is there any existing program that can edit pokemon into a gba game?
if not, is there any chance of one being created any time in the future?
i would like to be able to modify my gba games with a pokesav-like program.
The problem with GBA saves is that they are composed of 16 different blocks, each with its own checksum I believe, and they all rotate apparently. If we knew more about the save file structure and how the game handles these blocks, it would be much easier to write a GBA save editor.
My Pokémon stuff on Google Drive!
To use (some of) my software you need the .Net Framework!
Pokémon Black 2: 1507-3503-1914
i found this program called poke maker, but seems like it can only generate code. i don't have an AR for the GBA, only the rudolph's gba backup tool, so i was hoping there was a way to edit the save directly.
hmm, anyone have a good emulator that supports code?
i was using no$gba.
here is the program ^^
Diamond FC : 1634 0973 3127
I was also hoping for a program like this. I'd wanted to avoid using an action replay on my game... however I really do want to activate the in-game events for Emerald (Ho-Oh, Lugia, Deoxys, Mew) and FireRed (the same, minus Mew).
AR codes for buying the various tickets in a Pokemart probably aren't hard to find, but most of the codes for these events I've seen so far are some kind of warping. I'd rather a code that triggers the same flag in the savegame that actually receiving the item from Nintendo would've changed; so hopefully the fact an AR was used can't be detected in the save.
The rotating block issue does seem to be a bit of an obstacle, though. Failing a Pokesav-esque program, I was hoping I'd just be able to open the save file in a hex editor and manually activate the event flags (I mean, they could only amount to 3 or 4 values for all of them, right?).
i'm sorry, i'm very much a noob when it comes to this kind of stuff.
my objective is to hack a pokemon into a GBA game and then pal park it.
using the rudolph gba backup tool, i can create a .gba file of pokemon ruby. but i can't load a .gba file with VBA, only with no$gba. if someone can explain how to generate codes with pokemaker for use in the no$gba that would be great, as the pokestock program doesn't let me choose a .sav to open.
ok, sounds good to me.