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Thread: PPRE: Project Pokemon's ROM Editor

  1. #301

    Re: PPRE: Project Pokemon's ROM Editor

    It works! Thanks alot!

    I hope SVC is able to delete this bug, so it will work correctly in the future.

  2. #302

    Re: PPRE: Project Pokemon's ROM Editor

    Hey need help in editing my rom..cant seem to get it to edit anything

  3. #303

    Re: PPRE: Project Pokemon's ROM Editor

    Is it true that Trainer Introduction, Defeated & Won texts cannot be edited yet?

    Well, at least, they aren't visible for me (Platinum US).

    Edit:

    Question 2. Some maps are quite buggy and cannot yet be edited, like Eterna City T.G. Eterna Bldg-04.
    Is that true? Everything I'm trying to save there, doesn't work.
    Last edited by Oxnite; Mar 21st, 2010 at 03:05 PM.

  4. #304

    Re: PPRE: Project Pokemon's ROM Editor

    I'm trying to use ppre and it will open but not in the graphics the spoilers show and anything i click on in it doesn't work. I have searched this forum but found nothing that will fix my problem.

  5. #305

    Re: PPRE: Project Pokemon's ROM Editor

    HEY CAN U GIVE ME A TUTORIAL ON HOW THE USE PPRE PLEASE

  6. #306

    Re: PPRE: Project Pokemon's ROM Editor

    why isn't this available to be downloaded
    or if it is can someone tell me how to get it

  7. #307

    Re: PPRE: Project Pokemon's ROM Editor

    Will this Tool be updated so that it can Hack Pokémon HG/SS?

    Thanks.

  8. #308

    Re: PPRE: Project Pokemon's ROM Editor

    Quote Originally Posted by invincibob View Post
    why isn't this available to be downloaded
    or if it is can someone tell me how to get it
    You can download it on the very first post of this thread. Just click on the Windows Beta release if you are using Windows.

    Quote Originally Posted by i am r4ymond View Post
    Will this Tool be updated so that it can Hack Pokémon HG/SS?

    Thanks.
    PPRE has been updated to hack HGSS for months now (Japanese HGSS). The US HGSS can be hacked as well since last week.

    Quote Originally Posted by Oxnite View Post
    Is it true that Trainer Introduction, Defeated & Won texts cannot be edited yet?

    Well, at least, they aren't visible for me (Platinum US).
    Question 2. Some maps are quite buggy and cannot yet be edited, like Eterna City T.G. Eterna Bldg-04.
    Is that true? Everything I'm trying to save there, doesn't work.
    Question 1: They cannot be edited yet, I ended up leaving the spaces blank. Those will come in a future release.
    Question 2: Those buggy maps have script errors. Any map with a script error so far automatically crashes that map. (You shouldn't try to save on those maps). I've already built a new error handling system which will be implemented next release.

  9. #309

    Re: PPRE: Project Pokemon's ROM Editor

    I hope you're able to get the level-up moves worked on, since the only resource for easily editing that information that i've been able to track down (via an old archive) is PMEDS by U-Trogh... which only works with DP. Hence, it is totally incompatible - unlike a lot of the other DP editing programs that I've been able to make use of, due to nature of the information (attacks, for instance, were easily dealt with on a Diamond rom and reinserted into HG with no issues). Since Platinum/HG/SS are still so new and there isn't much work being done to them, it's hard to find help in editing this specific portion of the rom.

    I've been using PPRE for all the large database changes so far, but if you do know of a small tool or guide for editing this in particular, I'd be more than able ot edit it separately and reinsert it later with Nitro Explorer. Level-up moves, though, are a fairly large undertaking compared to just attacks or evolutions, since there are so many attacks per pokemon!

  10. #310

    Re: PPRE: Project Pokemon's ROM Editor

    Quote Originally Posted by Alpha View Post
    Question 2: Those buggy maps have script errors. Any map with a script error so far automatically crashes that map. (You shouldn't try to save on those maps). I've already built a new error handling system which will be implemented next release.
    That's great! Will I be able to edit the text + overworld sprites of that (currently crashing) map, then?


    Full Version!
    OUT SOON!

  11. #311

    Re: PPRE: Project Pokemon's ROM Editor

    I would like to make a small request of this. Although this is very cool, i only have a GBA emulator so i was wondering if you could make a ROM editor for 3rd gen games (i.e. fire red, leaf green, emerald, sapphire, and ruby) i would appreciate that.

  12. #312

    Re: PPRE: Project Pokemon's ROM Editor

    Quote Originally Posted by jim435 View Post
    I would like to make a small request of this. Although this is very cool, i only have a GBA emulator so i was wondering if you could make a ROM editor for 3rd gen games (i.e. fire red, leaf green, emerald, sapphire, and ruby) i would appreciate that.
    PPRE will only handle Gen IV+ Games. There is an abundant amount of tools available for GBA games.

    And for those who were waiting for the next release .11a is available. That's the version with Script Error support and Level-up Move editing.

  13. #313

    Re: PPRE: Project Pokemon's ROM Editor

    Quote Originally Posted by Alpha View Post
    PPRE will only handle Gen IV+ Games. There is an abundant amount of tools available for GBA games.

    And for those who were waiting for the next release .11a is available. That's the version with Script Error support and Level-up Move editing.
    Thanks alot! Will I be able to edit the 'buggy map' (with script errors) now?

    Also, I'm getting some errors with Trainer Names. Everytime I change one, they change into ????????????? in the game itself.
    Oh, and, another 'bug': when I edit the Texts, things like \100v3\v0013\ and so on, who represent the Hero or Rival name, are getting buggy. Weird tokens are added behind them when I edit the map, so \100v3\v0013\ becomes something like \100v3\v0013\001v\001v\ or something like that.
    If you don't understand what I mean, I'll try to describe it better.

    Thanks anyway for this wonderful update.


    Full Version!
    OUT SOON!

  14. #314

    Re: PPRE: Project Pokemon's ROM Editor

    THANK YOU THANK YOU THANK YOU THANK YOU!!

  15. #315
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    Re: PPRE: Project Pokemon's ROM Editor

    Is it possible to use PPRE to restore the Game Corners, as well as translate them into English on HGSS?
    The Wii can produce the following text:
    1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMN OPQR
    STUVWXYZ!\#$%^&*()[]{}-_'`/
    @"?~|,.=<>+:;‘„“”żˇ«»·×÷±∞§^™©®şŞ♭♪←→↑↓˘€ŁĄŕáâäĺćă ç
    čéęëěíîďńňóôöœřőßůúűüý˙ŔÁÂÄĹĆĂÇČÉĘËĚÍÎĎŃŇÓÔÖŒŘŐŮÚŰ ÜÝŸ
    αβγδεζηθικλμνξοπρστυφχψωΓΔΘΛΞΠΣΥΦΨΩ΄΅Ά·ΈΉΊΌΎΏΐΪΫάέ ήίΰ
    ςϊϋύώ◎☆○◇□△

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