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Thread: Beta: the Pokécheck VS. Player (battle video parser)

  1. #16

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    http://vsplayer.pokecheck.org/?bid=259278330190, 25-92783-30190

    While the Flame Orb issue is fixed, Togekiss no longer uses Sleep Talk on turn 4, causing the battle to desync.

  2. #17

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Quote Originally Posted by Magicsgame View Post
    http://vsplayer.pokecheck.org/?bid=259278330190, 25-92783-30190
    While the Flame Orb issue is fixed, Togekiss no longer uses Sleep Talk on turn 4, causing the battle to desync.
    Fixed by implementing sleep talk (rand(3) to pick one of the other moves)
    Sand Veil actually lowers the accuracy threshold (user accuracy/target evasion) by 20%. Hence it should be considered as a 25% boost to evasion, not 20% as stated in game.
    Pokécheck - A GTS to let you deposit and receive pokemon, view their stats, import and export to .pkm and more - gen 4 and 5 supported
    Pokémon Black/White animated sprites, now with back sprites, alternate/female forms and all shiny versions thereof.

  3. #18

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Quote Originally Posted by DaGizoid View Post
    I have found an error corresponding to recoil damage in one of my battle videos. the video number is 87-57355-93779 and the problem occurs on turn 2 when my blaziken faints from recoil damage. it should have only taken minor damage and should have barely survived through the 6th turn and finally faint in the 7th (final) turn from recoil damage. my gastrodon should also have survived with about 41 HP remaining
    Fixed by implementing King's Rock and freeze mechanics
    Pokécheck - A GTS to let you deposit and receive pokemon, view their stats, import and export to .pkm and more - gen 4 and 5 supported
    Pokémon Black/White animated sprites, now with back sprites, alternate/female forms and all shiny versions thereof.

  4. #19

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    http://vsplayer.pokecheck.org/?bid=938627362852 , 93-86273-62852

    in this video, the move sucker punch used in the first turn should have failed due to the opponent's chandelure using will-o-wisp, a non-damaging move.

  5. #20

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Quote Originally Posted by Hozu View Post
    There's a problem with one of my videos here - http://vsplayer.pokecheck.org/?bid=764624368039
    What actually happened - http://www.youtube.com/watch?v=IAUnI8H2vF0
    Fixed due to the following mechanism: using protect on a Pokémon that does not get targeted by any move during the turn will not increase the protect counter for that Pokémon.
    As far as I know no one documented this behavior before nad it's not clear whether it is intended or not.
    Pokécheck - A GTS to let you deposit and receive pokemon, view their stats, import and export to .pkm and more - gen 4 and 5 supported
    Pokémon Black/White animated sprites, now with back sprites, alternate/female forms and all shiny versions thereof.

  6. #21

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    http://vsplayer.pokecheck.org/?bid=542402146189

    Turn 3, Toxicroak takes damage from Surf instead of Dry Skin activating. This causes him to faint later in the turn and the battle gets weird.

  7. #22

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    above ^ dry skin not yet implemented (don't know if other typebased absorbs are either)

    Quote Originally Posted by Qzfive of the Shoutbox
    http://vsplayer.pokecheck.org/?bid=797522964094

    On Turn 4, the foe's Swanna uses Hurricaine on my Vespiquen and missed, but the log says it hit and I failed to make a Sub
    Random event(1) at the end of turn 2 when Volcarona faints looks to be the error -- life orb recoil faint?

    the first sign of the desync is when Haxorus is put 38 HP instead of 32 (vsplayer predict)

    Spoiler
    useful memlocs for tracking HP

    Code:
    022D10D0	Left Ally
    022D11D0	Right Ally
    
    022D1150	Right Opponent
    022D12D0	Left Opponent

  8. #23

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    para que sirven estos
    Download raw DBV file


  9. #24

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Quote Originally Posted by Pajaroespin View Post
    para que sirven estos
    Download raw DBV file
    It serves no purpose for the general user. It's the decrypted data that the game reads to re-create the battle.

    You don't have to worry about it.

  10. #25

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Code:
    03:35	Kaphotics	heh battle video #2 is broken
    03:35	Kaphotics	http://vsplayer.pokecheck.org/?bid=2
    03:36	Kaphotics	Looks like it's because endeavor took one to many calls on turn 5
    03:36	Kaphotics	it shouldnt have a Random event(16) for a crit/damage since it's fixed

  11. #26
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    Re: Beta: the Pokécheck VS. Player (battle video parser)

    There seems to be an error on turn 9 guys

    http://vsplayer.pokecheck.org/?bid=526645556317

    Toxicroak lost some HP from the sun.
    19 → 0
    Toxicroak fainted!
    0 → 11
    Toxicroak restored some HP using its Black Sludge.

  12. #27

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Looking at the source for VSPlayer, I see that Natural Cure is scheduled to heal status when a Pokémon is switched in, rather than when it switches out like in the games. This would cause a desync if a teammate used Beat Up while the Natural Cure Pokémon was on the bench with a status it shouldn't have (although this is an extremely low percentage scenario).

  13. #28

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    There's a desync on turn 6 of this battle: http://vsplayer.pokecheck.org/?bid=674939062951

    The Cresselia was taunted on turn 3, but it never wore off. So it successfully used Trick Room and Swagger on turns 6 and 7, but VSPlayer lists them as failing due to the taunt.

    p.s. I see Natural Cure was fixed to cure status upon switching out, but it still is listed as curing status upon switching in. This would cause a desync if the Pokemon had Natural Cure removed by Worry Seed\Gastro Acid\etc.

  14. #29

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    Right, fixed that.
    Pokécheck - A GTS to let you deposit and receive pokemon, view their stats, import and export to .pkm and more - gen 4 and 5 supported
    Pokémon Black/White animated sprites, now with back sprites, alternate/female forms and all shiny versions thereof.

  15. #30

    Re: Beta: the Pokécheck VS. Player (battle video parser)

    http://vsplayer.pokecheck.org/?bid=37-40961-98343
    on turn 6, Arceus was hit by gear grind when it should have missed due to shadow force's activation (arceus survived through the end of the battle). also, Gastrodon did not flinch in turn 4 (it sucessfully used ice beam OHKOing unfeasant) and it should have done more damage thanks two SpAtk boosts it was baton-passed from espeon's calm minds (this should have also passed the two SpDef boosts, lessening the damage gastrodon took).

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