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Thread: Pokemon White - Loading the SAV into Pokegen and stange data appears

  1. #1

    Pokemon White - Loading the SAV into Pokegen and stange data appears

    I'm using an R4 and when I attempt to load my saves from any Pokemon game they are successful except for Pokemon White: I get an "Invalid save file" error. I turned on "Ignore save file checksum" after researching the internet and this loads my save file successfully, however, all of these strange eggs with completely random data appear in most of the boxes and some of my pokemon have also disappeared. I thought it might have been because I tampered with that save too much, so I made a brand-new save and tried loading it into pokegen again. I had the same issue with the dodgy eggs with a completely fresh save. Unless I go through and delete all of the eggs (and they come back every time I load the save into pokegen) when I'm playing the game I get an error when accessing the PC; deleting all of the eggs can be difficult as some of them don't even have visible thumbnails.

    Any assistance would be greatly appreciated, thank you.
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  2. #2
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears


  3. #3

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    I'd read both of those threads and countless more before I felt the need to post myself; are you suggesting that this is something that is out of my control?

  4. #4
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    From what everyone else has said, yes. The hardware doesn't write the data correctly, or isn't retrieving it correctly when accessing the save file. The Pokemon in the egg slots have random data for the PID and checksum.

    If you can actually load that file in-game without saving it with PokeGen first, and those eggs don't appear there, the problem is clearly occurring when retrieving the save file.

  5. #5

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    That's unfortunate, but I just wanted to double check in case I was missing some obvious, simple solution. Thank you Codr, I really appreciate all the work you do with this.

    Well if I can't load my save files to place Pokemon directly into my boxes I'll have to use the code generator again like I used to. The last time I updated Pokegen, something was changed with the code generator which when choosing to generate a code based on the 'selected pokemon' it made it so that you can only generate one pokemon code at a time rather than all of the selected pokemon in one code. Because I can't load my save files into Pokegen, what is the most efficient way to place a large amount of Pokemon into my game? Should I just attach the individual codes together?

  6. #6
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    There are probably a few ways I could modify PokeGen to attempt to detect invalid data like that and ignore the data as a result. The problem is that if the hardware is screwing up the Pokemon, there's no telling what else it's doing the same thing to in the rest of the save file.

    As for codes, I don't know how many lines the flash cards can handle in a single code, but the actual Action Replay hardware can only handle around 186 or something like that. That was the reason for making codes individual.

    Edit: I'm a bit curious. What steps, exactly, did you take to obtain your save file before opening it with PokeGen?

  7. #7

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Yeah that's fair enough.

    Ah okay, I thought so. I once put too many lines of Pokemon in at once and my game crashed, but I'll break them down and just put six (pokemon) in at a time from now on. This is still saving me the tedious, wasteful hours of creating these Pokemon the legitimate way. Although I feel like we're all going to hell for choosing not to dispose of our life to create the same result, hah.

    Well my last save file I had fiddled with too much (converting it and such to try and make it 'valid'), but the save file I linked to you is one that I did not tamper with at all. I simply deleted the last save file, launched Pokemon White on my R4 and started a new save file—reaching the first PC in-game. I then plugged my R4 into the computer and attempted to open it with Pokegen and received the "invalid save file" error just like my last save. So I checked "ignore save file checksum" and the randomised PC data was already in my game. The only thing I can't remember is whether I had saved the game file in pokegen after having opened with "ignore save file checksum" active. Would you like me to make a game file on my Pokemon White (R4) and upload it raw and untouched by pokegen (or anything else)?

  8. #8
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Uploading one that's taken DIRECTLY from the hardware without ANYTHING ELSE saving to it, INCLUDING PokeGen, might help.

  9. #9

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Okay one minute, I'll post it.

    Also I just wanted to add that I just accidentally opened a menu on my R4 and noticed that each game on my R4 has it's "Save type" determined as a customisable setting. I've never meddled with this before and didn't know it existed, however, I noticed that the Pokemon White's save type is 2M and my other Pokemon games (which function correctly with PokeGen) have save types of 4M.

  10. #10
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    4 megabits (as you see in the menu), aka 512 kilobytes, is definitely what it should be set to.

  11. #11

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    I never knew this hidden menu existed, nor can I understand why it would be set to something different by default. Would you still like a copy of the 2M save to inspect or is this 'case closed'?

    (I'll test if I can change my save file types in this R4 menu and whether it fixes the PokeGen issues shortly...)

  12. #12
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Uploading completely unmodified versions of both sizes would be interesting.

  13. #13

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Hehehe, that's what I was planning to do ^_^ Anything I can do to help!

    I'm just skipping through the intoduction of the 2M save now and I think when I have that data on the computer I'll go back onto the R4 and test to see if the R4 can actually convert it from 2M to 4M or if it will prompt me to delete my 2M data and start again—either way I'll collect the 4M data too and inform you of the outcome...

    Edit: Would it matter at which point in the game I was up to? (I'll make sure both copies are up to the same point, of course.)

  14. #14
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    No.

  15. #15

    Re: Pokemon White - Loading the SAV into Pokegen and stange data appears

    Attached: 2M raw save and 4M raw save.
    Attached Files

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