that it = scythers XD
    since i still feel its slower than it should be

  6. #36
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Quote Originally Posted by Essence View Post
    I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that?
    I tested and confirmed that this is happening. I'll look into it.

    Edit: I've fixed the problem. I'll be uploading a new version fairly soon, with a much-needed addition as well.


    Quote Originally Posted by IAMFORTE View Post
    A thought occured to me, would it be possible to set the stats directly with this?
    i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
    considering there just memory locations, im sure they could be changed to anything up to 999
    You probably can modify certain memory addresses to change stats while in a battle, but they'd only be temporary, if that even works at all. For the purposes of this program though, no, nothing like that can be done.

    I was considering adding the ability to see what the resulting stat would be based on the level, IV, and EVs you've entered though.
    Last edited by Codr; Mar 26th, 2010 at 05:53 PM. Reason: -

  7. #37

    Re: Pokemon Generator (Updated for HG/SS [US])

    Theres a thing on serbii that can calculate the stats
    and nevermind, it seems that when not hacked a 300 speed scyther would drop down 100 speed when it changes : (
    that sucks

  8. #38
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    Re: Pokemon Generator (Updated for HG/SS [US])

    I've updated it to version 1.2. This fixes the location issue as well as adding informative tooltips to nearly everything.

  9. #39
    Member Essence's Avatar
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Alright, thank you. I'll keep a look out on the bugs as well. I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise.

    *The attached file seems to be broken at the moment.
    Last edited by Essence; Mar 26th, 2010 at 07:28 PM. Reason: Broken attached file.

  10. #40
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Quote Originally Posted by Essence View Post
    I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise.
    I honestly don't have a clue what it's for either, but for someone trying to achieve a completely legal Pokemon, they probably need to be able to set it. As for a specific list for HG/SS, there may be a few new "encounter" types, but most of them will still be the same.


    *The attached file seems to be broken at the moment.
    You caught it right in the middle of me updating it.

  11. #41
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Ah, I see. The new version seems to work so far. I'll tell you if I come across anything, the HG/SS PokeSAV doesn't seem to work for me as it's missing everything I'm aiming for.

    *Just a suggestion, but you should add a feature that lets you make multiple pokemon. I don't like having to make a pokemon code and extract part of the code to the first pokemon code I made. ie,.

    Spoiler
    94000130 FCFF0000
    D3000000 00000000
    B2111880 00000000
    here->0000F710 3C6FC780
    0000F714 5C5C0000
    0000F718 4B6BE773
    0000F71C 11B0AF72
    0000F720 3599322E
    0000F724 D7C7A0C5
    0000F728 0F589779
    0000F72C 227C4164
    0000F730 32EC63C7
    0000F734 FF82DABD
    0000F738 D3355B90
    0000F73C 4CC8D28E
    0000F740 8CEC7120
    0000F744 7F253CDF
    0000F748 C82C75B6
    0000F74C B7B29931
    0000F750 AE34EFCD
    0000F754 B1172EF7
    0000F758 B646D59E
    0000F75C 4ACBBC7C
    0000F760 149EE11E
    0000F764 17C970FE
    0000F768 815EA7DB
    0000F76C C48CA50C
    0000F770 1ADCB413
    0000F774 01D7C981
    0000F778 9C85B2C3
    0000F77C 4EEC551B
    0000F780 C2C7A4F7
    0000F784 42267851
    0000F788 C74F9B82
    0000F78C BBCAECCC
    0000F790 B40E5D11
    0000F794 486781D3<-here
    [Attach the other Codes here]
    D2000000 00000000
    Last edited by Essence; Mar 27th, 2010 at 06:56 AM. Reason: -

  12. #42
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    Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)

    I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure.



    Quote Originally Posted by Essence View Post
    *Just a suggestion, but you should add a feature that lets you make multiple pokemon.
    That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is.

  13. #43
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    Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)

    Quote Originally Posted by Codr View Post
    I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure.

    That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is.
    As for the GBA games, no, I don't. Gave and traded them away a long time ago so it's of no use to me really.

    As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines.

    *Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated o.o

  14. #44

    Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)

    Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear . Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work :/

    I did it like 30 min later, with fateful encounter on and what do u know, it worked.

    Just incase one of u ask how to get a flying Shaymin :P

  15. #45
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    Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)

    Quote Originally Posted by Havoc-X View Post
    Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear . Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work :/

    I did it like 30 min later, with fateful encounter on and what do u know, it worked.

    Just incase one of u ask how to get a flying Shaymin :P
    There are several things I'm unfamiliar with regarding the Pokemon data. As you discovered, this was one of them. I'll add some more information to the tooltip, thanks.

    Edit: Btw, the generator has the ability to generate a Sky Form Shaymin directly but I apparently broke it in the current version. It's fixed for the next release.



    Quote Originally Posted by Essence View Post
    As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines.
    Thanks. I don't currently have the actual hardware to test on myself, so I have no idea what its limitations are.

    Quote Originally Posted by Essence View Post
    Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated o.o
    The generator is made with a language called C++, with Visual Studio (software that provides an environment for editing, debugging, and much more). If you genuinely have interest in programming, you've probably heard of them before. I'm not sure what more to say than that, you'd have to ask something more specific.
    Last edited by Codr; Mar 28th, 2010 at 12:29 PM.

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