Thanks andibad, I'm starting to understand. The ncer file is supposed to put the sprite together, right?
But how do you apply the ncer file to the rgcn file in ct2? When I press space nothing happens. When I click it the picture disappears.
Also which ncer file must I apply for which sprite?
EDIT: screenshot of sprite and ct2
Thanks for spending your time to help me!
Last edited by Detectiv; Apr 7th, 2012 at 01:14 PM. Reason: screenshot
Okay, so, I've arrived with another problem. Sorry for hogging the thread. So, I did everything as per the instructions and everything went smoothly. Edited Snivy in Paint and imported the image etc etc. I edited it to have a slightly different shaped tail. I wasn't entirely sure whether or not it would work, because I have the feeling that a lot of the animations depend on there being set borders, if that makes sense? I would also like to know a bit more about how the animations work - does anybody have any idea? I thought maybe each part had an anchor or something that the game used to place it, but I'm no expert on that kind of thing. Some people have evidently managed to edit a Pokémon (and edit pixels outside of the original borders of the sprite) and the animation still works, but I want to know if there are any restrictions with this, or if anybody has figured out how the animations work, generally.
Anyway, so, back to the problem. I edited Snivy's tail to be a different shape, as you can see here.
I reinserted the image (and double clicked it), exported the file, compressed it, imported it (and double clicked it, just to be safe). I then used Nitro Explorer to reinsert the narc to the ROM. I then ran the game on an emulator (DeSmuME) to see the results in the first battle (I picked Tepig so I'd battle Bianca with Snivy first), and I found that nothing had happened. It was as if I hadn't done anything at all - Snivy's tail was the same shape. I thought maybe I hadn't saved it properly, but when I went back into the ROM to see what the tail looked like in the file, it was exactly how I left it. So I thought maybe Snivy had several different sprites and the one I edited wasn't the one being used in that instance, so I went back and checked for other sprites, but no, I couldn't find any of them. Snivy doesn't have any alternate forms and doesn't look different female to male or anything like that.
So, after all that, I'm left at a total loss as to what happened. I'd be a bit less frustrated if the sprite had glitched or something, because at least then I'd know that I'd changed something and that it just wasn't possible, but right now I'm just confused as to how Snivy's original tail shape is still existing in the game despite the fact that those pixels no longer exist on the ROM.
Please, somebody ease my frustration!
you have to pick oshawott so you encounter a male snivy. You have the new image on the male and not on the female. try that.
try using tinke 0.8.3 r134 : http://www.box.com/s/1f3feddae203ddbf7243 (don't worry is not containing a virus)
this release was support OAM editing so you can moving that part as you likebut i not test this, i just compile new release from google code owo
is just missing : nanr editor and nbtx reinsert support owo
I wouldn't share something if I don't want you to use it.
Who was your post for? Anyway, thanks I tried tinke and got it to export this.
But i couldn't make it import. It wouldn't even import the same file that it had exported itself.
My goal is to replace the Oshawott sprite with Totodile. I also want to replace Tepig with Charmander. Snivy can remain. Andibad, if you ever have time, can you try to replace the Oshawott with Totodile and post a video tutorial. I know I'm asking A LOT but please try, if you can find time. Here is a link for Jing, a video recording program.
http://www.techsmith.com/download/jing/default.asp If you can't, thanks SO MUCH for your help, I've made lots of progress because of you.
@Detective: ... maybe yes maybe no XD , i have free time but my internet connection is no have free time XD i mean is have problem with my ISP this week. btw you trying change sprite on pokemon selection? i think zark was done on that part, check he/she personal project on he/she blog. but he have a problem about "shadow", because the "shadow" sprite is stored on texture (nsbtx/ btx0, or on models texture file).
another OAM editor is AAI2 Sprite Studio, you can try it. btw i trying re-organize my files on my portable hard disk, maybe i will found a interesting tools was i forgot or maybe was no available on the net (because expired or deleted by user or something).
I wouldn't share something if I don't want you to use it.
Thanks Andibad, I will ask Zark about it. I already tried AAI2 editor few days ago. It does everything nicely but replaces the rgcn file with an 'empty' picture. I didn't think it was made for Pokemon... Anyway I am using it now because it deletes the sprite at least.
So, am I right in thinking that OAM is to do with the animations? Do you need to be familiar with OAM to edit animations, or is there some sort of user-friendly program for it? I looked at Tinke but it was a little vague - there were a lot of buttons and no obvious way to use them to an animation amateur like me. Is AAI2 any better?
OAM is just to combining a part of sprite into 1 sprite. animate sprite is need nanr. that format need ncer (need for animation).... but for animation instruction is not stored on ncer but on nanr
I wouldn't share something if I don't want you to use it.
Could anyone link me to a download for AAI2? I did a search and couldn't find anything reliable.
Hi, I wonder, because when I open the BWSE 2 and choose the folder where I have the file "0/0/4" extracted puts me "DSDecmp failed to decompress the file" and I can not see any pokemon sprite
Kazo - While I'm extremely grateful for your Pokemon sprite editing tool, I can't seem to open a/0/0/4 in CT2 after having used your tool on it. Might you know why, and might you know any way around this?
Dunno if this has anything to do with it, but sometimes I get troubles opening things in CrystalTile and in ConsoleTool whenever the file extension has changed; usually this is when the file extension has changed from .NDS to .nds. I have to change it back for it to work again. This particular problem I only had with ConsoleTool but I had similar problems with CrystalTile.
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