It is on Desume a Japanese (not edited) Soul Silver using newest Pokegen I changed my Starters nature and saved it set it to the Pokemon all that stuff saved the save file which is .dst format.
Opened exact same .dst save file and nothing was changed. Whats going on? I use this Pokegen fine with Black 2.
Also I can't open the .dst save file while pokegen is set to english language has to be in japanese or it will close pokegen while opening .dst save file it also closes the second I click replace the save file with this one so it doesn't save at all?
I'll need to see the .dst file you're referring to. Save state support is relatively new, and there are multiple versions of the save state format.
I don't know how to put a link or download to show you it sorry but it's 1.99 MB I just pressed save state as SSsave and its SSsave.dst sorry im not that good at .dst and sav stuff but im doing he same thing I did to edit with pokegen with black 2 as soul silver should be working but it doesn't save changes just crashes pokegen when I click save
Last edited by Critical Tiger; Jul 21st, 2012 at 03:45 PM. Reason: Missing info
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It says the .dst file is invalid
Oh .dst files aren't allowed.....
Put it into a zip or rar then upload it.
Sorry I don't think converting to zip or rar will help me I must be doing it wrong because once the file is converted to the zip or rar its still to large..... 1 MB limit its 1.98 MB
You'll need to upload it somewhere else then...
Perhaps put it in a public dropbox folder.
Save Editor for Pokémon Mystery Dungeon: Explorers of Sky
Why can't I think of anything else to put as my avatar?
Heres my save file on mediafire.
That file just showed me a problem in the save state loading code. It should've been telling you that the file is invalid and prompted you to choose how to load it. However, the language aspect of it that you mentioned presented another problem. The save state loading code only uses the currently selected language to detect generation 4 games, which isn't ideal. Something will be done before the next release to deal with these issues, but it could be a while from now. Thanks for the information.
Ok thanks for the answers
This is fixed in 3.1.10.