The object of my team:
To stall out opponents with Hail and entry hazards while still doing enough damage to keep them on their toes
All sets/Pokemon/color of my T-shirt is subject to change at anytime
Kip the Swampert@Leftovers/Rindo Berry
EVs (assuming 31 everywhere because I use this in Shoddy): 200 HP/228 Def/80 SpA (or sometimes 240 HP/216 Def/52 SpA)
- Stealth Rock
- Ice Beam/Protect
- Hydro Pump/Roar/Surf
Yeah I use Swampert as a lead because common leads like Metagross/Heatran/Weavile/Infernape/Aerodactyl fall to it. Unlike Aerodactyl it can actually survive and come back later to take down stuff like Tyranitar and tank physical hits from dragons and hit back with Ice Beam. Stealth Rock is the best move in game, so I might as well use it. Swampert really helps this hail team a lot. To keep the opponents guessing, I almost never use the same Swampert twice in a row, changing my movesets as indicated. Swampert really doesn't need Attack EVs because EQ still OHKOs stuff like Lucario and Infernape anyways.
Fimbulvetr the Abomasnow@Leftovers
EVs: 252 HP/6 Def/252 Speed or 6 Def/252 SpA/252 Speed
- Leech Seed
- Grass Knot/Protect
Of course, what would I do in a hail team without Abomasnow? It can be lead if you wish it to be, but I generally save up Aboma until later. Blizzard is just fantastic in hail and SubSeeding is just plain annoying. Grass Knot is just an auxiliary move in case Blizzard runs out (8 PP drains very quickly) while Protect is useful for scouting Choiced users.
Claudia the Walrein@Leftovers
EVs: 220 HP/228 Def/60 Speed
- Roar/Super Fang
The infamous Stallrein... yeah, I'm the person that made people hate this thing in Project Pokemon (but Stallrein was well known before that). Anyhow the EVing is very specific. 220 HP with 31 IVs hit 416 HP, which is very important. If your Walrein's HP IV isn't 31, adjust it so that it hits 416. That is pretty much the only important stat here... aside from Speed. With 31 IVs in Speed and 60 Speed EVs with neutral nature, you will hit 181 Speed, which is enough to outpace most Skarmory which sit in 178-180 Speed or whatnot so you can proceed to outphaze them with Roar. Some Skarmories are paranoid and hit 181 or even 182. If you are paranoid about those, then move some Defense EVs into Speed... but the problem is Walrein will lose out some defensive capabilities. The remainder really just goes into Defense (you can put some in SpA, but Walrein loves its defense). Funnily enough, + nature 228 with 31 IVs hit 300 Defense, which is a nice even number. To stall with this maniac, keep spamming Substitute + Protect in that order while in hail. Trust me... it just works and you will effectively outstall at least 2 Pokemon and it is almost guaranteed to work for 32 turns. Once HGSS comes out, I might consider using Super Fang... heh heh. Evil... and Super Fang will make it even worse.
Jelly the Tentacruel@Black Sludge (Leftovers for Poison Pokemon)
Liquid Ooze/Clear Body
252 HP/120 Def/136 SpDef
- Rapid Spin
- Knock Off
- Toxic Spikes
Tentacruel's poison typing buys it some good resistances. With max HP and 120 Defense EVs, it is only 3HKOd by Infernape's Close Combat while Surf will OHKO it with SR or Life Orb recoil. Not only that but Tentacruel can eat Toxic Spikes, set up Toxic Spikes on its own, Rapid Spin away other entry hazards, Knock Off the opponent's leftovers so that Walrein can stall without worrying about Leftovers canceling out hail, and is THE best counter to MixApes (one of the most common sets for Infernape). This thing just cannot go wrong... but aside from utility, it does not serve much other purpose... although it still survives a Life Orb'd Alakazam's Psychic O_O
Tuscanini the Mamoswine@Life Orb
252 Atk/20 SpA/236 Speed
- Stone Edge/Superpower
- Ice Shard
It should be named "the beast". Oh boy... Mamoswine is a TERROR. It is my answer to a 6 DD'd Salamence who will fall to an Ice Shard (even Intimidate doesn't save it from an OHKO). With Life Orb, it allows for more damage, and STAB Earthquake is very menacing to anything not flying or levitating. Stone Edge is for coverage, and Blizzard is for stuff like Skarmory thinking they can come in and wall this set. In hail, Blizzard will 2HKO the metal birdy. However, due to the Life Orb recoils, Mamo usually ends up getting KOd fast, but not before wreaking mass havoc on the opponent's team... and Snow Cloak only magnifies the problem for the opponent. Also, Mamo is not afraid of the sand.
