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Thread: Pokesav for GBA games?

  1. #1

    Pokesav for GBA games?

    is there any existing program that can edit pokemon into a gba game?

    if not, is there any chance of one being created any time in the future?

    i would like to be able to modify my gba games with a pokesav-like program.

  2. #2
    Master of Puppetz Wiki ContributorEvent Contributor Neo's Avatar
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    Re: Pokesav for GBA games?

    I think Pokebox is one but im not sure.


  3. #3
    Learning to breathe IRC VOPDeveloperGame Save ResearcherModerator codemonkey85's Avatar
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    Re: Pokesav for GBA games?

    The problem with GBA saves is that they are composed of 16 different blocks, each with its own checksum I believe, and they all rotate apparently. If we knew more about the save file structure and how the game handles these blocks, it would be much easier to write a GBA save editor.

  4. #4

    Re: Pokesav for GBA games?

    i see.

    i found this program called poke maker, but seems like it can only generate code. i don't have an AR for the GBA, only the rudolph's gba backup tool, so i was hoping there was a way to edit the save directly.

  5. #5
    Member Translation ContributorDeveloperROM Researcher
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    Re: Pokesav for GBA games?

    Quote Originally Posted by DarkStar View Post
    i see.

    i found this program called poke maker, but seems like it can only generate code. i don't have an AR for the GBA, only the rudolph's gba backup tool, so i was hoping there was a way to edit the save directly.
    you could dump your game, loading the sav file in an emulator that supports codes and use it on that, then save and get the new save file with the new pokemon int it

  6. #6
    Le Awesome Former Staff Roland's Avatar
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    Re: Pokesav for GBA games?

    Wait, why did I get this in an e-mail update for Rom Editing when it is in the save editing section!?

  7. #7

    Re: Pokesav for GBA games?

    hmm, anyone have a good emulator that supports code?

    i was using no$gba.

  8. #8
    The Glitch From Johto Wiki ContributorEvent Contributor FLOOTENKERP's Avatar
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    Re: Pokesav for GBA games?

    VBA would be a good one.




    Thanks to Narwhal for the sig and banners!

  9. #9
    Pufftop's King xeomyr's Avatar
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    Re: Pokesav for GBA games?

    here is the program ^^

    PokeBox/PokeStock
    Attached Files
    Diamond FC : 1634 0973 3127

  10. #10
    Member Event Contributor AtomicGreymon's Avatar
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    Re: Pokesav for GBA games?

    I was also hoping for a program like this. I'd wanted to avoid using an action replay on my game... however I really do want to activate the in-game events for Emerald (Ho-Oh, Lugia, Deoxys, Mew) and FireRed (the same, minus Mew).

    AR codes for buying the various tickets in a Pokemart probably aren't hard to find, but most of the codes for these events I've seen so far are some kind of warping. I'd rather a code that triggers the same flag in the savegame that actually receiving the item from Nintendo would've changed; so hopefully the fact an AR was used can't be detected in the save.

    The rotating block issue does seem to be a bit of an obstacle, though. Failing a Pokesav-esque program, I was hoping I'd just be able to open the save file in a hex editor and manually activate the event flags (I mean, they could only amount to 3 or 4 values for all of them, right?).

  11. #11
    Pufftop's King xeomyr's Avatar
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    Re: Pokesav for GBA games?

    Quote Originally Posted by TM2-Megatron View Post
    I was also hoping for a program like this. I'd wanted to avoid using an action replay on my game... however I really do want to activate the in-game events for Emerald (Ho-Oh, Lugia, Deoxys, Mew) and FireRed (the same, minus Mew).
    unfortunately ..
    pokebox can't do that that kind of thing
    it can only edit pokemon and trasfer the pokemon between each savefile
    for event pokemon activation ,you'll have to use AR code for that .. =_=
    Diamond FC : 1634 0973 3127

  12. #12
    The Glitch From Johto Wiki ContributorEvent Contributor FLOOTENKERP's Avatar
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    Re: Pokesav for GBA games?

    Hopefully one day a GBA pokesav will be made. It would be pretty amazing.




    Thanks to Narwhal for the sig and banners!

  13. #13

    Re: Pokesav for GBA games?

    i'm sorry, i'm very much a noob when it comes to this kind of stuff.

    my objective is to hack a pokemon into a GBA game and then pal park it.

    using the rudolph gba backup tool, i can create a .gba file of pokemon ruby. but i can't load a .gba file with VBA, only with no$gba. if someone can explain how to generate codes with pokemaker for use in the no$gba that would be great, as the pokestock program doesn't let me choose a .sav to open.

  14. #14
    ... DeveloperRAM ResearcherHelpful Q&A MemberFormer Staff damio's Avatar
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    Re: Pokesav for GBA games?

    Quote Originally Posted by DarkStar View Post
    my objective is to hack a pokemon into a GBA game and then pal park it.
    Just save yourself all the trouble and use pokesav to make the pokemon appear pal-parked.
    Use DS-PokeEdit to change the dex.
    Done.

  15. #15

    Re: Pokesav for GBA games?

    ok, sounds good to me.

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