Just for fun... what would you specifically do to make underpowered Pokemon more useful?
I dug up something I was making for an old hack I was making, and found some data of what I was planning on doing. This was for Gen IV btw... and I had some proposed changes for the legendary birds because the advantage was heavily polarised towards giving Zapdos the upper hand while the other two (Articuno mostly) suffered with little to no improvements as generations went by.
Articuno
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Zapdos
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Moltres
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So again, what are your ideas on improving some Pokemon competitively without completely breaking them?
Project Pokemon is:
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Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
For this Pokemon:
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Foul Play ftw. Someone who can actually use this properly would indeed be Umbreon (I found little use on other Pokemon with this). Hmmm I would have imagined Umbreon with Hypnosis more so than Dark Void... because Dark Void is Darkrai's specialty. (What Uber-exclusive attack was passed down to regulars might I ask?) Umbreon isn't known to cause Nightmares and stuff, though I wish Cresselia had something negating that or something, but she does not. I like the idea of Magic Guard though, seeing how Espeon got Magic Bounce, Umbreon should get its opposite. Though, that's a little scary because of Umbreon's monster defences. That ability (Magic Bounce) is too broken anyhow; it allows Espeon and Xatu to mess up certain Dark Pokemon like Umbreon and Mandibuzz. Great job!
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Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Well, what convinced me Dark Void would be appropriate was this dex entry:
Although certainly the fact that its rings "glow" doesn't exactly make for total darkness. But certainly if Umbreon can cause nightmares, it would clearly be that way.When darkness falls, the rings on its body begin to glow, striking fear into the hearts of anyone nearby.
It is true though that Umbreon (and Espeon) were able to learn Nightmare via TM50 in Gen II though. The only problem I have with Dark Void is that it is actually representative of a Black Hole or something of that sort (minus the physics of never returning) and when Darkrai used it in the anime, it was more like throwing an orb of purple stuff and anything that got sucked in went to sleep.
I wish I could edit some Pokemon's base stats, but they're pretty permanent.
*Stares at Onix who has lower HP and Attack than a Phanpy*
Project Pokemon is:
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Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Yeah, I guess Dark Void is out of place on Umbreon. Maybe Hypnosis instead. Foul Play certainly fits him better than any other current user; Krookodile and Zoroark should use their own Attack stats rather than relying on the opponent's.
Got another one here:
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Interesting. I did not think of that. Not only does Ninetales have Drought to abuse Morning Sun, but her friend Arcanine also gets it. It sounds interesting, and Moltres from Pokemon XD also received it with sun abuse in mind. I was thinking of Ninetales with Shadow Ball, though it's not because it helps her but more so because she's like those fox with ghost-like capabilities.
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Didn't do much (in fact did nothing at all) except change their level up moves... because Torterra and Infernape get awesome level up moves as they progress, but Empoleon got mega trolled. This might make playing through Empoleon a bit easier without the aid of TMs/HMs (though Surf is a requirement and you know it!). Since Empoleon's a penguin, it is going to learn a lot of Ice moves naturally... or at least it should.
Oh right, the thread is about competitive battling. I just added Autotomise for fun because it lowers Grass Knot and Low Kick's damage output vs the penguin (the latter is super effective) along with combining Agility's effect! Besides, this would mean Empoleon sheds some unnecessary part of its body... erm, maybe its metal plating on its flippers or something. God knows what everything else is shedding when they use Autotomise anyhow. I'm contemplating Air Slash and Earth Power someplace maybe as hereditary move or something... Ice Shard is an alternative priority move to Aqua Jet, though neither of the two ever sees use. Guillotine is for fun because it's Empoleon, based off Napoleon, who didn't really use the guillotine, but the era in France that preceded him did employ it. Recover and Refresh are a bit tempting to put in as hereditary moves or something. After all, this guy's resistances are plenty, though his three weaknesses are INCREDIBLY common, which is a major turn-off. Brave Bird is for the lulz, since Blaziken got it, and I see Empoleon on a suicidal dive towards its foes quite often. Not like anyone will use a physical Empoleon...
Project Pokemon is:
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Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Empoleon tobogganing into an opponent as a battle move sounds wickedly cool.
Here's another:
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Here's the pokemon I chose...
Pokemon #1
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Last edited by Lorshinator; Mar 4th, 2012 at 12:05 PM. Reason: wasn't done, it automatically went' blagrh
"Everyone is a genius. But if you judge a fish on it's ability to climb a tree, it will live it's whole life believing that it is stupid." - Albert Einstein.
I have a deviantArt Page, but my works have yet to appear. Stay tuned if you're interested!
I see Tail Glow for Articuno in the first post... Long ago I have been wondering why on earth Ampharos, whos tail works as a lighthouse, never got that. Then I found out its japanese name is along the lines of Firefly Light....
First thing I'd insist on if I was anywhere near Gamefreak would be adjusting something much more basic than individual pokemon:
"Summary of the changes and reasoning:
--Ice resistant to Water attacks
Ice desperately lacks resistances
--Steel weak to Electric attacks
Steel is far to good even with this
Electric is one of the few types, strong only against 2
--Grass attacks neutral on Bug
There's just too many types that resist Grass, and Bug is the only one where it's not a big deal
--Ghost weak to Psychic attacks
Why not? Ghost is the second best defensive type and Psychic could use a third advantage. Note they're strong both ways.