Autumn the Froslass@Leftovers/BrightPowder/Petaya Berry/Focus Sash
6 Def/252 SpA/252 Speed
- Thunder Wave/Thunderbolt/HP Fire
- Substitute/Thunderbolt/Shadow Ball
- Blizzard/Destiny Bond
Pretty much the spin blocker/crippler of this team. With Snow Cloak, it becomes even more of a nightmare. And for stuff like Azelf thinking they can switch in while Frossy subs, Frossy can TWave it and cripple it making it quite crippled for the rest of the match. Blizzard with STAB works pretty well even with Froslass's modest SpA of 80. While she blocks rapid spin, she can also set up Spikes of her own, helping stuff like Walrein do even more damage. Froslass is quite tricky and usually gets her job done. Since stuff like Scizor can come in while she forces a switch and subs, sometimes I put in HP Fire to surprise them.
Scizor: Banded versions like to spam U-turn, so I usually bring in Tentacruel to soak up the damage and set up. Otherwise, if it is an SD version, my Swampert can phaze it out and eventually be worn out by hail damage or from STAB EQs from Mamoswine and Swampert alike. I do not have a direct answer to it yet though. I can proceed to outstall it with Walrein if I am lucky though.
Infernape: Mixapes go down to Tentacruel. Pure physical versions go down to Swampert. Sure, some may carry Grass Knot, but without much investment in SpA, they will never OHKO. Mixapes, though, carry Life Orb, threatening Swampert. Infernapes switching into Froslass won't enjoy a Thunder Wave, making it an easy bait to Swampert/Mamoswine.
Zapdos: Swampert eats non-HP-Grass versions (stupid Hidden Powers). Those with HP Grass, I wish I had Gliscor, but I do not, so I suppose Mamoswine can do. HP Grass and Heat Wave are problems, but Mamo is faster than defensive versions and neither Heat Wave nor HP Grass will OHKO. The offensive variants though are less defensive, so they will go down quicker. If Mamo is down, Frossy can revenge kill. Non-Heat Wave versions mean easy target for Abomasnow.
Lucario: Swampert soaks up damage and OHKOs with EQ. Predicted Close Combats can be taken by Froslass who can Sub in return (hoping that Snow Cloak works, if not... then I just suck) and Thunder Wave them to cripple them and let something like Mamoswine finish them off. Swampert easily phazes SD versions as well. Special versions, though, might spell trouble. Froslass can come in to Aura Sphere I suppose and cripple it with Thunder Wave. Special versions WILL give me a lot of trouble.
Tyranitar: Swampert eats them for breakfast. Mamo also works if Swampert is low on health. Tyranitar is probably threat #1 and should be eliminated at ALL costs before Abomasnow bites the dust.
Hippowdon: Abomasnow can still take it down one on one (I just need to beware of Stone Edge). Swampert eats the hippo for breakfast too.
Heracross: This thing WILL hurt like crazy and doesn't mind switching into Toxic Spikes at all. Guts boosted Close Combats and Megahorns from every side... ouch! But once it is weakened enough, Mamo can revenge kill it. Froslass can come in to Close Combats and Sub up and hope for a miss while Toxic takes its toll. Other than that, I do not know what to say about them. Bulk Up versions can be phazed out and usually do not do enough damage.
Metagross: Swampert resists most moves and can Protect when they Explode... or just switch to Froslass if I predict that. There are Grass Knot variants... but they're a little less than versatile with that set. Metagross is still a fierce opponent and should not be underestimated.
Roserade: Leads are a BIG problem... they carry Leaf Storm and HP Fire, which spells doom for Swampert AND Abomasnow AND Mamoswine. I suppose Tentacruel can switch in, but it cannot do anything back. Plus Roserades carry Sleep Powder. One wrong move and I am done in if Roserade happens to crash the parade. Froslass can revenge kill but leads carry Focus Sash and still cripple with Sleep or HP Fire. Ugh... much more difficult than I expected. I will not say I do not have an answer to Roserade, but... this thing will keep me on my toes.
Alakazam: This thing almost swept my team once. I won't let that happen again. No one will really do anything about this guy... so once one of my person is down, Mamo can come in and Ice Shard it for an easy KO. Due to my luck its Focus Blast will probably hit me every single time. Otherwise, I'm screwed.
Gengar: This thing looks like a miniature Alakazam at first... but with immunities to Spikes/Toxic Spikes... and Toxic itself along with three immunities... this thing will be one tough customer. Fortunately it isn't too durable so in a few hits it should go. But it is very unpredictable so I will be expecting a lot of trouble from it.
Starmie: Abomasnow is my only answer to this fiend. Other than that, Starmie is one tough cookie to break down... spinning away my spikes, Natural Cure taking away the Poison, etc... hmmm... Shadow Ball on Froslass? Not a bad idea... but Starmie is faster >.<
Gyarados: This thing is evil. VERY evil. Swampert can phaze it out but cannot take too much beatings. Once Walrein comes in, Gyarados might Taunt, but those can be 3HKOd with Blizzard. But the offensive ones will probably get hurt from mass Stealth Rocks and hail... and still cannot take too much, so I guess I should rely on residual damage... which isn't a good thing by the way. Gyarados is the reason why I carry Thunderbolt on Froslass sometimes.
