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  1. #151
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Nah, im on windows. It's just odd. I'll upload one tomorrow when I wake up.

  2. #152
    ßlizzard ßlind Helpful Q&A Member Aarux's Avatar
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Another question. When I load a Japanese Pokemon in, the nickname turns into all these different values, which I'm assuming are the trash bytes. If I were to export that Pokemon's code, would the name display in Japanese, or that wacky stuff?
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  3. #153
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Quote Originally Posted by Aarux View Post
    Another question. When I load a Japanese Pokemon in, the nickname turns into all these different values, which I'm assuming are the trash bytes. If I were to export that Pokemon's code, would the name display in Japanese, or that wacky stuff?
    The "wacky stuff" is the hexadecimal representation of the characters. \xxxx allows you to specifically set each value to what you want. To answer your question, yes, it'll display as exactly what was in the file you loaded.

    The next version (which may be done tomorrow, but I won't promise that) will have more improved handling for nicknames as well. At the moment, it limits you to 10 of the 11 characters for nicknames, as it automatically puts in FFFF for the last character. You'll be able to set all 11 characters manually with the update.

  4. #154
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Updated to 2.2. This includes save file support. Please read versions.txt for other changes/additions. Also check the original post for some more information.

  5. #155
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Interesting implementation of sav editing. I like it, i'll run through this with a comb and see if i can find anything that is buggy for you
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  6. #156
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Updated for HG/SS [US])

    Quote Originally Posted by Patchworks View Post
    Interesting implementation of sav editing. I like it, i'll run through this with a comb and see if i can find anything that is buggy for you
    I'd call it more awkward than interesting. It really needs to be completely redesigned to accomodate it more intuitively, but I wasn't prepared to do that yet. And thanks for the testing.

  7. #157
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    Re: Pokemon Generator (Updated with save file support)

    I agree with making it more intuitive. It's semi confusing and could possibly use it's own tab or upscale the program and refit the components to make it less cluttered. but that's my two cents
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  8. #158
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon Generator (Updated with save file support)

    Quote Originally Posted by Patchworks View Post
    It's semi confusing and could possibly use it's own tab or upscale the program and refit the components to make it less cluttered. but that's my two cents
    I'm specifically trying not to make the dialog gigantic again, not that it'd necessarily need to be "gigantic" in this case. I prefer everything to be as compacted as possible, rather than wasting huge amounts of space on nothing like Pokesav, as an example. I don't really have any ideas for a redesign at the moment, as I haven't given it much thought. I'm definitely interested in more opinions/suggestions though. (Could this post have more "I"s in it than it already does? ...)

  9. #159
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    Re: Pokemon Generator (Updated with save file support)

    I've discovered an issue that's causes corruption on presumably the part of the save file that's being changed. It doesn't show up until the game is saved. I'm not sure of the cause at the moment, but I'll upload a fix when I can. I would suggest not using it for save file modification until then.

  10. #160
    Member Guardna's Avatar
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    Re: Pokemon Generator (Updated with save file support)

    Quote Originally Posted by Codr View Post
    I've discovered an issue that's causes corruption on presumably the part of the save file that's being changed. It doesn't show up until the game is saved. I'm not sure of the cause at the moment, but I'll upload a fix when I can. I would suggest not using it for save file modification until then.
    Hi Codr I've noticed that whenever I try to save new EV values of a given Pokemon, the old ones stay no matter how many times I save. If you have time to look into it that would be really appreciated. (:

  11. #161
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    Re: Pokemon Generator (Updated with save file support)

    Quote Originally Posted by Guardna View Post
    Hi Codr I've noticed that whenever I try to save new EV values of a given Pokemon, the old ones stay no matter how many times I save. If you have time to look into it that would be really appreciated. (:
    I've found this issue (thanks to you pointing it out) and fixed it, but I'm still trying to determine what's causing the save corruption. I'll upload a new version whenever I can get it (corruption) resolved.

    Edit: There was also a similar problem with IVs, but the problem isn't that they wouldn't save at all, it's that the speed/special stats were being written to the wrong places. If yours weren't updating at all, keep in mind that after editing stats in the tabs, you need to click the "Save" button to update that Pokemon slot's data before saving the file.

  12. #162
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    Re: Pokemon Generator (Updated with save file support)

    Save file corruption should be fixed now. I noticed that Pokesav also corrupted HG/SS save files, haha. As far as I can tell now, it shouldn't happen in any game anymore.

  13. #163
    Aspiring Hacker Jimera's Avatar
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    Re: Pokemon Generator (Updated with save file support)

    Hey, Codr, I finally figured out what was wrong with that Gyarados I was having trouble with. I made an interesting discovery; though it's not directly related to the topic at hand, I thought perhaps it might somehow be useful to you in helping to improve PokeGen, so I've decided to share it.

    I had used Smogon's SID calculator (accessible via http://www.smogon.com/ingame/rng/deducing_secret_id and then clicking on the corresponding link) to calculate the secret ID from my SoulSilver save file. Thhat program specifies that you need to use a normal (non-chained) shiny Pokemon from which to calculate the secret ID number. Not having one, I instead experimented with a non-shiny Pokemon. Smogon's SID calculater spit out a SID that my SS save file DID accept as valid, even up to the point of allowing me to change the name of any Pokemon to which I assigned that SID and my normal TID from that file.

    However, recently I obtained an NDS Adapter Plus, which is a USB device that interfaces directly with retail NDS carts and can upload and download save files between the cart and a PC. I used this device to rip my save file to my computer, and upon opening it in Pokesav (didn't realize you already finished adding save file support to PokeGen, GEEZ you work fast), I discovered that my -real- Secret ID was totally different from the one the SID calculator had given me.

    So in the end, it seems the original results I received from the SID calculator WERE still somehow valid, and deceived me as a result. (Then again, I suppose it was my own fault for not following Smogon's instructions XD) The interesting piece of all this is that apparently it's possible for there to be more than one Secret ID that legitimately matches a given Trainer ID, but there's only one Secret ID that *COMPLETELY* matches it. When I entered the secret ID I obtained from my gamerip and edited my Gyarados' .pkm file accordingly, it now shows up correctly as "Met at..." and not "Apparently met."

    I hope that's helpful in some way.

  14. #164
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    Re: Pokemon Generator (Updated with save file support)

    Quote Originally Posted by Jimera View Post
    [...]
    You can get your secret ID from any Pokemon from your save (or by the location it's actually stored at in the save file) rather easily. There's no magic to it. You have one secret ID per save file. There are no partial matches, there are no alternatives, just one. If you don't have it right, you'll always get "Apparently". Please don't take this as insulting somehow, I'm just letting you know it's nowhere near as complicated as you made it sound.

  15. #165
    Aspiring Hacker Jimera's Avatar
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    Re: Pokemon Generator (Updated with save file support)

    Naw, no offense taken. It's just that I originally got my information on SID calculations from smogon, and they make it sound WAAAAY complicated. So yeah... XD Anyway, it's water over the dam now.

    I DO have a suggestion for PokeGen though. You should add an option to choose whether to save a pkm file in 136-byte format or 236-byte. For some reason whenever I open my pkm files in PokeGen 2.21 and then save over them after editing them, it always seems to convert them to 236-byte format. I tried opening those 236-byte files and re-saving them as new files, but they still seem to have been saved in their 236-byte format. It'd be very convenient if PokeGen had a feature to manually counteract this (or perhaps if PokeGen simply saved them in 136-byte format by default whether they're being overwritten or not).

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