--Poison attacksneutral on Ghost
Ghost still defensively great
With this Poison is only low against 3 types, still doing nothing to 1
--Dark weak to Poison attacks
Poison desperately needs more advantages than over Grass
Dark can deal with another weakness
--Normal weak to Poison attacks
Another buff to Poison on the offense, still far from making it a great attack type, but Normal doesn't become crap, and besides, it makes lots of sense, at least to me.
--Ice resistant to Ground attacks
Ice still an awful type that cannot switch in on anything safely. This one would realy help. Ground is one of the 2 best offensive types anyway.
--Ice resistant to Dragon attacks
And with this Ice is finally on par with the other not so good defensive types (Grass & Psychic), while Dragon is still one of the better offensives.
--Rock resistant to Rock attacks
Rock is the other one of the best 2 offensive types, so if Ground gets a nerf, Rock should too.
Rock could use this resistance well, especially this one as it lowers Stealth Rock damage. And it makes perfect sense to resist itself seeing that Steel does the same.
--Grass attacks neutral on Flying
this would finally take it out of the worst attacking type situation. Flying doesn't mind. Gyara...does, but hey xD
What's left now that sticks out the most is:
-On the defense, Grass, Psychic and Bug are now the worst defensively but not that bad
-On the offense, it's as balanced as possible.
-And Steel is still in it's own league, the superior defensive type.
So essentially it's balanced, except for steel being the best type.
I couldn't figure out changes that would address these without changing relations that just feel correct, so this wouldn't be perfect, but closer than the current chart. It would fix the main issues."
This would even things out a bit.
Just imagine, suddenly, "defensive" and "Ice type" can be used in the same sentence outside of jokes. Some could actually switch into Earthquakes o___O
After that, I wouldn't mind if they took a look specifically at some of the older pokes again. There was too many hybrids statwise, Pidgeot, Nidos etc etc.. who are horribly outshadowed by current standards.
But there is even some types that seem like obvious choices but simply aren't there:
Golduck - Water / Psychic
Gastly/Haunter/Gengar - Ghost / Dark (apart from not learning a single Poison move but tons of Dark ones, this line has been THE promoter of night-time exclusive encounter since GS. I'm sure that would have been it's type if it was released at a later time)
Pinsir - Bug / Fight (It needs a purpose to live. I used one in HGSS because I felt sorry for it. And look at that moveset O_O)
Gyarados - Water / Dragon
Beartic - Ice / Fight (I still don't get it.)
The following ones I don't feel as confident about:
Ninetales - Fire / Psychic
Milotic - Water / Dragon
Seviper - Poison / Dark
Banette - Ghost / Dark
Huntail - Water / Dark
Gorebyss - Water / Psychic
Luxio/Luxray - Electric / Dark
Gothita/Gothorita/Gothitelle - Psychic / Dark
Oh dear, I did not intend to add Dark to everything e___e
The third thing I would do if I was in charge..
GIVE FLAREON ITS DAMN FLARE BLITZ. Like seriously lol.
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I'd make Ninjask and Serperior have more awesome stats. What exactly? I'm too lazy to calculate...
Ninjask is decent enough, but I suppose that Serperior could have higher defences... Yeah I'm not sure either. I'll get back to you on that one. >.<
Last edited by randomspot555; Apr 10th, 2012 at 12:18 PM.
"Everyone is a genius. But if you judge a fish on it's ability to climb a tree, it will live it's whole life believing that it is stupid." - Albert Einstein.
I have a deviantArt Page, but my works have yet to appear. Stay tuned if you're interested!
yeah umbreon needs foul play that way you can breed it with an attack reducing nature and an attack IV of 0! btw for the love of god flareon and entei need flare blitz, especially flareon because of it's massive attack, and of course lets not not forget to give jolteon electro ball.
@ Klaatu: I made that comment about Tail Glow as well. Even in Korean, it is called Firefly Glow.
@ Leaf Dragoon: Entei received Flare Blitz via an event, but I still don't like that it is event exclusive. It also learned Extremespeed, Howl, and Crush Claw. Also, how is it that this little blue mudfish can provoke the earth to shake while Entei, the legendary beast embodiment of fire, cannot? I still do not understand how Entei is denied Earthquake! Entei would do well if they gave it the right physical moves, as Stone Edge alone is not enough to differentiate it from an uncommon yet ordinarily obtained Arcanine. I still don't believe Gamefreak for not properly adjusting legendaries. Just because they are of one element, does not mean they should completely be limited to that element! And yet they were perfectly okay lavishing away Heat Wave to Zapdos. I... just... cannot comprehend.
Flareon with Flare Blitz, Jolteon with Electro Ball... that would be all mighty and swell, but what would Vaporeon learn naturally in that one extra slot they give for the Eeveelutions?
Project Pokemon is:
Spoiler
Important Links
PP Rules / FAQ / Inquiries / NO CHEATING / BBTags Guide / Anonymous BBS
Guides I Have Written
Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Absol:
A long time favorite of mine, Absol is a failure now. Shes pretty awesome because she rewards good decision making very heavily- you can sweep almost any teamm with good prediction, but shes 100% useless the minute you screw up But fixing her is ezpz: move her base defense stats from 65/60/60 to 85/80/80 and add a secondry typing of either ghost or steel to allow ez switchins and less punishing set up.
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