Salamence: Mamoswine will scare it away. Swampert can handle it just fine too... and if Salamence doesn't have Dragon Dance, Froslass will definitely scare it away, allowing me to set up freely. Mence can be scary though... and Specsmence with Draco Meteor means I really cannot switch into it directly. Salamence can probably kill off someone in my team and is a dangerous foe to consider.
Skarmory: it will not survive 2 hits from Swampert's Hydro Pump (which misses for me anyhow) nor can it take Abomasnow's Blizzards (the max SpA version though). Mamo will not be walled because it also has Blizzard.
Blissey: UGH... I suppose Toxic Spikes is fun, but Natural Cure. . . if it is their last Pokemon though, it will not be a problem for Walrein to outstall. Mamoswine can probably take it down one on one though, but even then, Blissey will usually spell trouble for me. How ironic. I carry special attackers but no special walls. Hmmm...
Machamp: No Guard + Dynamicpunch = dead me. I can switch to Froslass and Blizzard it once it uses that, but it will probably kill me with Payback. Since hax always works on me anyways, Dynamicpunch should either be all used up or I just rely on the RNG to not hurt myself while in confusion... which isn't going to happen.
Electivire: Swampert takes non-HP Grass versions... but even then they can't OHKO while EQ OHKOs them anyways. Mamo can do the same thing but needs to watch out for Cross Chop (which will hit and crit me)/Flamethrower/Fire Punch... but the latter two would probably never OHKO. If it is weakened enough Froslass can revenge kill it. Those without Cross Chop or Flamethrower or Fire Punch can be walled by Abomasnow... somewhat. I just need to make sure to never Thunder Wave that thing and I'll be all right.
Magmortar: Swampert can take non-HP Grass versions... while EQ OHKOs them anyways... hey. Weren't we here before? Yeah... Earthquake from Swampert takes them down too. I do not know what else though... because Magmortar is quite a tricky fellow. Otherwise, it wouldn't want to be near Swampert. It cannot directly switch into Mamo either... but Flame Body WILL activate on me and burn me while I Ice Shard it... sigh. Tentacruel would be even better... but I should take precaution of Thunderbolt... which almost all of them carry.
Empoleon: Mamo can never switch in directly but it can Earthquake it for a OHKO. Swampert might work but these things carry Grass Knot (>.<). Agility sets are scary though and I should probably nail them before they even get that chance. I suppose Abomasnow can take everything it uses with ease and Leech Seed and start annoying it. I just hope I don't eat a Petaya + Torrent + STAB Surfs though. *gulp*
Lapras: Lapras can cause me troubles thanks to Water Absorb and 4x resist to Ice. However, Abomasnow might be able to take it down. The others, well, not so much. It is bulky enough to take Mamo's attacks and then destroy the Mammoth with STAB Surf. Lapras can be quite a force... but Abomasnow is all I have against it.
Jolteon: Abomasnow walls it... but I should watch out for Signal Beams (they do not really carry that though). Swampert takes down non-HP Grass ones (why is it that everyone loves HP Grass so much??) and Mamo could probably just eat it up.
Raikou: goes down slowly to Toxic Spikes... and will not enjoy Mamoswine either. Non HP Grass versions go down to Swampert... yadda yadda yadda... and Abomasnow walls it as well.
Heatran: Swampert used Earthquake! Need I say more? Although... they say lead Heatrans carry HP Grass nowadays... JUST because of that blasted Mudfish. What can I say? Tentacruel can probably take them down as well. Earth Power will 3-4HKO at best (barring my bad luck with double criticals and special defense drops...). If Scarf locks it into a non-Fire move, Mamoswine can scare it away.
Celebi: is evil... and I have nothing that can really deal with it aside from Froslass.
Jirachi: ... is evil as well and really I have no other way to deal with it if it flinchhaxes me to death (which it almost always succeeds in doing). However it will not enjoy a Mamoswine's Earthquake.
Cresselia: they won't usually hurt much but they are maniacs and can take massive hits. I do not have a direct answer to this thing yet, especially not the Resttalk versions.
Latias: whoever made her OU... ARGH! I suppose once she is weakened enough Mamoswine can finish her off. Otherwise she is VERY tough to take down... and no I do not use Scizor or Tyranitar.
Chaos/Terror/Queen Mab: Froslass = free switch in for those evil Endeavor sets...
Serious Clefable: this thing CAN give me trouble thanks to its versatility... but they're not all that spectacular, so Mamo could probably take it down. However they will probably screw me over somewhat... so I must beware. They are unpredictable and can do some crazy stuff like no recoil Life Orb attacker or Cosmic Power staller...
- No Wishpasser, so durability is hampered >.>
- Overly relying on Swampert to take down counters...
- No true special wall
... Yep this team needs a lot of fixing. It looks like I'd need a Rotom Appliance or Blissey or something.