Mystery Gift support
More options for customizing the program
Other (Post and explain.)
Editing of Wonder Cards definitely isn't going to happen. At this point, it looks like item editing isn't either, or at least not any time soon. I'd say the next update (aside from any bugs that're discovered) will be when Black/White 2 come out.
Personally, I've never considered Item Editing much of an issue, since there are already AR codes to just have every Item in a given bag at x995... (I never use it with Key Items, of course)
With the addition of Mystery Gift support, that pretty much tops off any of my hopes as well! ^_^ I don't really have much interest in editing them. If I want to edit them, I'll just use a MGE and then export that to PokeGen. Or just Generate the Pokemon and not waste the extra time. -_-;
However, I do hope to suggest one (hopefully) really small edit to the the program's interface: Currently, to set the Hidden Ability flag, you have to go to the "Extra bytes" and edit the correct one. Yes, it's the first one, and just change it to "1", but it would be nice if that could be a simple checkbox next to Ability's dropbox. That way a person wouldn't have to jump tabs/risk forgetting to set it later.
I think that'd be rather nice. ^_^
(This is still being worked on.)
And for those not in the Facebook group, save state support is also going to be in the next release. (It's already done, I'm just waiting on the Japanese Black 2/White 2 release.)
I voted for 'other.' It's not a major issue to be updated, but if the next update to 'gen would come out, I'd like to see the nickname portion to be similar to 'savs, and by that I mean just clicking a button to input the selected Pokemon's name into the nickname box.
I save a shell file that I load up with basic info and use every time I create 'mon for a team. I use this to save me some time. I've done this for many years with 'sav, but one thing that is a little annoying is having to re-type the selected Pokemons name into the nickname box, otherwise it'll have the nickname 'Abomasnow' (which is chosen as my shell file, because it's the first 'mon to appear on the list).
So in 'sav, when I'd load up the shell file, all I needed to do was change around the nature, IV's for Hidden Power, etc., and the nickname. All I had to do was click the nickname button to match the 'mon I had chosen from the dropbox. I hope that with 'gens next update, a feature exact or similar to this one would be implemented, as it would be very useful. Or one that automatically adds the name of the 'mon. Once I choose my Species, that Pokemons name will automatically be filled in the nickname slot. This will save me having to type out its name in the nickname slot or hitting a button to generate its name in the slot.
~ Aether Nexus
The thread's poll was made several months ago. The favorite was implemented, and now another of the options is implemented, but not yet released. All of this is information available to you, so I honestly have no idea how you didn't get that the poll is useless at this point.
As for what you were talking about, leave the nickname editbox blank. If that's not what you meant, I have no idea what you're talking about.
Yeah, leaving the nickname blank does help, but it doesn't quite help when I save a 'mon from tabs and re-load it to save me time. What I do is enter in all my information (ID, SID, basic 'mon information like type of Ball, level, etc.) and save the 'mon as an Abomasnow (the first 'mon from the drop down list) and save it to my PC. When I make teams or any 'mon later in the future, I just re-load that file and create my 'mon/team. The issue that stands is: the nickname stays as Abomasnow (or w/e Pokemon is chosen) and I would have to keep deleting that name so my generated 'mon doesn't get that nickname.
Also, I just found out that I cant click on any of the boxes below after loading up the save file mentioned. The boxes below meaning shiny, egg, male/female, etc. They're phazed off and unclickable for some odd reason. You understand what's going on now? If not, I'll take some print screens to show what I exactly mean.
Edit: Quick toss-in question as well: when I extract the files to my PC, do I really need to extract those language .txt files as well? The program works without them, but what exactly are those for?
~ Aether Nexus
Suggesting an idea for a feature: Memory Link support for B2W2. When you load up B2W2 in Pokegen, there could be an option to activate Memory Link by loading the relevant data from a BW save file. I'm not sure how easy or how difficult that would be to implement.
Very very minor being able to change the ID and the Secret ID would be a nice addition of the program.
Last edited by ibac; Jun 26th, 2012 at 10:20 PM. Reason: bad sentence
Acting is not fantasy-Deanna Troi to Lt. Barkly, STNG