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Thread: Pokemon BW Soundbank hex values

  1. #1
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    Pokemon BW Soundbank hex values

    Does anyone know what hex numbers the instruments for a Soundbank would be? And would it be different to other Soundbanks?
    The byte after 81 is the instrument in hex.
    At the moment, I have figured out that a trumpet in the Trainer battle dls is 38 which goes after the 81 byte.
    But Im not too sure about any others, so would anyone know these values?

  2. #2
    Member Khari's Avatar
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    Re: Pokemon BW Soundbank hex values

    use the program VGMTrans, and extract the .dls file corresponding to the .sseq.
    use the program Synthfont to test all of the instruments inside of this .dls file.
    the number of the instruments in that file will be the number in the rom.

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    Re: Pokemon BW Soundbank hex values

    Quote Originally Posted by Khari View Post
    use the program VGMTrans, and extract the .dls file corresponding to the .sseq.
    use the program Synthfont to test all of the instruments inside of this .dls file.
    the number of the instruments in that file will be the number in the rom.
    Thanks appreciate it.

  4. #4
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    Re: Pokemon BW Soundbank hex values

    Quote Originally Posted by Khari View Post
    use the program VGMTrans, and extract the .dls file corresponding to the .sseq.
    use the program Synthfont to test all of the instruments inside of this .dls file.
    the number of the instruments in that file will be the number in the rom.
    Sorry, but how do you open a dls file in Synthfont? And how do you check its hex value?

  5. #5
    Dr. Horrible DeveloperGame Save ResearcherModeratorSuper Moderator evandixon's Avatar
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    Re: Pokemon BW Soundbank hex values

    Open a midi file, and change it's SoundFont (SF) file. The open dialog has a pretty good instrument tester.

  6. #6
    Member Khari's Avatar
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    Re: Pokemon BW Soundbank hex values

    you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81.

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    Re: Pokemon BW Soundbank hex values

    Quote Originally Posted by Khari View Post
    you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81.
    Ok thanks

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