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PRNG in C#, VB, result is different, can someone help me?


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I'm only using this for personal use, just to calculate things..

but I need some help.. I use VisualStudio 2005

first, i used VB

Private Function PRNG(ByVal seed As String) As String
 Dim temp As String = ""
 Dim t As UInt64
 t = Convert.ToUInt64("0x41C64E6D", 16) * Convert.ToUInt64(seed, 16) + Convert.ToUInt64("0x6073", 16)
 temp = Hex(t)
 If temp.Length < 16 Then
   For t = 0 To 15 - temp.Length Step 1 'just to add zero
     temp = "0" & temp
   Next
 End If
 PRNG = temp
End Function

then for some reason i have to convert it to C#, here is the code:

using Microsoft.VisualBasic; //for Conversion

private const UInt64 factor = 0x41C64E6D;
private const UInt64 adder = 0x6073;

//...

private string generate(String seed) {
 return temp =  Conversion.Hex( (factor * Convert.ToUInt64(seed, 16) + adder));
}

but i get different result, well the LSB is the same, but the MSB is different.. any clue? :bidoof::bidoof::bidoof:

thx a lot

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I am not sure why the result would be different, but here's what the VB.Net code converted to C# looks like for me (courtesy of this page.):

private string PRNG(string seed)
{
   string temp = "";
   UInt64 t = default(UInt64);
   t = Convert.ToUInt64("0x41C64E6D", 16) * Convert.ToUInt64(seed, 16) + Convert.ToUInt64("0x6073", 16);
   temp = Conversion.Hex(t);
   if (temp.Length < 16) {
       for (t = 0; t <= 15 - temp.Length; t += 1) {
           //just to add zero
           temp = "0" + temp;
       }
   }
   return temp;
}

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Thanks for all of the help, I'll try that again..

oh, for the UInt64, i've tried UInt32, sometimes it says overflow.. so I decided to use UInt64.. but I think Mingot is correct, I'll try again..

@Damio

the modulo thing is somehow does not effect the result..

well I think it's because the conversion, somehow the result from C# is like rounded up..

thanks all..

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